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PolyCast

PolyCast
Author: Civilized Communication (http://civcomm.net)
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© Copyright 2006-2012 Civilized Communication
Description
PolyCast is made up of a bi-weekly, monthly, two bi-monthly and a recurring Civilization podcast. PolyCast with co-hosts DanQ, Makahlua, TheMeInTeam and qnl cover game strategy; RevCast with co-hosts elthrasher, dukeblue1987, ScottieX and REDAF cover Civ on consoles; SCivCast with co-hosts Methos and AlphaShard cover Civ on social media; TurnCast with players DanQ, Michael Lucas-Smith, Makahlua and TheMeInTeam cover Civ multiplay; and ModCast with co-hosts GarretSidzaka, Impaler[WrG], Locutus and Maniac cover Civ modding. Entertaining and informing Civ.
83 Episodes
Reverse
In the 'Senate' (03m22s), comparing the merits of promotions for Galleys, and a generalized 'to do' list in the early game, both for Civilization IV. In 'Forum Talk' (15m40s), considering the possibility of a demo for the Civilization V expansion pack Gods and Kings, as well as the most anticipated scenario(s) from it. Next in the 'Research Lab' (24m40s), contrasting the Scout unit in CivIV and CivV in the context of revising its promotion capabilities. Then under 'Miscellaneous' (31m20s), on the implications for CivV's game mechanics from the upcoming GaK expansion, ethics and legalities of Civilization's developer and publisher incorporating community-generated MODs into the base game (47m49s; recorded for Episode 122), playing CivV without any Victory Conditions (50m18s; recorded for Episode 124), and how to keep CivIV interesting after all these years since its release (52m02s; recorded for Episode 134).
In the first topic (02m19s), an update on a number of tournaments recently concluded, in-progress and up-and-coming for Civilization: Revolution. In the second topic (05m00s), the good, the bad and the ugly when it comes to Wonders of the World in the game throughout all its eras. Then in the third topic (21m58s), reflecting on the continued draw and future prospect for CivRev's longevity in the video gaming community.
In the 'News (01m40s), breaking down the Civilization V: Gods and Kings playthrough show at PAX East 2012 a couple of weeks prior. Under the 'Open Mic' (41m53s), verbal feedback emailed in from a listener that expands on their forum post in response to a topic discussed last episode. Then under 'Miscellaneous' (47m35s), strengths, weaknesses and next steps for a survey to serve as the basis for a university dissertation connecting interest in Ancient Egypt and video games.
In the first topic (03m55s), for new players to Civilization: World, getting oriented and then getting settled. In the second topic (09m44s), the role barbarians play in the game between themselves and players, and between players themselves. Next in the third topic (14m16s), on the ability to jump from civilization to civilization, the value of 5-minute "trickles" and moderating harvest levels in CivWorld. Then in the fourth topic (17m35s), reasons to play the game other than to win.
In the 'News' (01m36s), on the first of Civilization V: Gods and Kings' presence at PAX East 2012, as well as its announced release date. In 'Forum Talk' (34m00s), an analysis of the 'CIV5Worlds.xml' file catches the panel's attention. Next in the 'Senate' (41m27s), the connection between Great Scientists, bulbing for research and the Fishing technology is scruitinized in Civilization IV (recorded for Episode 134). Then under 'Miscellaneous' (43m06s), a collection of saves for instant CivV achievement gratification draws ire, while an April Fool's Joke for its Gods and Kings expansion generates buzz (53m02s).
There's a song for that. Snippets from assorted co-operative multiplayer games including: cross communication; shades of orange; attire messages; patience payoff; and parental failure.
In the 'Senate' (01m11s), treating a self-diagnosed 'irrational fear' of technological inferiority, and tips for co-operative multiplay (18m16s) -- both for Civilization IV, with extension to consider CivV on comparable terms. Next under 'Miscellaneous' (33m17s), getting in on an argument that Downloadable Content (DLC) for Civilization V has been 'done right'. Then in an 'Interview' (42m09s), chatting with the person behind a newer series of CivV 'Let's Plays', and looking back on the efforts of another such creator (49m56s; recorded for Episode 114).
In the first topic (02m40s), an in-depth consideration of how to best play the first 20 turns of a Civilization: Revolution game. Next in the second topic (14m56s), focusing on the goals and crucial timing of how many turns after a game has begun before one settles their capital city. Then in the third topic (20m39s), progressing beyond CivRev's first 20 turns of a game towards victory.
Under 'Miscellaneous' (01m22s), on which Wonders of the World have been seen in 'real life'. In the 'News' (06m24s), pouring over continuing developments on the upcoming Civilization V expansion pack, Gods and Kings. Next in 'Forum Talk (13m40s), evaluating the viability of adding corporations and debating the value of advisors (22m02s), both in Civilization V; next, adding to advice for playing a One City Challenge (OCC) in Civilization IV (31m16s) and then back to CivV to assess the need for being able to see rival civilization's technology tree progress (37m34s). In the 'Senate' (43m06s), demystifying the link between gifting cities and stealing technologies easier through espionage in CivIV. Then in the 'Research Lab' (46m40s), what of a place for Chemical and/or Biological warfare in the Civilization series.
