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MiniMap Podcast

21 Episodes
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EPISODE 20!!! Here we go! This episode is all about what OMA terms "mutant design" and how that manifests in Into the Breach. Listen as we look back at what Minimap has meant to each of us and later on we play the Mobile Suit Misnomer!
Hey there! Everyone ready for a jaunt through indie darling Into the Breach? Come see how it's wonderful design hits upon what OMA did with their version of the Parc de la Villette. Then we come up with a new game all about the real heroes of the Gundam world...the mechanics!
Parc de la Villette plan:
RONIN IS BACK! That's right we brought our boy back and he is ready to hit us hard with the wrap up of the history of first person shooters. We also play an awesome version of 20 questions and talk PS5 news. So come and listen as my dog Kylo joins us with some choice barks and scratches!
This episode we are down one Ronin! But not to fear the remaining two boys are here to give you an awesome discussion on the state of mobile games. Listen also as we discuss seasonal events and try to make a F.R.I.E.N.D.S. video game!
Here we are! Don't worry we didn't leave you! This episode is not one you're going to want to miss. Today we tackle the early beginnings of first person shooters and we tie them into designers Reiser and Umemoto. Then listen to us show just how similar movies and games based on war, really are. Oh yea and Johny is back.
Reiser and Umemoto: http://www.reiser-umemoto.com/
Johny "Bonez" Boz: https://www.youtube.com/johnyboz
We are back! On this beautiful Labor Day, come with us as we explore Monster Hunter World's map and environment design! We also return to our guy Tadao Ando and his brilliant spacial design!
Hello dear listener! The Minimap Podcast jumps into a new format by splitting our main topics into two episodes, giving us much more time to nerd out about all things design! This week we jump into the endlessly fun Monster Hunter World and it's convincing map/creature design. We then draw parallels to the great Tadao Ando's design philosophy.
Tadao Ando: www.tadao-ando.com/projects/
Welcome back! Listen as the boys talk all about the Kingdom Hearts franchise (stick with us) and how Louis Sullivan's ideas of ornamentation relate. Also listen as a puppy cries right outside the recording studio the whole time! Finally, another stunning defeat in this weeks game!
Louis Sullivan: www.archdaily.com/544355/spotlight-louis-sullivan
Folks we're back!! This week listen as we talk all about For Honor and how it relates to architect Constant Nieuwenhuys' ideas of New Babylon. Also listen as we battle Rice Boy's dog Kylo! Finally its time for a rousing game of "Which Warrior is it Anyway?" The result may surprise you!
Well hey there! This week Riceboy found a way to talk about a game not made by FromSoftware! The boys hop into the GOTY 2018 that is God of War. We stroll through architect and designer El Lissitzky's idea of taking the old and making it new again. Finally we take a look at some of the...stranger, lesser known Norse myths.
El Lissitzky: www.moma.org/artists/3569
Raising Kratos: www.youtube.com/watch?v=lJZWKBDXXFY&has_verified=1
EPISODE 10! We made it! Welcome, come on in the fire is warm and the boys are here to take you through a journey of the early internet and online gaming! This is a fun love letter to games and we are so excited to hit double digit episodes! Also Riceboy is definitely NOT holding a sword while recording this....DEFINITELY NOT!
Scary guy in old MMO: www.technobuffalo.com/old-mmo-one-person-still-there-video
WHATS UP! Welcome back, we missed you! This week the boys travel through the Division's rocky launch and ultimate triumph. Then they look at the idea of Interior vs Exterior by way of our guy, Architect Robert Venturi. Finally we play a little game we like to call.... The Divisive Dissection Digest of the Division and Destiny! Get ready folks, you're in for a ride!
Robert Venturi: venturiscottbrown.org
Welcome back! It's time for the boys to talk about ANOTHER FromSoftware game! Someday we might run out of those...But not today! The boys also take a look at their old pal Bernard Tschumi and his six concepts of architecture. After that we find out who knows the most Shakespeare in this episodes game: Shakespeare or Souls-Spiel!
Bernard Tschumi: http://www.tschumi.com/
Buckle up! This one is special so come listen as the boy's unpack their love for Breath of the Wild! They look at their good buddy Walter Benjamin and how his idea of "the Wanderer" stacks up to the acclaimed game. Also get ready to learn some weird stuff about Link because the boys play "The Facts of the Triforce!"
Walter Benjamin: https://www.britannica.com/biography/Walter-Benjamin
Here we go! You knew we'd hit this one eventually. On this sixth episode we talk about the beautifully cubic Minecraft and it's endless sandbox. We then compare it to Neutilings Riedijk Architects and their four defining characteristics of architecture: Sculpture, Pattern, Scenario and Silhouette. Then its time for everyone's favorite game Mock or Mod!
Neutilings Riedijk Architects: www.neutelings-riedijk.com/
This one is special folks! We are joined by our guest Johnyboz to discuss the harrowing Bloodborne. We also Look at how Walter Benjamin's idea of "Aura" might explain what makes it so great. Also we get another victor on this episodes game "Boss or Beast."
Thanks to Johnyboz: youtube.com/johnyboz
Walter Benjamin, "The Work of Art in the Age of Mechanical Reproduction": https://www.marxists.org/reference/subject/philosophy/works/ge/benjamin.htm
It may be April Fool's day, but we aren't joking with this new episode! This week the boys take a look at Hyper Light Drifters' hardcore game world. They also find out that the game relates to prison architect Robin Evans' writing "Figures Doors and Passageways." Also a SHOCKING defeat happens in this weeks Architect or Antagonist! LISTEN!
In this episode of the Minimap Podcast Riceboy, Oath and Ronin drill into Metal Gear Solid 5's brilliance. We also take a look at architecture firm OMA and their awesome project the Seattle Central Library.
Seattle Central Library: oma.eu/projects/seattle-central-library
In this episode of the Minimap Podcast we take a look at Call of Duty's latest evolution: Blackout. We compare and contrast the battle royale with the 60's era architecture super group Archigram and their essay "Boys at Heart."
Archigram: www.archigram.net
On the first episode of the Minimap Podcast, we take a deeper look into just what makes Spider-Man for PS4 so special. All the while looking into designer, writer and professor of architecture Lars Lerup's and his writings in the article "Stim and Dross: Rethinking the Metropolis."
Lars Lerup: https://arch.rice.edu/people/faculty/lars-lerup





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