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Pixelated Playgrounds

Author: Pixelated Playgrounds

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Taking one game per month (old, new and everything in between) and talking though an in-depth examination of narrative, mechanics, theme, and the interplay between the three.

179 Episodes
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Star Fox

Star Fox

2026-09-1541:19

In this episode of Pixelated Playgrounds, Clint and Bryan strap back into the Arwing for Star Fox, Velan Studios' remake of the 1997 N64 classic, released for the Nintendo Switch 2 in June 2026. Velan built the game on their own in-house Viper engine, and it's a studio with real pedigree hiding in its origin story: founders Karthik and Guha Bala previously ran Vicarious Visions (GBA ports, Spider-Man, Tony Hawk, Skylanders) before it was folded into Blizzard, where it went on to work on Call of Duty and Diablo 4. Here, they've taken the original Star Wars-inflected premise, animal mercenaries running trench runs through the Lylat System and rebuilt it with a new art style while keeping the level design, story, and rail-shooter structure fully intact.We talk through what's changed and what hasn't: the new cutscenes, the recut voice work that gives Fox and Falco a little more edge without losing too many of the iconic one-liners, and how well those three-minute, branching missions fit the Switch's ability to succeed with games that allow for a short, staccato pace. The Arwing still flies exactly like you remember, snappy and arcade-tight, and the mission variety, planet-side runs, all-range dogfights, subs, tanks, memorable boss fights, still hold up. We also dig into where the age shows and why the game keeps pulling us back anyway. It's not an experience that reinvents Star Fox 64 so much as it lovingly restates it, and we get into whether that's exactly the right call.Three Word Reviews:Clint - Switch 2 SellerBryan - Nostalgia, Locked On
Hades 2

Hades 2

2026-08-3001:07:19

In this episode Josh and Bryan are talking about Hades II, developed and published by Supergiant Games and released in September 2025 for Windows and Mac, alongside Nintendo Switch and Switch 2, with PlayStation 5 and Xbox Series X/S versions following in April 2026. Picking up after the events of the original Hades, the sequel casts players as Melinoë, Princess of the Underworld, as she trains to take down Chronos, the Titan of Time, and restore her fractured family. Where the first game asked you to escape the Underworld, this one asks you to defend it and the surface world above across two distinct paths, each stacked with new weapons, boons, and a crafting system deep enough to make the Crossroads feel like its own small civilization. With Jen Zee's art, Darren Korb's music, and Greg Kasavin's writing all operating at full strength, Hades II is Supergiant leaning into more of everything that made the original a phenomenon. Join us as we dig into the game's run-based structure, its sprawling cast of gods and companions, the effectiveness of its story, and whether "more" is always the right way to follow up a masterpiece. Death to Chronos!Three Word Reviews:Bryan - Compelling, Cluttered HomecomingJosh - Back for Seconds
007: First Light

007: First Light

2026-08-1501:05:06

In this episode of Pixelated Playgrounds, Clint and Bryan are strapping in for their first mission with the world's most famous spy, tackling IO Interactive's origin story reboot, 007: First Light. Developed and published by IO Interactive, the studio best known for the modern Hitman trilogy, First Light rewinds Bond's story to age 26, when he's still a hotheaded Royal Navy recruit, voiced and performed by newcomer Patrick Gibson. We were curious to see how much of the Hitman DNA would carry over, and the answer turned out to be a lot, in the best way: sprawling, densely detailed levels built for multiple approaches, whether players want to talk, sneak, or shoot their way through.Where the game really won us over was in the smaller character beats between the big set pieces, the training compounds, the casinos, the rooftop chases, all of it stitched together by a Bond who's still learning what kind of spy he wants to become. It's not a flawless espionage thriller, and we get into where the pacing and mechanics stumble a bit, but as a reintroduction of 007 to games after a long absence, First Light earns its number. We also talk about what a sequel could build on if IOI gets another shot at Bond.Three Word Reviews:Clint - A New TrickBryan - Bond Is Back
Titanium Court

Titanium Court

2026-07-3001:04:08

In this episode of Pixelated Playgrounds, Bryan and Josh take the throne in Titanium Court! Developed by New York-based creator AP Thomson and published by Fellow Traveller, Titanium Court is a strategy game that mashes match-3, tower defense, and roguelike mechanics together as you command the eponymous Court in battle against the enemy. Between runs, you retreat home for visual-novel-style story beats, courtier interactions, and a slow unraveling of exactly what this strange, fairy court actually is.Winner of the Seumas McNally Grand Prize and the Excellence in Design award at this year's Independent Games Festival, Titanium Court has earned a reputation for writing that's genuinely funny without leaning on snark, and for a genre mash-up that is singular rather than derivative. Listen in as Bryan and Josh dig into how the match-3 and tower-defense layers actually talk to each other mechanically, whether the randomness undercuts or reinforces the tactics, and whether this IGF winner lives up to the hype. So grab your keys, you're going home! Eventually. Maybe.Three Word Reviews:Bryan - World’s a Stage Josh - Keeps You GuessingShow Notes: Rebecca Valentine’s Interview with AP Thompson for Kotaku
The Roottrees are Dead

The Roottrees are Dead

2026-07-1501:20:54

In this episode of Pixelated Playgrounds, Bryan and Josh dig through decades of dirt to reconstruct an American dynasty in The Roottrees are Dead! Originally developed by Jeremy Johnston during Global Game Jam 2023, the game began as a free browser title before being remastered for a full Steam release in January 2025 with hand-drawn illustrations by artist Henning Ludvigsen and expanded content courtesy of developer Robin Ward and studio Evil Trout. In The Roottrees are Dead, a private jet carrying the wealthy Roottree family crashes in 1998, triggering a massive inheritance dispute worth billions. A mysterious client hires the player to verify every legitimate blood descendant, a task that starts as a simple three-sibling family tree and explodes into a five-generation saga spanning 50 relatives and counting.In the tradition of games like Return of the Obra Dinn and The Curse of the Golden Idol, progress comes through careful reasoning rather than action: discover a clue, search the archives, verify the evidence, and lock in your answer before moving on. The investigation is anchored in Butler County, Pennsylvania, home of the Roottree Candy Company, and the game uses the constraints of '90s internet to deepen the immersion in ways that feel both nostalgic and genuinely clever. So listen in as Bryan and Josh bust out their dial up modems and solve a family mystery in The Roottrees are Dead!Three Word Reviews:Bryan - Genealogy as GossipJosh - Dialup Era Deductions
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