Still alive talking about : reflections, picking, pitfalls and drawcalls
Workshop OpenGL for beginners Part 3 about Shaders.
Robert Menzel explains the Render Pipeline.
In This Episode we introduce the OpenGL Primitives and how you structure your Arrays to draw from them.
In This Episode I give you a introduction on how to use FreeGLUT and GLEW to create your first Window.
In This Episode I give you a general overview on OpenGL and how it Works.
This is the first Episode of the OpenGL / VULKAN Podcast. Let me introduce myselfe.