A peaceful seaside moment shatters when a terrifying spirit emerges, forcing the group into a desperate struggle between power, trust, and survival. As the lines between friend and foe blur, one choice nearly costs everything. What follows is a haunting exchange that will leave lasting scars on all involved.Led by GM Maia
We're back in Nimble! The party heads into the Brackwater Wetlands in search of a submersible captain, but the deeper they go, the stranger things get. A village under siege, a stolen artifact, and a girl thriving under corruption hint at bigger forces at play. Just as they start to uncover the truth, something ancient answers back...Led by GM Maia
The party spends a restorative night sharing personal dreams after their witch encounter, but the morning brings two crucial visitors: Vutochi’s assistant delivers a plan to sever the corruption requiring a special blade, the Heart essence, binding knowledge, and a vessel, while a Brigade member warns Bogo that his sister, Bubbles, is now in Yatamon.Armed with this new information and Vutochi's detailed scroll, the companions realize the binding knowledge is with the witches they just fought and that they must head to Polewater Village to secure the necessary submarine. Understanding that the final components are within reach, the group prepares to embark on the last, critical leg of their quest.Led by GM Maia
The party encounters a coven of witches in the Brackwater Wetlands, each attempting to manipulate them. Maki negotiated their release, retrieving red sap from a corrupted tree for the witches. The sap revealed the corruption’s true extent and location, prompting the party to confront it at the island’s heart.Led by GM Maia
IMPORTANT LISTENER NOTE: This episode was accidentally skipped and is being published out of chronological order. This session should be listened to AFTER Session 14 and BEFORE Session 16 to follow the story!Link to Session 16. After a cooking competition with Chef Lolly, the party ventures into a flooded observation deck of the AHA headquarters, where they battle corrupted fish folk pirates.Led by GM Maia.
The party’s muddy journey toward the Crowsworn Coven became a test of both wits and spirit. They faced a peculiar ferryman, a menacing creature from the muck, and a magical trial of the heart. Having earned their passage, they left their truck behind to enter the coven's inner circle.
The party arrives at AHA headquarters to consult Vutochi about Mako’s corruption. Vutochi theorizes that the corruption acts like a symbiote, draining Mako’s vitality. During the consultation, Beebee is controlled by the malevolent spider spirit Vymm, who demands the fungal heart in exchange for her temporary freedom.Led by GM Maia
The crew journeys to the AHA headquarters, a coastal observatory, to seek help for Mako’s advanced corruption. There, they met Master Vutochi, a cat spirit, who theorized the corruption was sentient and symbiotic. During their consultation, Beebee attempts to commune with spirits and was possessed by the great spider spirit Vymm, creating a new crisis for the group.Led by GM Maia
Our heroes are finally on the road from Yatamon, but their journey is already full of surprises! Watch as they face unexpected emotional encounters, challenging terrain, and a dramatic turning point that pushes one party member to their limits. Plus, find out what mysterious eyes are watching them from the shadows as the session ends!Led by GM Maia
Join us for the fallout from the party's final night in Yatamon! See how they react to ominous new developments and solidify their plans for a grand journey across Obojima. Plus, don't miss the lighter moments and deeper bonds forged before their departure!Led by GM Maia
The party has wrapped up their business in Yatamon and is now preparing for the journey ahead, each character handling personal tasks before they set off. Join us to see what final preparations and emotional goodbyes unfold before their next big adventure begins!Led by GM Maia
The group narrowly escapes the corrupted tunnels and regroups to recover and process what they’ve learned. Strange mushrooms, haunting memories, and urgent warnings set the tone as they prepare to meet with researchers investigating the island’s growing corruption. With new leads and a choice between two possible paths, the party readies themselves to leave Yatamon behind and begin a larger journey across Obojima.Led by GM Maia
