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Near Future Laboratory Podcast
Author: Julian Bleecker
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The Near Future Laboratory Podcast is conversations at the vanguard of design, technology, futures, and culture, hosted by Julian Bleecker — founder of the Near Future Laboratory.
https://nearfuturelaboratory.com
https://julianbleecker.com
Support this podcast at https://www.patreon.com/nearfuturelaboratory
https://nearfuturelaboratory.com
https://julianbleecker.com
Support this podcast at https://www.patreon.com/nearfuturelaboratory
101 Episodes
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Read More 👉🏽 https://detroit.imaginesharder.com
Can you imagine your idea of the future of work, beyond Zoom calls from the beach?
What is the Onboarding Guide for the Future of Work?
What is the Resumé from the Future of Work?
What does the equivalent of the ‘org chart’ look like?
Want to help create a reinvigorated future imaginary of what work could be? Want to try your hand at Design Fiction Worldbuilding?
Join me for Detroit Imagines Harder: Futures of Work, a 3-day Design Fiction Summit & Workshop held in real life in real Detroit.
Just a few spots left!
October 16-18, 2024.
Read More 👉🏽 https://detroit.imaginesharder.com
Tobias and I have a tidy morning/evening conversation that revolves around the impact of Philip K. Dick's science fiction, particularly how his imaginative devices influence modern technological narratives. We talk about the ways he refers to and anticipates AI and other artifacts, of course there's a deep dive into the significance of the Minority Report's gestural interface created for the 2001 film adaptation, and how it has influenced real-world technological advancements.
What prompted this discussion was the recent release of the book Towards the Realm of Materiality: Designing Philip K. Dick's Non-Existing Technologies and Androids Dream of Electric Sheep, the PKD book from an "adjacent now."
The question I have is this: what methods can be adopted in order to operationalize these science fiction themes into practical realities, with the aim of constructing a more habitable world using advanced design and speculative concepts.
Please consider supporting the podcast and joining the Near Future Laboratory community over on Patreon!
Exploring AI Imaginaries and Future Speculations
In this episode, we discuss the continuation of the AI magazine project and the upcoming season of the Super Seminar series. And then we jump into discussing the book in which Tobias has an essay about the philosophy and conceptualization of technology in Philip K. Dick's works, particularly focusing on the adaptive nature of everyday technology. We get into the production design and cultural impact of the 2001 film "Minority Report", based on the 1956 (!) PKD novella of the same name, emphasizing how media can shape and influence technological advancements.
00:00 Introduction and Recap
01:53 Discussion on AI and Philip K. Dick
05:17 Minority Report and Technological Vernacular
11:25 Speculative Design and Future Technologies
16:44 Cultural Impact and Future Visions
25:03 Breeze Punk and Green Transition
Near Future Laboratory Podcast Episode 90: Exploring Creative Worlds with Kyle Ng
Support the podcast on Patreon: https://patreon.com/nearfuturelaboratory
Join us at Detroit Imagines Harder: https://detroit.imaginesharder.com
$55 Gets You 4 Design Fiction Books (Plus Electronic Sheep Training Cards): https://shop.nearfuturelaboratory.com/products/the-manual-of-design-fiction-paperback
In Episode 90 of the Near Future Laboratory podcast, Julian Bleecker, founder of the Near Future Laboratory, sits down with Kyle Ng, creative director and founder of Braindead, to discuss his journey through creativity and innovation.
Kyle shares his experiences from a young age, detailing his diverse creative influences, from sports and punk rock to film and new media. He speaks about his brand evolution, beginning with Farm Tactics, and how he navigated the fashion world with a unique DIY ethos. We get into the importance of storytelling, building immersive worlds, and staying true to one's creative instincts.
