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Podcast Awesome

Author: Font Awesome

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On Podcast Awesome we talk to members of the Font Awesome team about icons, design, tech, business, and of course, nerdery.
19 Episodes
Dive into the minds of Font Awesome's Jory Raphael and Noah Jacobus as they discuss their unique approach to design process. Discover how they balance structure and creativity in the ever-evolving world of icon design.---------------TIMESTAMPS[00:01:23] Design process. [00:05:01] High level sketching. [00:07:45] Figma for interface design. [00:10:39] Designing dinosaur icons. [00:14:08] Messy creative process. [00:17:13] Creative process and productivity. [00:20:31] Brain science in music. [00:23:38] Creating a new schedule. [00:26:52] Creative process and pressure.--------------------NOTESThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns and Lemon ProductionsStay up to date on all the Font Awesomeness!
In our latest installment of the Nerd Show and Tell, we have the pleasure of chatting with Kelsey Jackson, Font Awesome's Designer and Front End Developer. Maybe you've noticed how slick the Font Awesome site looks these days? Yeah, Kelsey is responsible for quite a bit of that work. In this episode, Matt chats with Kelsey about his recent chunk of work where he helped create an internal design system, how he met Dave Gandy, won him over, started contracting, and eventually landed a job. (Kelsey called this process a “long con”, but we think it was probably a more virtuous process than that.) In addition to telling the story of how a high school art teacher convinced him to pursue a career in design and front-end development, Kelsey also discusses his passion for B-grade horror, experimenting in the kitchen at home, as well as his newfound interest in cocktail mixology. (According to Kelsey, middle-of-the-road rum is just as good as top-notch stuff when it comes to mixed drinks.)TIMESTAMPS: 0:00:16 Creating an Internal Design System and More0:02:43 Kelsey's Former Job at Waco Media as a Developer/Designer0:04:28 Exploring the Connection Between Drawing and Design0:07:29 Refining and Standardizing a Design System at Font Awesome0:11:57 Design System Consistency and Compliance0:13:27 Web Components, Machine Learning AI, and Content Creation0:15:34 Kelsey's Horror Movie Icon Wish-List 0:17:32 B-Grade Horror and Crappy Job Experiences0:22:07 Reflections on Working at a Car Wash and Assisting with Disaster Relief0:27:49 Conversation on Spirits, Sneakers, and Celebratory Bottles of Bourbon at the Bi-Annual Snuggles0:29:47  Cooking Steak and Mixing Tiki Drinks0:31:25 Conversation About Hulu Series "The Bear"0:33:29 Maddie Matheson's Foodie Comedy 0:35:18 Resources For Learning About Design Systems ---------------------Notes The Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns and Lemon ProductionsAtomic Design by Brad Frost Nielsen Norman GroupThe Bear Matty Matheson Killer Klowns from Outer Space Some of the places Kelsey goes for cooking inspiration Sam the Cooking GuyBabish Culinary UniverseJoshua WeissmanStay up to date on all the Font Awesomeness!
In this episode of Podcast Awesome, we sit down for a little chat with Noah Jacobus and Jory Raphael and discuss the benefits of using Figma for collaborative design and icon design. They highlight Figma's unique features, such as its Boolean operations and non-destructive vector editing, and compare it to other design software like Adobe Illustrator. We also touch on the recent acquisition of Figma by Adobe and the possibility of creating a Font Awesome plugin for Figma. ----------------TIMESTAMPS00:05:56 Tools don't always matter.00:12:12 Adobe owns Figma now.00:12:31 Adobe acquisitions can be good (and sometimes bad).00:24:22 Linking Font Awesome Pro accounts.00:27:09 Figma has rainbow magic.-------------------HIGHLIGHTS"So Figma has rainbow magic." (00:26:57-00:27:19)"Figma is a central place where we can both work in the same file at the same time. If I make a change, he sees it." (00:20:52-00:23:44)"Noah is entirely responsible for us moving to Figma." (00:00:00-00:03:29)"And the ability to easily test things in the context of digital products is kind of where it found its place for me." (00:03:23-00:06:24)"Being able to identify each of those, you know, every element of a stroke shape or path and make adjustments to it that way is pretty cool." (00:17:58-00:20:57)"Boolean operations are one of the biggest ones... it's kind of a unique way of treating stroked objects like their actual shapes at the same time... that is something that it can't do. So it's a nice more unique feature." (00:15:08-00:18:08)"I think that Figma is enough of a powerhouse kind of on its own that that's not going to happen with the employees there and the community, especially as such a huge force with a lot of momentum behind it that helps support the product and keeps it moving." (00:11:51-00:15:16)"There are just tons of things that are out there that if you run into an issue, someone else likely has run into it already and there's probably a plugin that exists to fix it or address it, which is awesome." (00:23:38-00:27:07)"But what started to become really appealing to me about Figma was, as Noah said, some of the, well, number one, the simplicity of collaboration, which is now super important because we have multiple icon designers at Fawn Awesome, but also some of their unique takes on doing things with vectors." (00:06:17-00:09:04)"We made a slight tactical mistake of announcing our new Sharp icons before they were completely done...I put the call out to some icon designers that I knew and admired to see if they could help us with the project of getting the sharp icons out the door...And he shared a Figma file...I took them and I looked at them and it was so fun to be able to manipulate them...I was able to trick Noah into spending some more time on the sharp icons...I had been starting work on a personal project for myself that was sharp icon based...And so I was already kind of very much ingrained in sharp, chunky icon world." (00:08:59-00:11:56)---------------------------------------NOTESThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns and Lemon Productions10 Reasons We Switched to Figma for Icon DesignStay up to date on all the Font Awesomeness!
