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Please Send Help

Author: pshpodcast

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Accidental spaceman, Phil Billips, begs anyone listening to please rescue him! To make his weekly transmissions more entertaining for the Space Truckers listening, he's turned his cries for help into an improvised comedic podcast format, interviewing aliens and bizarre creatures along his journey. But really, he just wants to get home. If you can, please send help!
29 Episodes
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Buckle in for a deep dive with the main cast of "Please Send Help" as we celebrate the conclusion of Season 2 and thank our fans and special guests for making this all possible! (Make sure to catch up on the season before listening, since there are lots of spoilers!)
In this exciting finale, Phil, Cuazie and Spliff look to blast off, escaping The Grand Central Space Station and the Evil Union once and for all.
Seeking an expert pilot to fly their train to safety, the group encounters a surprising individual that makes them take a hard look in the mirror.
With the parts in hand to fix the space train that will be their escape, the group runs into an alien with no shortage of ingenuity.
Sent to a casino to retrieve a most important component, the group must resist temptation as they face double trouble.
Looking for the mysterious contact Fred-X, the boys quickly find themselves in cyberspace and really step in it.
The boys find the secret lair of the resistance against The Evil Union and their leader who is once again asking for support.
Ducking into the underbelly of the station, the boys come across an unlikely smuggler who wants something from the group.
On the run from the Evil Union and Frontside Larry, the boys are confronted by a bounty hunter in whom Spliff takes a particular interest.
Huddling in line to board their train at last, the boys run into a familiar face and a big obstacle.
Finally aboard the train, a friendly train attendant reveals some alarming information.
Looking to get to their train at last, the group catches a cab and their driver shows them a very different side of the space station.
To obtain a fake passport for Phil, the group calls upon a contact they’ve had shady dealings with in the past.
Making their way through the station, the group stumbles upon a persuasive protester who challenges Cuazie’s views on the Evil Union.
Needing a disguise to make Phil look less human, the group wanders into the parlor of a shrewd businessman.
Phil tries to buy a ticket to get home to Earth, but the ticket taker has problems of her own.
Having hitched a ride from a friendly space trucker, Phil and Cuazie attempt to revive Spliff and find themselves embarking on a new adventure.
With alarms blaring, and his co-hosts at odds, the only thing standing between Phil and escape is one final interview.
With the escape pods almost within reach, the gang must make their way through the laser room. They have a pleasant chat until Spliff takes a bold course of action.
The trio are down to their last resort and are forced to do the unthinkable... Ask for directions.
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