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Metagame

6 Episodes
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Christa and Sophia discuss what exactly Game of the Year is meant to serve, from the history of the awards, to the invisible, arbitrary criteria of arbitrary critics-turned-entertainers, then to its purpose as a capitalist tool for industry and consumption, as well as how it is a cultural process to compartmentalise the medium. Then they talk about their GOTY picks, anyway.
Christa moved across the continent. Sophia just underwent major surgery. This episode, they get together to discuss how games help them take care of themselves and heal. Plus, some talk on Death Stranding: Why is it so hard to understand?
Christa and Sophia sit to talk about the divide separating critics from becoming artists, and artists from becoming critics, with examples from games, film, and music. Bonus discussion follows on studio culture vs. auteur focus in various companies.
Christa, Sophia, and special guest Julie Muncy discuss the perils and gray areas involved between journalists and developers. How can emerging independent artists find coverage for their work?
Christa, Sophia, and special guest Dante Douglas discuss what interactivity that isn't centred on play looks like. Are all forms of interactive media inherently a game? Who defines what play is?
Christa, Sophia, and special guest Alex Zandra van Chestein begin our pilot episode of Metagame to ask: are game journalists entertainers? Are influencers the next wave?