In this episode, we chat with Joey Henson, the Controller at Font Awesome. Throughout his career, Joey has been working in the startup world, which has lasted most of his time, but he has found himself feeling the strain of burnout since the birth of his son. According to Joey, there can be a lot of pressure in the finance world. Everyone works long hours in an effort to justify their existence in a world that's pretty stressful. Font Awesome, on the other hand, is not like that at all. Joey has noticed a difference in the work culture between Font Awesome and other startups, as the environment at Font Awesome is more relaxed and supportive. This is largely due to the founders' approach to work-life balance and that management understands the effects of burnout and wants to prioritize the well-being of their employees. Having a good work-life balance has enabled Joey to have time for his family and to enjoy a reasonable work-life balance. Although Joey currently works at Font Awesome in a role that isn't tech-oriented, in his spare time, he enjoys learning SQL, Ruby programming, and Ruby on Rails in addition to his regular job at Font Awesome. Joey also shares how  he helped find a Harry Potter themed metaphor to help explain Font Awesome Kits, how he has lobbied for the development of a Harry Potter themed icon set, his obsession with nutrition, fitness, and his journey towards better health over the past few years.---------------------------TIMESTAMPS 0:03:50   Reflection on the Challenges of Working Long Hours0:05:27    Self-Development and Quality of Life at Font Awesome0:08:43  Tech, Finance, and Harry Potter Icon Pack at Font Awesome0:11:13   Exploring Harry Potter Lore to Explain the Functionality of Kits0:18:34   Dungeons & Dragons and Nutrition Habits0:20:20   Counting Macros for Optimal Health and Fitness-----------------------HIGHLIGHTS In a previous Snuggle, we were talking about metaphors or some way to describe how a kit works. And I seem to remember an allusion to Harry Potter lore would maybe be a good way to explain it. I think we discovered that there was confusion among folks between whether a kit is populated like it's a container that's full of something, or if it's empty and you add to it. And what we came around to say was more accurate is that a kit comes fully loaded with everything you might want to use.Yeah, it is. So Hermione, the beaded bag, it had an undetectable extension charm on it. They used that multiple times in the books and the movies. And it is it's kind of like the DND bag of holding where you can pull out a lot of stuff if you know what's in there. And it comes pre loaded. That works. So, like with Hermiones, the best analogy I could think of was they needed a ton of books and they needed clothes, and when they needed that, Hermione said, oh, let me grab that. Let me just get that out of this bag here. And that's kind of how the kits work, too. You're 100% right. I remember that conversation now where it's, hey, you don't have to worry about it. We've already got it handled for you, and we're going to make it super easy for you to get that out of there.-------------------------------NOTESA Beginner's Guide to Counting MacrosThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsStay up to date on all the Font Awesomeness!
SummaryIn this episode of Podcast Awesome, Matt sits down with icon designers Jory Raphael and Noah Jacobus to discuss their experience at the Config conference. They share insights and highlights from the event, including their own talk on drawing icons in Figma. From keynote talks by industry leaders to the importance of collaboration and design-first approaches, this episode covers it all. Tune in to gain valuable insights into the world of design, tech, and business.  ----------------Timestamps[00:02:23] Figma's acquisition by Adobe.[00:06:06] Icelandic entrepreneur Halli Thorleifsson.[00:10:28] The awkwardness of speaking to an empty room.[00:14:14] The structured process for prepping for a conference talk.[00:17:25] Virtual presentations and audience feedback.[00:22:07] Variables in Figma.[00:24:18] Outro--------------------------------------------------------NotesThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon Productions"Pixel Perfect" by Lesiakower"Legends" by Kim Lightyear "8-Bit-Space" by Purrsahfef"Retrorace" by WolfBeat"Victory Screen" by Lesiakower"Elixir of Life" by 23843807Interstitial music by Muzach Stay up to date on all the Font Awesomeness!