To the victors go the spoils. Snippets from assorted co-operative multiplayer games including: scary threats; matching number to personality; favourite phrases; smooth moves; and silence is golden.
In the 'News (Part 1 of 2) (03m13s), coverage galore on the offical announcement that the first Civilization V expansion pack, Gods and Kings, is set for release this spring. Through analyses and sleuthing alike, its following aspects are discussed first: religion; espionage (15m02s); diplomacy (19m40s); civilizations (22m34s); buildings (25m06s) and combat (26m44s). Next under 'Miscelaneous' (28m47s), observing CivV leaders' reactions to defeat (recorded for Episode 111); counting down a Top 10 things 'Learned About the World' through the game (32m39s; recorded for Episode 129); some continued disbelief that females play Civilization games (35m01s; recorded for Episode 134), and critiquing CivV's difficulty levels in correlation to the Artificial Intelligence (40m44s; recorded for Episode 136). Then in the 'News (Part 2 of 2)' (47m19s), considering the stated release timeline for CivV: GandK, and a possible sneak peak of some modified CivV settings to come following an accidental then reversed patch rollout (50m17s).
In the first topic (00m57s), dealing with varied victory condition attempts including adaptability measures in Civilization: Revolution (recorded for Episode 07). In the second episode (04m58s), playing into the strengths, and not falling into the pitfalls, of being the Mongolians (recorded for Episode 23). Next in the third topic (09m27s), wanting for gold in CivRev (recorded for Episode 23). In the fourth topic (11m50s), recognizing and responding to common multiplay technical difficultes (recorded for Episode 31). In the fifth topic (15m29s), advancing an arugment for Catapult rushing in Civilization: Revolution (recorded for Episode 34). Then in the sixth topic (21m50s), the challenge that is post-Code of Laws play (recorded for Episode 34).
In the 'News' (01m14s), reacting to Sid Meier being interviewed by GameInformer on the future of strategy gaming. Next, in 'Forum Talk' (11m37s) the scoring forumla being broken in Civilization V, CivIV before it, and the top multiplayer civs in CivV. Then under the 'Open Mic' (48m16s), answering 'Verade''s call-in question pitting Civilization III against CivIV as playing preference.
Only time will tell. Snippets from assorted co-operative multiplayer games including: laying blame; for a good argument; buttons to be pressing; word appreciation; and time for talking.
In the 'Research Lab' (01m14s), on a request for unique technologies for Civilization's, well, civilizations. In 'Forum Talk' (11m37s), considering the most important attribute in CivV, and the ability to run a negative treasury. Next in the 'Senate' (31m12s), combining late game and air unit analysis, and how to stop Giant Death Robots in Civilization V. Then under 'Miscellaneous' (48m16s), the sizzle of comparing gaming and cooking.
In the first topic (00m31s), on claims that Civilization: World is already on the decline, and possible factors why. In the second topic (04m23s), the contentious element of the game that is CivBucks. Onto the third topic (06m56s), the co-hosts share their recent gameplay experiences with and efforts within the title. Next in the fourth topic (09m11s), finding a silver lining in CivWorld that leads back to an inherent concern. In the fifth topic (12m31s), proposing an avenue to find a solution to that concern by drawing from the existing online Civ community. Then in the sixth topic (15m01s), the crux that is the inactive player realized over-and-over again.
In 'Forum Talk' (02m08s), looking back on, and the reaction to, the latest Civilization V patch released just before Christmas 2011. Under 'Miscellaneous' (06m36s), a collective enthuasiam for, concern cast or indifference towards not one but two sequels to XCOM: Enemy Unknown through publisher 2K Games. In the 'Senate' (11m54s), converting forests into lots and lots of gold in Civilization IV, not wasting worker turns in CivIV and CivV, and getting too close for comfort -- so to speak -- in CivV. Then under the 'Open Mic' (44m10s), responding to the call for feedback for the show's fifth season that received fifty-nine responses in total.
Bewilderment. Snippets from assorted co-operative multiplayer games including: shame if something happened; this land is my land; line of thinking; random remembrances; and research safety.
Under 'Miscellaneous' (00m48s), whether or not to give Open Borders to an Artificial Intelligence (AI)-controlled civilization for gold in Civilization V (recorded for Episode 122), and balancing the intelligence equation for Civ AI in general (04m13s; recorded for Episode 124). In the 'Senate' (07m36s), to, or not to, trust unit automation in CivV (recorded for Episode 127), going for a CivIV Cultural Victory through the Cultural Slider (10m01s; recorded for Episode 129), which Great People to target post-Liberalism technology (15m35s; recorded for Episode 132), areas of play under which beginning CivV players are lacking (26m42s; recorded for Episode 134) and are mounted units weak in CivV (35m52s; recorded for Episode 136). Then in 'Forum Talk' (49m39s), why some of Civilization V's luxuy resources are not as strong as others (recorded for Episode 135).
Honesty starts from within. Snippets from assorted co-operative multiplayer games including: stark envy; doubt benefits; delayed observations; mad money; and fitting tunes.