00:00 Introduction
02:33 Upcoming Event: Detroit Imagines Harder
03:22 Design Fiction Books and Merchandise
04:03 Conversation with Kyle Ng Begins
04:10 Kyle Ng on Curiosity and Inspiration
08:25 Exploring Technology and Identity
16:44 Kyle Ng's Journey and Influences
22:43 Early Career and Creative Exploration
31:27 The Birth of Farm Tactics
32:54 From Biking to Business: Early Hustles
35:33 Scaling Up: From Local to Major Collaborations
37:41 The DIY Ethos and Business Growth
39:33 The Philosophy of Success and Failure
42:34 Brain Dead: Evolution and Expansion
48:03 Building Cultural Experiences
55:05 The Future Vision and Personal Anecdotes
57:55 Conclusion and Final Thoughts
In Episode 089 I get into an in-depth conversation with guest Silvio Lorusso, a designer, artist, and writer based in Lisbon. Our discussion centers around the complex relationship between design, disillusionment, and the evolving role of design in society, as Silvio has articulated in his recent book 'What Design Can't Do', a critique of the rhetorical expectations placed upon design. We consider the future and past inspirations relevant to the field of Design and cover various facets of design culture, including the loss of material practices, the socio-economic impacts of design evolution, and the melancholic nostalgia among designers today. We bet into the cultural significance of memes, the backlash against crypto art, and the generational gap in the perception of technological advancements. We also get to share personal anecdotes from our professional experiences, and come to share a kind of hopeful aspiration mixed with skepticism towards the promises of modern design and technology. A fun conversation!
Please rate and write a review on whatever platform you're listening right now, and support this work over on Patreon!
Your support is meaningful and gratefully received. To get in touch, contact me over at Near Future Laboratory
Thanks for listening!
_Julian
A discussion with Dave Gray about our experiences creating communities that foster human connection, imagination, and possibility. We share our own approaches to building new kinds of ways of organizing human potential where people can explore ideas and practice creatively.
"What if school was a place where we could test our theories by creating prototypes, proposals, and provocations; where experiments were encouraged, where people could play, practice, and prepare for life and work?"
https://schoolofthepossible.com
See all of my podcasts over on https://nearfuturelaboratory.com/
Also, please support the podcast over on patreon.com/nearfuturelaboratory. Becoming a patron gets you access to the Near Future Laboratory Discord, and discounts on SuperSeminar.
Please also rate the podcast and write a review!
Thank you!
Julian
Taryn O'Neil and Tamara Krinsky are the creative force behind Scirens, a creative team working at the intersection of science & storytelling, creative entertainment that encourages curiosity and imaginative thinking to shape a new vision for a rapidly changing world.
They recently produced the trailer for Arizona State University's Center for Science and the Imagination's Climate Action Almanac.
You can see the trailer, called The Assignment over on Youtube.
Thank you to all my patrons who support this podcast and the work amongst the Near Future Laboratory's Discord community. Please consider supporting this work by becoming a Patron over at patreon.com/nearfuturelaboratory.
If you're interested in the work we do and how we do it, you will find some useful references and tools over at https://shop.nearfuturelaboratory.com
https://scirens.com/
https://www.climatealmanac.org/
https://csi.asu.edu/
This is a digest of the 3PM session of General Seminar Season 05 Episode 01 where we discuss possible futures in which AI is as normal, ordinary, and everyday as wheels on luggage and televisions we talk to.
General Seminar is Near Future Laboratory's platform for sense-making in which we excavate artifacts from possible futures rather than make predictions and prognostications. This is the Design Fiction approach to imagining into possible futures.
To learn more about General Seminar sign up for the Near Future Laboratory's newsletter at https://nearfuturelaboratory.com and see past General Seminars at https://generalseminar.com
This is a digest of the 10AM session of General Seminar Season 05 Episode 01 where we discuss possible futures in which AI is as normal, ordinary, and everyday as wheels on luggage and televisions we talk to.
General Seminar is Near Future Laboratory's platform for sense-making in which we excavate artifacts from possible futures rather than make predictions and prognostications. This is the Design Fiction approach to imagining into possible futures.
To learn more about General Seminar sign up for the Near Future Laboratory's newsletter at https://nearfuturelaboratory.com and see past General Seminars at https://generalseminar.com
Ladies and gentlemen, boys and girls, gather 'round for an electrifying journey through the cerebral and speculative realm of "Thrilling Wonder Stories." Listen as we regale you with a tale of imagination, innovation, and intellectual wonder. Our narrative unfolds through a dazzling array of discussions, exploring the intersection of technology, science, and the arts. From the organic to the artificial, from the accidental to the meticulously planned, our speakers weave a tapestry of ideas that challenge the boundaries of reality and fiction. Venture with us into discussions that span the history of consciousness, the marvels of special effects in film, the complexities of artificial intelligence, and the speculative frontiers of science fiction. This transcript is not just a record; it's a gateway to exploring the future's potential, the mysteries of the universe, and the uncharted territories of human creativity. Dive into a world where the wonders of tomorrow are discussed today, where imagination is the currency, and the possibilities are as boundless as the stars. Welcome to "Thrilling Wonder Stories," where every word is a step into the future!