In this episode of Podcast Awesome, Matt Johnson interviews icon designers Jory Raphael and Noah Jacobus. They explore the history of Font Awesome and its development over the years. Jory shares how he came to hire Noah, someone he has admired and followed digitally for years (in the biz, it’s called a “designer crush.”) They also discuss their design process and talk a bit about the process of developing the Sharp family of styles. -----------------TIME STAMPS [00:00:39] Designer Crushes.00:05:57 Font Awesome acquires Symbolset.[00:08:19] Creating a video for Kickstarter.[00:11:20] Designing niche icons.00:12:10 Design icons to convey meaning.[00:13:40] The power of icons.[00:17:02] Icons as a continuation of art.00:18:12 Creativity thrives with constraints.[00:23:36] Font Awesome 6 redesign.[00:24:45] Icon design tips.[00:28:49] Developing artistic taste.00:30:29 Practice makes perfect.[00:33:00] Constantly improving design quality.----------------------------NOTESThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsStay up to date on all the Font Awesomeness!
On this episode of Podcast Awesome, Matt talks with lead programmer Mike Wilkerson from Font Awesome about his professional background and current role at the company. Wilkerson shares his passion for computer programming and tells the story of how he fell in love with coding while working at Walmart. He also discusses his work related to the design tool used by Font Awesome's designers and shares his fandom for the Marble Machine X music project. --------------------TIME STAMPS[00:00:36] Design tool used by designers. [00:07:24] SVG Circles Wobbling. [00:07:48] Perfecting wobbly circles. [00:12:12] Favorite Font Awesome icons. [00:16:57] Meditation practice. [00:19:30] Martin Molin's Marble Machine X. [00:23:40] Finding motivation in mundane work. [00:26:17] Appreciating good curves and circles.----------------------NOTESMarble Machine X The Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsStay up to date on all the Font Awesomeness!
In this episode of Podcast Awesome, host Matt Johnson talks with Font Awesome founder Dave Gandy about the lessons learned from failing in business and life. They discuss Gandy's experience of flunking out of MIT twice and how it impacted his journey as an entrepreneur. They also delve into a story about the Font Awesome 5 Kickstarter campaign and the self-fulfilling prophecies that can shape our beliefs and reality. Gandy shares his insights into the startup world and the power of believing a lie long enough that it becomes the truth.-------------------TIME STAMPS 00:04:54 Failure is not final.00:07:30 Embrace reality and grow.00:10:06 Failure is an opportunity for growth.00:18:56 Nothing is ever truly failure.00:23:25 Find trustworthy partners for success.00:27:05 Trust your teammates.00:29:09 Try hard things and learn.------------------NOTESY CombinatorMITMake Some People Want: A Behind the Scenes Look at Font Awesome's 2017 KickstarterThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsStay up to date on all the Font Awesomeness!
