This lecture discusses research approaches to specify multimedia software on an abstract level.
This lecture discusses an adequate structure of a development process for multimedia software.
This lecture discusses how design patterns can be used to improve the quality of multimedia software.
This lecture discusses the usage of video clips in multimedia programs.
This lecture discusses the usage of sound effects in multimedia programs.
This lecture discusses design-oriented concepts for vector graphics animation.
This lecture discusses general concepts for vector graphics animation.
This lecture discusses general concepts for programming with images, touching upon vector graphics as well as upon bitmap graphics.
This lecture briefly discusses a number of general concepts which are relevant for all multimedia programming frameworks, thereby summarizing the observations made when comparing different development platforms.
This lecture continues the overview of various other platforms for multimedia application development and specializes on the Adobe Flash platform.
This lecture gives an overview of various other platforms for multimedia application development.
This lecture gives an introduction to the programming language Python and the framework Pygame.
This is a high level introduction into the topic of the lecture.