With Liam Young, Matt Jones, Julian Bleecker, Bruce Sterling, and Kevin Slavin
https://patreon.com/nearfuturelaboratory
https://shop.nearfuturelaboratory.com
In this episode, I chat with the fun, creative, thoughtful Ruth Guerra, a design researcher with a knack for amplifying the questions about design, creativity, research and futures through a wonderful social media presence. We dive into her journey from a theater undergrad to mastering future design, where she champions participatory design with a twist. Ruth shares her passion for storytelling, not just any storytelling, but the kind that shapes our future. She's also getting busy hosting innovative workshops to help people get a sense of how design research and design fiction legible to normal humans. So buckle up, we're exploring how design, values, and a sprinkle of theater can make the world a more engaging place. Spoiler alert: there are no spoilers in here even though we talk for a moment about 'Leave the World Behind.' This is a fun one that just might have you thinking about joining the Near Future Laboratory Discord and supporting this podcast over on patreon.com/nearfuturelaboratory
Check out Ruth's Linktree: https://linktr.ee/ridguerra
And definitely her Instagram: https://instagram.com/ridguerra
Check out the episode's sponsored book, Androids Dream of Electric Sheep, the book that came from an adjacent future in which the Sony Walkman failed: https://shop.nearfuturelaboratory.com/products/androids-dream-of-electric-sheep
Some things that happened at the Near Future Laboratory the last weeks of 2023 including a day trip to SFO using a travel voucher that was going to expire at the end of the year, meeting with the NFL gang for an awesome lunch and chat, hanging with Will Carey from https://formation.eco to continue working on the meaning, purpose, and offering of this reinvigorated evolution of Near Future Laboratory. There were also a bunch of (other people's) podcasts that dropped (links below). And it was the 9 year anniversary of OMATA which had me go back and reflect on how I used Design Fiction to help me create a future vision of the company and share that vision with investors who were so enthralled with this vision that they ended up buying the whole company.
Links
https://formation.eco
https://medium.com/design-fictions/why-did-i-write-an-annual-report-from-the-future-849cf12b0687
Reality Plus
https://podcasts.apple.com/us/podcast/realitypl-us/id1722133066?i=1000639248112
https://youtu.be/ld6FLoCH3Vw?si=NYJEXdD3jLDIybdg
Expedition Works' Journey with Purpose
https://podcasts.apple.com/us/podcast/julian-bleecker-a-little-bit-more-curious/id1697389263?i=1000638677720
In Clear Focus / Design Fiction
https://bigeyeagency.com/design-fiction-with-julian-bleecker/
Episode 082 of the Near Future Laboratory Podcast with Julian Bleecker in conversation with Shashwatch Santosh.
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Please support this work and join the Near Future Laboratory Discord through Patreon:
https://patreon.com/nearfuturelaboratory
You can also support the work by buying something from the Near Future Laboratory Shop of Futures Artifacts:
https://shop.nearfuturelaboratory.com
In Episode 082, Shash and I dance around the world of design education from Shash’s experiences at Parsons School of Design. He describes the challenging norms and his explorations around the boundaries of speculative design and Design Fiction. Shash reveals that he is a proponent of creative confusion, and shares his journey through design school, emphasizing the importance of breaking away from traditional labels and constraints. We get a candid discussion of the struggle to define his work, moving beyond conventional roles like industrial designer or object maker, and embracing the ambiguous realm of speculative design.
Shashwatch's insights are insightful and profound, particularly useful for those in or considering design education. I was especially intrigued by his critique of how the term 'speculative design' can inadvertently create aesthetic stereotypes and limit the scope of design projects. He advocates for a design approach that transcends labels, allowing work to speak for itself without being confined by preconceived notions of discipline. This approach, he believes, fosters creativity and opens up a world of possibilities beyond the conventional boundaries of design.