In this podcast, Font Awesome founders, Dave Gandy and Travis Chase, discuss how hiring the right people to the team is the first and best approach to building a strong company culture. The 37 Signals blog, and their books gave Dave and Travis inspiration on how to do business and software differently. Dave and Travis had both built software together and had proof that they knew how to create user-centric product design, so why not also build a people-first company, too? But they’d have to rethink standard hiring practices. Often, nearsighted companies hire so-called “A Player”, or “Rock Star” employees. Unfortunately, folks with this reputation are often egotistical jerks that cause more problems in companies than solutions. Why hire a new employee for their skills first, to only fire them for issues of character later? Dave believes this is backward. A key ingredient to creating a different sort of company is to hire folks who are first of all humble, possess the necessary skills for the job, and have a love for learning. The rest can be taught.  —---------------------------------Timestamps0:00:13Creating a Unique Work Culture0:02:26Exploring the Possibilities of Entrepreneurship0:04:07Adding Humanity to Business: How BaseCamp Found Success Through Dignity0:05:32Conversation on Hiring Practices and Bringing Dignity Through Software0:07:06The Impact of the Rock Star Mentality in the Workplace0:08:26Evaluating Work Product and Hiring for Character Fit0:12:05Hiring for Character and Personality0:14:19Strategies for Building Trust and Resolving Disagreements in a Collaborative Environment0:15:53Humility in the Workplace—------------------------HighlightsEverybody that we hire, we want to spend some time working on a project with you. And we get the opportunity cost there, right? We get that when people are really, really in demand professionally, they may not want to take the time to spend 20 hours on a side project to see if it's a good fit. We get that this is time where we learn something and they learn something in a much clearer way is these the people I want to live my life with for a while? I want to wake up and go and to hang out with these people and build stuff with these people? The very people who are willing to have that question answered because they care about it are the right people we want to be working with anyway. We're willing to worry about that risk.Most companies will hire for skill or competency first and then fire for issues of character, and that it's completely backwards. Right? This goes back to just running a company with common sense. In a lot of ways, that is how people tend to get fired. They did something, so we fired them. But what if you were hired for the same thing? What if we hired adults and we treated them that way? Because the truth is, so many of what other companies define as rock stars are terrible employees. But so often a lot of the employees that other companies have deemed B and C players are actually just A players currently under bad management. ---------------------Notes37 SignalsCompany Culture: Why We Hire for Humility (Over Skill)The Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns and Lemon Productions Stay up to date on all the Font Awesomeness!
In this episode of Podcast Awesome, host Matt Johnson interviews Trevor Chase, the technical support member of Font Awesome. Trevor opens up about his career change from a middle school principal to tech support, and also talks about his background in business administration and education. Listeners can also expect to hear about the most common tech support questions Trevor receives and the coffee roasting obsession that started by roasting coffee beans in a popcorn popper. ----------------------Time Stamps[00:01:03] Career change from education.[00:03:09] Learn new skills to pivot into new careers.[00:06:56] Licensing and Technical Support.[00:10:53] Coffee Roasting and favorite Icons.[00:13:33] Ethiopian Coffee Ceremony.[00:18:40] Working remotely and reconnecting with co-workers.-----------Show NotesThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsMill City Roasters on YouTubeStay up to date on all the Font Awesomeness!
Our guest in this episode is Cory LaViska, the founder of Shoelace — a component library that makes it easy to build performant, mobile-friendly websites using CSS grids and custom elements APIs. Matt, Travis, and Cory discuss the partnership between Shoelace and Font Awesome, as well as their own experiences using different design systems and web components. Cory also touches on the benefits and challenges of modern web standards and the importance of keeping up with industry trends. Cory shares his favorite culinary icon, and busts Travis' chops for not having a Shoelace icon (yet.) ------------------------TIME STAMPS00:05:04 Customize CSS with Shoelace.00:08:10 Reusable components for brand consistency.00:11:50 Web Components: Easier Development.00:17:06 Web components enable great tooling.00:25:46 Use modern technologies.00:30:17 Provide great software for free.00:31:25 Open source technology is powerful.00:36:04 Learn web programming with PHP.--------------------NOTES Shoelace.styleThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsStay up to date on all the Font Awesomeness!
In this edition of the Nerd Show and Tell we chat with Ed Emanuel, Senior Developer at Font Awesome. Ed started programming at the age of 12 years old with a TSR 80, and hasn't looked back since. As part of Ed's  ongoing learning, he has been working on a new text-based game based on the Oregon Trail known as Space Awesome since last year. As Ed created Space Awesome, he also used it to learn Vue.JS, and the graphics are Font Awesome space-themed icons. The discussion also includes a look at the recent work that Ed and Mike Wilkerson have been doing on the Icon Wizard project. He also shares his love of 3D printers and Dungeons and Dragons.------------------TIMESTAMPS0:02:27 Working with Dave and Travis at Font Awesome0:04:07 Creating Custom Icons with Font Awesome Pro0:06:34 3D Printing and D&D Miniatures0:10:31 Exploring Icon Themes and Favorite Font Awesome Icons0:12:11 Space Awesome  Game Launch0:14:02 Text-Based Games and Working at Blockbuster Video Warehouse0:16:20 Discussing Ed's Interest in Dungeons and Dragons 0:19:21 Conversation on the Popularity of Dungeons & Dragons and Role-Playing Games0:21:51 The Role of a Dungeon Master in Dungeons and Dragons--------------------HighlightsWell, I think I can thank my brother in law for that one as well. When he started dating my sister, my older sister, they played DND and kind of introduced me and my other siblings to it. So I played Advanced Dungeons and Dragons back in the late eighty s a little bit. And then we didn't have any of the books. So we kind of homebrewed our own game for a while, just like everyone else. We kind of stepped away from it for a while and then, let's see, it's been five or six years ago actually.It went well. We had lots of traffic the first couple of weeks. Not as much since then, but when I designed the game, I wanted to kind of respect people's time. It does not require a huge investment in your time. You can sit down and play it for five to ten minutes, and while there are a lot of secrets to discover and things that you probably won't encounter your first time through. There's no timers. There's no anything that requires that you come back and play it every day.Well, I think we have a 20 sided dice that belongs in there. We have some swords, axe, the wizards hats. We have a bunch of icons, the cloak, the skull, stuff like that. I think there's probably definitely a few icons we could add along those lines. Some more DnD themed things. Oh, we have a dragon icon already, but I think there's some other monsters that would be cool to add some kind of slime or gelatinous cube or a beholder, but I suppose we couldn't call it a beholder.---------------------NOTESThe Icon WizardSpaceawesome.ioThe Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsStay up to date on all the Font Awesomeness!
