This week, Scott and Keith talk about getting close to the end of a comic (3:30), trying out a tip to work through creative block (11:20), getting original art back from one of your covers (17:45), taking a break in your story to map out the story's direction (22:30), improving your skills with gesture drawings and head sketches (30:25), and getting inspiration from positive feedback (34:00) before this week's topic: handling rejection (47:20).
This week, we talk about doing work (but not finishing) panels so they can be finished later (5:30), writing with the energy of a new project (9:00), working on pre-show commissions for SDCC (14:00), doing big thinking past the current issue of the comic you're working on (19:15), and flatting colors for a page (30:40) before this week's topic: copyrights (38:30).
This episode, we recap our in-store at Comic Book Hideout in Fullerton CA (4:00), then discuss how details are their own easter egg (17:10), jumping straight from your basic skeleton to writing a comic script (24:50), and shipping out Kickstarter packages (33:20) before we give our feedback (42:05) on some comics we've received from listeners and offer tips that apply to all creators.
This week, Scott and Keith discuss making changes with your artist (4:25), the right way visually start a story (12:10), understanding change deadlines (21:45), getting product reinforcements in for Kickstarters and upcoming shows (25:40), and doing deep story-within-a-story work (29:30) before we tackle this week's topic: extending a story (37:00).
This episode, we welcome artist Dave Law (Space Odditorium, Wolf Punks) and discuss bringing real-life elements into your comic for authenticity (6:00), attacking different scenes in different ways in a comic script (11:05), ensuring dialogue corresponds to panel size and how learning from the greats can backfire (16:10), juggling multiple projects as an artist (21:20), digital versus traditional pencils (29:00), working off your digital thumbnails (36:20), working with limitations (43:50), and turning things you don't like working on into things you do (56:00).
This episode, we begin with a convention recap (5:00), bouncing a story off your editor in the formative stage (30:45), ordering product for a convention (35:05), working your way to your story's ending (47:45), and finishing a splash page (52:35) before this week's main topic: leaning into conflict (58:10).
This episode, we sit down with Gary Hodges (creator of D vs M) and discuss, among other things, balancing your writing projects when you're eager to work on all of them (5:20), getting product ready for a show (12:20), pitching your book (28:30), making comics from a place of cinema fandom (39:15), the ambitious work you sign up for in making comics (47:00), how all the time you spend creating matters (53:50), the feeling once your book is released (66:40) and turning that into the next project (69:00),
This week, we discuss troubleshooting at the printer (3:40), a kaiju in-store event (10:10), working under a tight deadline to make new prints for a show (14:40), the top outline and page outline process for a comic (23:25), keeping a 'cut not add' mindset in editing your story (32:50), cranking out even more prints for a show (37:00), and turning a strange idea into a story (40:45) before we talk about this week's topic: making edits seamless (49:40).
This week, we review a productive panel week and the power of small increments (5:45), then we have a lengthy discussion on stopping your progress to do necessary character work (16:15), touching on character sheets (22:40), knowing when to go heavy on research (29:30), and how doing that research makes writing your story easier in the future (32:15), then discuss character studies and working with vendors (36:00).
This week, we recap Free Comic Book Day (4:15), the discuss getting back into drawing after running a Kickstarter (18:30), final edits of comics in the PDF stage (30:00), and designing a trading card (41:00), before we get to this week's topic: choosing simplicity (49:00).
This week, we discuss art for a trading card (4:50), interviews and the daily work behind running a Kickstarter (9:00), hiring an artist for a future variant cover (13:00), trusting the vision for your story - but not too much (17:20), and some answers to listener questions on comic book agents (26:10) and when writer/artists should stick to writing (41:30).
This week, we recap the first two days of Amazing Las Vegas (4:00), then talk about writing a short story over a weekend (14:05), working on backgrounds (17:00), forcing yourself to shutoff creative work so you can focus on Kickstarter work (19:30), and a fun two-page spread (26:00) before we get to this week's main topic: finding the right story to tell (29:30).
This week, we discuss the home stretch of Kickstarters (8:10), those unexpected moments when characters change the story (14:00), update frequency for Kickstarters (25:30), getting pages back and seeing your script changes (30:20) before this week's topic: making the wrong ideas right (38:40).
This week, we discuss the time that goes into launching a Kickstarter (3:15), reviewing a story with fresh eyes (14:30), your name in the back of Kickstarters and how to fill extra pages in your comic (18:45), some editor notes that might apply to your stories (29:30) before we get to this week's main topic (36:30) - no small characters.
This week, we share a few thoughts on WonderCon, including the art of staying patient (13:10), 'I'll be back' (22:05), and the value of a well-rounded product portfolio (28:20), then talk about a nice writing milestone (37:20) before this week's episode: avoiding lazy storytelling (47:00).
This week, we give our thoughts on Day One of WonderCon (4:20) before we discuss getting back to your work after stepping away (9:55), recording guitars for a comic soundtrack (12:50), putting the finishing touches on a comic for a Kickstarter (14:45), and creating what you want without thinking of how it fits in your portfolio (18:00) before we get to this week's topic: self-publishing versus working through a publisher (29:00).
This week, we talk about the dramatic changes that happen from beginning to end when you make small changes along the way (5:45), getting colors back for a piece (15:00), reviewing interior pages for a backup story (22:30), Kickstarter thumbnails (26:10), comfort in creating whatever you want (41:15), and returning to your art after some time away (55:40).
This week, we discuss adjusting the colors on full-color pages to fit the story and the problem-solving that comes with cell phone exchanges (6:20), those times when you need to sit down to write (14:15) those times when you need to get away from your project for a day or two (26:00), writing where the heat is (32:20), working with public domain (and not so public domain) characters (37:10), cutting pages and cutting dialogue in the interest of the story and why lettering your own writing is so helpful (42:20) before we get to this week's main topic: what makes a cover a cover (48:00).
This week, we talk about selling yourself on submissions(3:00), visiting your story location for extra authenticity (20:30), changing up the way your work as a way to keep things fresh (29:15), and working with your editor's notes as our main topic (34:40), as well as special logos for alternate covers (53:40) and toy designs (58:30).
This week, we discuss our creator retreat and the work we did there - thumbnail work (8:00), line-editing your writing (9:15), using the SLAC method to turn thumbnails into panels (26:15), writing the first draft of a comic script (28:30), patchwork comic covers (36:20), and making sure your dialogue matches the size of the panel it sits in (40:00) before we share the goals of fellow creators (44:10).