I somewhat echo Shashwatch’s sentiments, and we wonder together and probe the practical aspects of translating expansive and imaginative thinking into viable career paths — where viable means an exchange of value (insight/imagination/creativity for $$$). Shashwatch responds with examples from his own life, discussing the challenges of job hunting and the importance of presenting work effectively to various audiences. He highlights the significance of maintaining technical rigor in projects, which helps in navigating the murky waters of creative industries.
Shashwatch also shares his experience of struggling with familial expectations and the pressures of justifying his unconventional career path. He stresses the importance of finding a balance between creative freedom and economic viability, a dilemma faced by many in creative fields. His journey underscores the need for designers to possess not just creative skills but also the ability to articulate and market their ideas effectively in a commercial context.
You can find Shash’s thesis project 'The Public Library of Usables', a concept born from his exploration of object-oriented ontology. This project challenges traditional object functions, inviting a re-imagination of how objects are used and interact with each other, reflecting his deep engagement with speculative design principles.
Hopefully this Episode provides a compelling narrative on the complexities of design education and practice, highlighting the importance of breaking conventions, embracing ambiguity, and balancing creative aspirations with practical realities. I’d say that Shash's journey and optimism is a testament to the transformative power of speculative design and the value of creative exploration in shaping a unique design identity.
1. Postcards from some possible futures, sent to me by Elliot P. Montgomery
2. A Magazine from the Future in which autonomous vehicles are about as normal, ordinary, and everyday as television remote controls, wheels on luggage, and laptop sleeves.
3. Androids Dream of Electric Sheep, our pulp pop-psychology paperback from some future in which Sony's Aibo became as popular as the Sony Walkman and now, well — they're just here, and about as ferocious as a cuddly cute robot dog.
https://magazinefromthefuture.comhttps://shop.nearfuturelaboratory.com...
* Exploration of Possible Futures through Artifacts: The use of creative artifacts like postcards, magazines, and books to explore and represent possible futures. These artifacts are designed to augment traditional, analytical approaches to future studies with imagination and sensory experiences.
* Design Fiction as a Tool: The value of design fiction is that it’s a method that translates ideas and scenarios about the future into tangible, visual forms. You can think of Design Fiction’s translation of research analysis into something engaging as an analog to the way a screenplay becomes an immersive, engaging visual story when it is made into a film. Design fiction serves to make future concepts more relatable and understandable.
* Some Examples of Artifacts I've Created
* Magazine from a Future with Autonomous Vehicles: Created for a client, this magazine represents a world where autonomous vehicles are commonplace. It was developed through workshops with various researchers and designers, capturing collective hopes, fears, and expectations.
* Book from a Future with Ho-Hum Androids: Imagine a world where androids are as common and non-threatening as a Sony Walkman. I created a book from that world — a pop-psychology analysis of the Android psyche.
* Imagination and Speculation: It’s important to imagine and speculate about different futures, considering the wide-ranging implications of technological advancements. Design Fiction presents the useful challenge to think beyond the immediate and apparent effects of new technologies.
* Cognitive and Sensory Engagement: Design Fiction is a way to create more immersive and sensory engagement with future scenarios, moving beyond traditional, data-driven methods. Design Fiction emphasizes the role of imagination and creativity - the making of artifacts from these futures — in making future studies more accessible and emotionally resonant.
Randy Plemel is a design and innovation consultant specializing in solving hard and complex problems for people in elegant, and hopefully simpler ways.
Randy has worked with a wide range of organizations in the public sector on democracy promotion, and the private sector on who their customer might be, including the Knight Foundation to reimagine the civic commons across eight cities, Bloomberg Philanthropies to cultivate city-based innovation in the U.S. and India, AARP to evolve their role in creating livable communities for all, and the City of Los Angeles and NYCHA to make cities better through design.
He’s also completed a range of new products and services with a diverse set of clients—including State Farm, Steelcase, the Consumer Financial Protection Bureau, Tata, Citibank, Dr. Reddy's Laboratories, and Walgreens—on a variety of design challenges, from new digital communication tools, to blended digital and physical experiences, to entirely new retail strategy and concepts.