In this podcast, the Font Awesome team discuss the success of their 2017 Kickstarter for Font Awesome version 5. This was the most funded and most backed tech Kickstarter of all time. The team reflects on what contributed to the project's success, including the video, and the decision to add a paid, Pro version to Font Awesome. The team also discusses how they were invited to Y Combinator, a Silicon Valley tech accelerator, after making the decision to give Font Awesome a go as a viable business. To get their paid version of Font Awesome off the ground, Dave and the team decided to launch a crowdfunding campaign. They learned from the failure of their previous campaign for Font Awesome Black Tie. For the version 5 video, they'd need to hire professionals to create an engaging video to tell their story. After some research, they decided to work with Knox Avenue, who did a fantastic job. ---------------------------------TIMESTAMPS 0:00:09   Reflecting on the Success of Font Awesome's 2017 Kickstarter0:02:14   Was Y Combinator Worth It? 0:05:32   Lessons Learned from the Font Awesome Crowdfunding Campaign0:07:30   The Journey to Finding a Professional Video Production Company 0:09:03   The Risky Decision to Create the Font Awesome Kickstarter Video0:13:10   The 12-Hour Filming Session for Kickstarter Video0:14:58   The Font Awesome 5 Kickstarter: A Story of Success-------------------------------HIGHLIGHTS We have no idea how this is going to hit. But we think this is hysterical. We thought it was funny, so we launched the video. We did a few things right with it. We did a lot of things right. And we still got an article out there somewhere about all of the we think are good ways to run a Kickstarter. And it's a few years old, but most of it's going to be evergreen with that. And we set a goal for ourselves for $30,000.If Brian hasn't shared his nerd about baking, that would yeah, we should do that. The parallel we come up with [for the video] is a bakery. Because a bakery is we think of Font Awesome as this intersection of art and technology. We think of it as how do we make these Awesome assets. You get your icons. How do you make these real? How do you get these where they need to be in the way people want to use them so that everything can be better? As a company, we like humor. This is actually a core piece of who the company has become. Is that we value this so much, and so we're like, okay, so humor seems a clear way that we can try to make this more interesting. But also, what if we have nothing overtly digital in this? What if we tell this in the real world? What if we tell the story of Font Awesome 5, what we want to build? What if we tell this story in the real world? And so what's the biggest parallel, right? ---------------------------------NOTESFont Awesome 5 Kickstarter Video How Font Awesome became the most funded software project on Kickstarter  — and what we can learn from it The Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsStay up to date on all the Font Awesomeness!
