This lecture discusses an adequate structure of a development process for multimedia software.
This lecture continues with patterns for multimedia programming and then discusses research approaches to specify multimedia software on an abstract level.
This lecture discusses how design patterns can be used to improve the quality of multimedia software.
This lecture discusses the usage of video clips in multimedia programs.
This lecture discusses the usage of sound effects in multimedia programs.
This lecture discusses design-oriented concepts for vector graphics animation.
This lecture discusses general concepts for vector graphics animation.
This lecture discusses general concepts for programming with images, touching upon vector graphics as well as upon bitmap graphics.
This lecture briefly discusses basic notions of multimedia programming, gives a quick overview of the history and introduces a number of general concepts which are relevant for all multimedia programming frameworks.
This lecture gives an overview of various other platforms for multimedia application development.
This is a brief introduction into the topic of the lecture plus an introduction into the main platform to be used in the tutorials.