The group descends into Yatamon’s abandoned subway tunnels to investigate signs of corruption. Poisoned waters, a deadly crossing, and a corrupted automaton test their teamwork and resolve. Led by GM MaiaRead session recaps
The trail has led here. After emotional confessions and a tense meeting with the AHA, the party stands before a locked grate leading into the dark, abandoned subway tunnels of Yatamon. The corruption sensor they were given is now beeping urgently, warning of a great danger just beyond the rusted bars.Led by GM MaiaView character art and learn more about the campaignLearn more about ObojimaLearn more about the Nimble TTRPG
The search for answers begins in Yatamon's underbelly! Armed with their first real leads, the heroes take a detour to gear up, making some questionable purchases at a chaotic flea market and having a tense run-in with a rival from Mako's past.Join us for Session 3 as the investigation dives headfirst into the city's canals. A strange discovery pulled from the murky, magically-tainted water points to a secretive research group that may hold the key to Mako's corruption. But before they can follow the lead, a quick stop at Mako's apartment introduces them to his... unusual... new roommate.Led by GM MaiaView character art and learn more about the campaignLearn more about ObojimaLearn more about the Nimble TTRPG
After a brutal encounter with a corrupted creature, the group regroups at Maki’s apartment to process the attack and their shared past. Over a nostalgic meal, old wounds resurface: Beebee reveals her soul-deep pact with the spirit Vymm, Mako’s corruption spirals out of control, and the group resolves to face the spreading threat together. Later, Bogo hunts down a legendary hidden stall, and Mako leaves a quiet note for someone he left behind. As new leads surface and strange surveillance unfolds overnight, the mystery deepens. Character art by Juliana @jooo.art on InstagramLed by GM MaiaView character art and learn more about the campaignLearn more about ObojimaLearn more about the Nimble TTRPGChapters(00:00) Opening / Recap(02:40) Reconnections at Maki's apartment(52:18) Nighttime escapades with Bogo(1:08:07) Mako leaves a note(1:16:26) Maki & Beebee's rendezvous with Vymm(1:40:56) A secret visit in the night from Vymm(1:43:50) The morning after(1:50:43) Morning investigation with Old Man Tiber(2:05:23) End of session announcements
We return to the island of Obojima and to four adventurers whose paths are about to cross again. It’s been five years since they last stood side by side, and the Corruption has only worsened, spreading quietly across the land. As old memories resurface and new dangers stir, the time has come to confront what was left behind. New arc. New mysteries. Same island. Whether you watched the Children’s Arc or are starting fresh, this is the perfect place to dive in!Character art by Juliana @jooo.art on InstagramLed by GM MaiaView character art and learn more about the campaignLearn more about ObojimaLearn more about the Nimble TTRPGChapters(00:00) Opening (05:50) Character Intros / Art Reveal (55:44) Combat Starts (1:39:40) Combat Ends (1:50:50) Brotherly Chat (1:53:30) A Tense Reunion (2:05:35) Ending Announcements
The Children's Arc finale begins with hard news. Mako is infected with the Corruption and the family must leave Okiri Village. The group faces goodbyes, spirit bonds deepen, an old truck awakens, and a final meal is shared. One last ride, one lasting promise, and the end of childhood.Learn more about Obojima---Learn more about the Nimble TTRPG---Led by GM Maia
In this episode, the crew braves the ethereal Shrine Station high above Uluwa's spirit market! After offering memories and risking magical bargains, they free their lost friend Basha and board the mysterious Wandering Line back to the mortal world. But their return to Okiri Village isn't peaceful — a corrupted sheep dragon strikes, leaving new dangers in its wake...Ran by GM Maia
The group visits Miss Lindley’s strange workshop and receives a potion to enter the Spirit Realm—on the condition they return with a red bell spirit or something lost. After racing to the Gale Fields and crossing over, they arrive in Uluwa, a twilight market of spirits and strange architecture. While searching for Basha, Beebee and Maki are trapped by a spider spirit, leading to a painful trade. With new allies and floating spirit fish, the group begins their ascent toward the shrine station—and whatever truth awaits at the top.Led by GM Maia