In this episode of Nerd Show and Tell, host Matt Johnson interviews Alex Poiry, Head of Security at Font Awesome. After Alex gives a rundown of what he does in his job as Head of Security, things get really fun. Alex explains how he found his way to tech after getting degrees in history and German, and explains his love of early 2000s memes. He also talks about his interest in historic European martial arts and how it ties into virtual reality. Alex also mentions how he gave himself tennis elbow using a longsword. As a fun aside, Alex explains the origin of his nickname “ Alex Yellow Dart Poiry”, which comes from a classic web video series called Homestar Runner. ---------------------TIMESTAMPS0:00:08 Interview with Alex Poiry, Font Awesome's Head of Security0:03:44 Alex's Professional Background and Connection to Font Awesome0:07:56 Security Considerations for Font Awesome0:12:30 Conversation on Technology and Data Privacy0:14:42 Exploring the Benefits of Analogous Circuit Systems and Metaphors for Learning Technology0:18:42 Conversation About the Klingon Language, Lord of the Rings, and Internet Memes0:21:30 Reflections on early 2000s Memes and Unusual Jobs0:23:26 Unusual Computer Repairs as a Geek Squad Tech0:25:20 Conversation on Computer Repair and Virtual Reality0:27:25 Exploring the Possibilities of Virtual Reality and Historic European Martial Arts0:33:22 Exploring the Impact of Technology on Storytelling0:39:15Discussion on the Power of Storytelling in PR and Marketing0:41:24 Conversation About Redemptive Storytelling----------------------HIGHLIGHTS At what point in time when you get to a certain age, how do you tell if it's you getting old or if some things actually are worse? Because there's a definitive period in American cinema that's not as good as some of the other periods.  There's a fantastic storytelling section of American cinema that starts in the 1970s and kind of goes into the it goes into the then you start to hit that era of the blockbuster.The MCU is great. It's fun, and it's nice to see all this expansive stuff. But I wonder, are we going to look down the line in, like, 30 or 40 years and we're going to be like, these movies were fantastic storytelling, or if it's just going to just kind of be, like, fluffy. Almost all of the effects in The Wizard of Oz are practical effects. I don't even know if there's a special effect in the whole thing. And the beauty part is you can put The Wizard of Oz on for a kid, for an adult. It's a good story.It wouldn't be too much of a stretch to basically take those devices, put a solid stick between them, and basically be like, all right, now, what is your form like when it comes to historic European martial arts? And then you could do like a super hot thing where you just put a character up in front of it and just like whack him with a sword and he breaks and falls down or he blocks and you can try that stuff. So then you can actually work on your form without getting sword elbow.-------------NOTESSpintronicsThe Crazy Nastyass Honey Badger (original narration by Randall) G.I. Joe PSAs The Font Awesome theme song was composed by Ronnie MartinAudio mastering by Chris Enns at Lemon ProductionsStay up to date on all the Font Awesomeness!
Icon Designer Jory Raphael Discusses Design Highlights of Font Awesome 6 on Podcast AwesomeSummaryHost Matt Johnson and Font Awesome’s Co-founder Travis Chase chat with icon designer Jory Raphael about the highlights of Font Awesome 6, and what differentiates V6 from V5. As Jory explains, when he joined Font Awesome, they had the opportunity to refine the icon set holistically and set some rules to make it better than ever. Jory also discusses how moving to Figma helped refine the Sharp icon family and recounts his experience collaborating with the United Nations on Humanitarian Icons. Finally, Jory and Travis discuss their favorite icons from the 6.1 release. ------------------------Timestamps0:00:10Exploring the Highlights of Font Awesome 6 with Senior Icon Designer Jory Rafael0:02:30Rebuilding Icons for Font Awesome 60:04:01Exploring Different Icon Styles for Branding and Design Projects0:06:30Exploring Icon Design 0:13:39Introducing Noah Jacobus, Font Awesome's New Icon Designer0:14:36Jory and Travis Discuss Their Favorite Icons------------------LinksFont Awesome 6 Is Live! See the New Icons, Styles and Upgrade Without the Hassle10 Reasons We Switched to Figma For Icon DesignFont Awesome and OCHA Partner to Create Humanitarian IconsNerd Show and Tell: Meet Noah Jacobus, Icon Designer ExtraordinaireRonnie Martin composed the Font Awesome theme songZach Malm composed the 8-bit styled music segues Audio mastering by Chris Enns and Lemon Productions ----------------Highlights "...Over the years, like, I have followed a lot of people who are fantastic artists and are sharing their icons. And Noah Jacobus is one of those icon designers who his work just constantly has made me jealous. He posts things that I wish I had designed and his skill and detail and creativity I find amazing. We actually got him to work a little bit on some contract work for us a little while ago as kind of sneakily, get him excited working with us at Font. Awesome. He finally popped the question and he is here working with us. And I'm so excited because I'm excited because he's a better icon designer than I am. And so that means that our stuff is just going to get better, and it also means that I can focus on some other things as well at Font awesome.""... Part of the core of Font Awesome is to have fun with things. It makes it so much more interesting to include an icon like the Poo storm icon. That was a joke. I was designing a set of weather icons and a cloud icon has some very similar curves to an icon of Poop. And I was designing a cloud icon and it had a little lightning bolt. And so I just took the Poop icon and added a lightning bolt and it's resonated with a lot more people than I thought it would.""One of my favorites [icons] is the coffee being just a big coffee nerd. Just love putting that everywhere. I love all some of the little references to nerd things that we like, like our business time icons or our Poo Storm dumpster fire icons. I think those are quite fun. And even recently we had complete breakdown and investigation into the mullet icon."Stay up to date on all the Font Awesomeness!