Randy holds a BS in Architecture and Masters of Architecture from the University of Cincinnati.
https://www.linkedin.com/in/randyplemel/
Expedition Works: https://expedition.works/
Journey With Purpose: https://jwp.news/founding/
Avery’s Journey, Randy’s Design Fiction exercise gives purpose to Generative AI tools rather than freaking out or fetishizing and drooling all over them.
https://expedition.works/project/averys-journey
Journey With Purpose Podcast https://podcasts.apple.com/us/podcast/journey-with-purpose/id1697389263
(p.s. This ‘Better Bin’ episode with Colin Kelly discussing how his ad-hoc, let’s-see-what-happens submission to get the contract to design the new New York City public trash bin is awesomely inspiring.
https://podcasts.apple.com/us/podcast/colin-kelly-better-bin/id1697389263?i=1000633101486)
Here it is. Another episode of 'Last Week from the Near Future'. This is Episode 007, for Week 49 of 2023.
Please support the Near Future Laboratory Podcast and get access to our awesomely vibrant Near Future Laboratory Discord community over on Patreon.
Here's what I covered.
PDPal: A 20-Year Anniversary
I'm taking you on a trip down memory lane as I reminisce about the PDPal project, an emotional GPS I worked on 20 years ago. Discover how it made its way to the Times Square Jumbotron and how this early exploration of technology was an art-led prototyping of the kinds of location-based experiences we now take for granted from mobile devices.
What most resonates for me about this project, on reflection, is the critical role of imagination and imaginative art projects in driving innovation. And it occurred to me that this was as good a time as any to reflect on the two major mobile projects I've done in my career, that being PDPal and the OMATA App. Both were done on a bit of a shoestring and with fairly high personal stakes, and both are, I would say and have been told, beautiful and evocative instances of design and engineering.
Archigram and Speculative Architecture
Archigram! The renowned collective of architects known for their imaginative designs in the 1960s. Consider their speculative architectural practice in contrast to today's world of Generative AI + Architecture, a topic I invite you to join me to discuss in Super Seminar 005 (https://superseminar.school)
Patreon and Near Future Laboratory
I'm excited to announce our new Patreon, where you can join me and many others in the Near Future Laboratory Discord, along with our weekly office hours. We've had an incredible 190 sessions so far – that's 190 Friday's in a row, as of last week!
(https://patreon.com/nearfuturelaboratory)
Chris's Employee Handbook Project
Chris Butler is the showrunner for this project in the Discord: creating an employee handbook as a Design Fiction archetype in order to explore possible futures of organizations.
Book Haul
Check out 'The Stray Shopping Carts of Eastern North America' by Julian Montague. This book cleverly treats shopping carts as natural phenomena within our world of stuff – it's a fascinating read. Very kinda Design Fiction-y.
Magazine from the Future of AI Project
I'm introducing a draft proposal for the 'AI Future Magazine' project. Our goal is to make the AI future more tangible and relatable. If you want to get involved and help create a magazine set in a future where AI is an everyday part of life, join us through Patreon!
Here it is. Another episode of 'Last Week from the Near Future'.
Last Week from the Near Future Laboratory - Week 48/2023
This is what I was thinking about.
1. Failure of Imagination: This concept is a common issue in organizations that struggle to envision anything beyond their current operations. Design Fiction can help with imagining and visualizing potential unexpected events and futures or even those that no one is able to grapple with or say out loud for fear of becoming a pariah. Design Fiction does this uniquely, behaving in a way like a court jester in some sense and thus help to avoid this pitfall.
2. AI Futures in Everyday Life: It is important that we imagine AI's impact on ordinary, everyday aspects of life, such as breakfast routines or sports, rather than just focusing on extreme dystopian or utopian scenarios.
3. Material Cultural Artifacts: Creating tangible representations of potential futures, like magazines from an imagined future, not only yield better, richer, more compelling and engaging visualizations of possible futures, the work required to create them is actual design work. Making to think and making to engage in conversations yields a richer way of 'ideating' and yields a deeper appreciation of possible outcomes.
4. Design Fiction: A brief description of the concept of Design Fiction as a tool to bring research to life, transforming dry, prose-based research into tangible, vivid, and relatable artifacts.
5. Importance of Vivid Representations: I try to underscore the value of creating vibrant, imaginative representations of the future, such as illustrations or fictional artifacts, to make future scenarios more relatable and understandable.
6. Near Future Laboratory’s Approach: We here at Near Future Laboratory uses Design Fiction to create artifacts and representations that help people envision and understand potential futures.
7. Future Seminar and Community Platform: We've got SuperSeminar (https://superseminar.school) coming up on Generative AI.
