OpenGL & Vulkan Podcast

All Topics related to 3D Programming with OpenGL, OpenGL ES 2.x / 3.x , WebGL and the new Vulkan API will be discussed in this Podscast. Kai Niklas ( http://opengl-trainer.com ) will explain the concepts of modern 3D Development in small portions. Visit www.opengl-trainer.de for more Infos.

013 - Proof of life & some simple tricks

Still alive talking about : reflections, picking, pitfalls and drawcalls

05-03
18:49

012 - Framebuffer and SSAO

Understanding Framebuffer and SSAO.

03-30
17:12

011 - Lights and Shadows

About Lights and Shadows in 3D Worlds.

01-30
18:45

WS02 - Workshop OpenGL for beginners Part 3 - Shaders

Workshop OpenGL for beginners Part 3 about Shaders.

12-14
01:56:00

010 - WebGL 3D in your Browser

Basic Information about what WebGL is.

12-07
17:16

WS01 - Workshop OpenGL for beginners Part 1

Workshop OpenGL for beginners Part 1.

11-27
02:53:20

009 - The OpenGL Render Pipeline with guest Robert Menzel

Robert Menzel explains the Render Pipeline.

11-19
21:20

008 - Textures, lets get started

Introduction to OpenGL Textures..

10-30
17:38

007 - Shaders in more detail

A closer Look at shaders and how they work.

10-25
31:25

006 - Introduction to Shaders

A quick Introduction to Shaders and GLSL.

10-17
14:29

005 - VULKAN - Part I.

First preview at the Vulkan API thats coming.

10-14
10:29

004 - OpenGL Primitives and how to draw from Arrays.

In This Episode we introduce the OpenGL Primitives and how you structure your Arrays to draw from them.

10-10
17:14

003 - Your First Window With OpenGL Context. With FreeGLUT & GLEW.

In This Episode I give you a introduction on how to use FreeGLUT and GLEW to create your first Window.

10-09
16:18

002 - What is OpenGL & how does it work ?

In This Episode I give you a general overview on OpenGL and how it Works.

10-08
12:35

001 - Welcome to the 3D World

This is the first Episode of the OpenGL / VULKAN Podcast. Let me introduce myselfe.

10-05
02:27

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