Exploring Sharp Icon Design, Retro Gaming, and Visual Rhythm with Noah JacobusIn this inaugural episode of Nerd Show and Tell, host Matt Johnson interviews Font Awesome icon designer Noah Jacobus. They discuss Noah’s background in music education, how he became an icon design hobbyist, the monumental task of creating the Font Awesome Sharp family, and little bit about his love of handheld retro-styled games. Noah also explains how music history helped him discover the similarities between design and music through visual rhythm and hierarchy. -------------------------Timestamps0:00:08Exploring the Task of Creating Font Awesome Sharp Icon Family0:02:59Connecting Music and Visual Arts0:04:30Music and Visual Design0:10:07Icon Design and Working at Font Awesome0:12:32The Challenges of Creating Sharp Icons 0:16:56Retro Gaming Handhelds0:19:47Iconography and Retro Gaming---------------LinksAdd a Touch of Class with Font Awesome Sharp IconsNerd Show and Tell: Meet Noah Jacobus, Icon Designer ExtraordinairePlaydate (retro-styled handheld game) Ronnie Martin composed the Font Awesome theme songZach Malm composed the 8-bit styled music segues The song “Man is He Mega - GLBML” was composed by Geoffrey BurchAudio mastering by Chris Enns and Lemon Productions -------------------Highlights"It can only do some specific things very well. And so there's some very creative solutions for how to make interesting games for that. That's the same kind of thing that interests me a lot about iconography in that way is that emphasis on working within constraints. And I think that's kind of what drew me to retro gaming and kind of the resurrection of it as well and kind of the preservation of it, too, is like a kind of focus on that, working with what they had and really making cool stuff.""... The Playdate by Panic has been really cool to see in development and I was finally able to get one earlier this year. And kind of the emphasis that goes into especially when you're creating a new handheld like this. It's kind of inspired by the Game Boy and a lot of old things and kind of choosing which design constraints you want to embrace to kind of set it apart because the playdate is kind of a weird form factor and it has a black and white screen that doesn't have a backlight and it's got some very unique inputs on it. It has some of the stuff you might expect with buttons and stuff, but it also has an accelerometer in it and it has a crank on the side of it and other things like that that are really interesting of like these are some new innovative things. But there's still cool ways to foster creativity because it's not a little wonder handheld that can do everything.""So learning how to research well has yielded a ton of benefit for me in design. Especially interestingly, a lot of the studying more world music and ethno musicology specifically in like what sorts of aspects of music were important to different cultures at different times throughout history and taking some kernels of that stuff to look for into."Stay up to date on all the Font Awesomeness!
Reuniting And Strengthening Remote Team Relationships: The Story Behind Font Awesome's Biannual SnuggleThe Font Awesome Team has an event called the Snuggle, a biannual company Meetup. As the Font Awesome team lives in different locations and meets every other quarter, the name came about in an interesting way. Choosing a funny name was an attempt to lighten up the serious business of remote work. As a way to foster positive vibes and to keep the team connected, the Snuggle is based on the idea that the best remote work comes from in-person relationships and sharing nerdy interests. Listen to host Matt Johnson, Dave Gandy, Travis Chase, Rob Madole, and Mike Wilkerson chat about remote work and building a healthy company culture. Timestamps0:00:09Exploring the Origin and Purpose of Font Awesome's Biannual Company Meetup — The Snuggle0:02:31The Benefits and Trade-Offs of Remote Work: A Conversation with Principal Software Engineer Rob Madole0:05:23The Power of Humor: Exploring the Benefits of Fun Team Meetings at Font Awesome0:08:00Investing in Relationships: The Benefits of Snuggles 0:11:50Reuniting with Colleagues During the COVID-19 Pandemic0:13:36Late Night Hangouts and A Reflection on Brian's Delicious Chocolate Chip Cookies 0:15:15Making Up for Water Cooler Experiences 0:16:52Font Awesome: Balancing Remote and In-Office Work for Maximum ProductivityHighlights“So clearly, the Snuggle is about as serious as its name, and yet the effect is that it helps build goodwill and trust among the Font Awesome team so we can work together better. While the remote work versus in office work debate will likely continue, Font Awesome has found a way to make the best of both worlds. And once you start working remote, you may never want to go back to the office again.”“ So people come in on Sunday. So Sunday is a travel day, and then they fly back out on Friday. That's a travel day. So we've got four days in the middle there for the actual Snuggle. Two of the nights we have where we expect everybody to be there hanging out two of the nights, and we've got two nights that are in some ways, kind of like recovery nights.”“We make up for a lot of the water cooler stuff that we miss. We make up for those shared experiences on a daily basis. We try to make up for that a lot of that here and compare it. I'm so excited that we got together, that we got to get together right now.”“Sometimes we'll have a celebratory bottle of alcohol — of spirits and all these kind of little tiny things we do. We play DND games. We've had one that's been ongoing for, at this point, years. It only happens at the Snuggle. We each have DND characters that are special for just this Snuggle game. And, yeah, we do those things just purely fun. And it's just we're hanging out with friends at that point.”Notes: Remote Work: How We Snuggle Our Way to a Healthy Company CultureRonnie Martin composed the Font Awesome theme songZach Malm composed the 8-bit styled music segues Audio mastering by Chris Enns and Lemon Productions Meet the Font Awesome Team Through Our Nerd Show and Tell Stay up to date on all the Font Awesomeness!