8. Discord: The Near Future Laboratory has a Discord community, now about 3 years old and with over 1000 members. To join, go to https://patreon.com/nearfuturelaboratory
SuperSeminar 005 is our second session on Speculative Architecture and Generative AI.
Here's a sneak peek with Hassan Ragab where we get some insights into how GenAI is shaping what architecture is becoming.
Do you want to know more?
Sign up for SuperSeminar 005 at https://www.superseminar.school/ss005/genai-architecture our platform for learning from the key individuals who are at the vanguard of the transformational potential of new practices, tools, mindsets and approaches.
Save 50% on all 3 of our upcoming Generative AI sessions!
https://ti.to/near-future-laboratory/super-seminar-004/with/super-seminar-bundle-max
Episode N°005, Week Ending Nov 24, 2023
Promotion of Design Fiction for AI Policy Visualization: In this Last Week from the Near Future episode, I emphasize the importance of design fiction as a tool for visualizing and materializing the potential impacts of policies like the AI Bill of Rights. I suggest that design fiction can make complex ideas more tangible and understandable for the general public.
Analysis of the Blueprint for an AI Bill of Rights: I have questions about the current form of the AI Bill of Rights. If it had vivid, illustrative content it could make its implications more relatable to everyday people. I would suggest that this document, while essential, needs to be more accessible and engaging to truly resonate with its audience.
Reference to NASA’s “Space Settlements” Report as an Inspirational Model: It's worth drawing a parallel between the AI Bill of Rights and NASA's 1973 report on space settlements. The NASA report used vivid illustrations to effectively communicate complex engineering concepts to the public, suggesting a similar approach could be beneficial for the AI Bill of Rights to make it make sense and also assert an implied policy as to what the world looks and feels like, what the experience of it would be, and what the Administration imagines this world to become should it adhere to the AI Bill of Rights.
Need for Engaging and Accessible Communication in Technology Policy: I try to highlight the gaps that exist between complex technological policies and public understanding. I argue for the use of more engaging mediums, like design fiction, to bridge these gaps and thereby make policies more accessible and understandable.
Call for Collaborative Effort in Translating AI Policies into Tangible Artifacts: Here's the proposal: A collaborative project to translate the AI Bill of Rights into tangible artifacts like, for example, newspapers and magazines. This approach aims to create a more concrete and relatable representation of what a future shaped by AI policies might look like.
Thanks for watching, enduring, supporting and subscribing!
Please support this work over on Patreon: https://patreon.com/nearfuturelaboratory or pick something up in the shop!
https://shop.nearfuturelaboratory.com
Blueprint for an A.I. Bill of Rights: https://www.whitehouse.gov/ostp/ai-bill-of-rights/
Space Settlements: https://www.goodreads.com/book/show/198275204-space-settlements
Ezra Klein and Alondra Nelson: https://www.youtube.com/watch?v=BFdLxDgFjkk&ab_channel=NewYorkTimesPodcasts
More with Rick Guidice, the 'Space Settlements' Illustrator: https://www.youtube.com/watch?v=G7UuWRTyx9U&ab_channel=TheWorld%27sFairCo
SuperSeminar 004 is our session on practical uses for Generative AI within the enterprise.
Here's a sneak peek with Drew Wiberg where we hear that he increased efficiency and productivity 40x with Generative AI, and how he used Generative AI to create the actual tooling he needed to bring about those efficiencies.
Do you want to know more?
Sign up to learn more about SuperSeminar at https://superseminar.school
SuperSeminar is our platform for learning from the key individuals who are at the vanguard of the transformational potential of new practices, tools, mindsets and approaches.
Drew Wiberg is a master knowledge navigator, helping Arup, one of the best known design, engineering, and construction services firm with over 18,000 employees — and gigabytes of knowledge data it has to manage.
Gabby Morris has soil questions — and a tarot deck to help think through those questions.
Check out the Grounded Wisdom Tarot Deck on Kickstarter: https://www.kickstarter.com/projects/gabbyamorris/grounded-wisdom-tarot-deck
https://www.gabbymorris.co.uk/
Don't forget to support the Podcast over on https://patreon.com/nearfuturelaboratory and pick up your copy of It's Time To Imagine Harder, the book that unlocks ways to create more tangible futures: https://shop.nearfuturelaboratory.com/products/design-fiction-small-box-set
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