The first episode of Podcast Awesome features host Matt Johnson talking with Jory Raphael about what's coming up in 2023, and gives listeners a taste of what they can expect in the first season. Podcast Awesome will feature "Nerd Shows and Tells," in which members of Font Awesome's team discuss the work they've done in recent sprints (referred to as "splits" in FA speak), as well as the company culture that stems from their semiannual company meetup, affectionately known as "the Snuggle". After feeling nervous at first, Matt was encouraged to take on the role as host of Podcast Awesome by Travis Chase. Matt has enjoyed learning to use the technology to put the podcast together and is also responsible for the media, social media, blogs, and web copy. In addition, Matt and Jory talk about the aforementioned bi-annual Snuggle, an event where the team can connect and have fun together doing nerdy activities like playing Dungeons and Dragons, and watching sci-fi shows and movies together — all activities that build trust and goodwill among the team.In the last Snuggle, Mike Wilkerson and Ed Emanuel developed a prototype for the Icon Wizard (in beta release now). Often, conversations during the Snuggle spark new ideas and lots of great work has come from several Snuggle times.Jory and Matt also discuss the 2022 year in review, which includes: The Launch of Font Awesome 6! How to Blast Your Boredom by Playing Space Awesome!Classing Up Your Project With Font Awesome Sharp Icons Shoelace Joins Font Awesome How to Wield Near Infinite Icon Magic With the Icon Wizard And more! --------------------------------Timestamps0:00:09Conversation between Matt Johnson and Jory Rafael on the Inaugural Episode of Podcast Awesome0:03:57Review of Font Awesome's 2022 Accomplishments and Plans for 20230:05:54The Benefits of Team Building Activities at Font Awesome0:11:25Exploring Nerdy Interests with Mike0:13:03Exploring Dungeons & Dragons, Nerd Show & Tell, and Traditional European Martial Arts0:17:45Conversation on Enjoying Hobbies and Passions0:19:05 Discussing the 2022 Roundup and Plans for 20230:20:46Font Awesome 6 Launch and Space Awesome0:25:16Exploring Space Awesome: How Ed learned VueJs 0:27:15Exploring Font Awesome's Icon Sets and Recent Releases0:31:54The Origins of Font Awesome's Icon Wizard Feature (it was originally called, "F.A.R.T.S")0:33:44Collaboration between Font Awesome and the UN Office of the Coordination of Humanitarian Affairs to Create Humanitarian Icons----------------------------Links: Ronnie Martin composed the Font Awesome theme songZach Malm composed the 8-bit styled music segues Audio mastering by Chris Enns and Lemon Productions Stay up to date on all the Font Awesomeness!
Podcast Awesome Teaser

Podcast Awesome Teaser


In early 2023, the makers of Font Awesome are launching a brand new podcast unsurprisingly called — wait for it — Podcast Awesome! In this podcast, we’ll be talking about icons, naturally. We’ll talk about how we think building healthy and sustainable workplaces is possible. We’ll also dive deep into the tech of how we build things. And, of course, we’ll nerd out along the way. I’m your host, Matt Johnson, and on Podcast Awesome, we’ll be talking about icons, design, tech, business, nerdery, and more with the members of the Font Awesome team. Subscribe to Podcast Awesome wherever you get your podcasts. Stay up to date on all the Font Awesomeness!
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