DiscoverPolygamer – A Podcast of Equality and Diversity in Gaming & Video Games
Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games
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Polygamer – A Podcast of Equality and Diversity in Gaming & Video Games

Author: Ken Gagne of Gamebits

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Polygamer is a monthly audio podcast that encourages and celebrates equality and diversity in gaming by interviewing voices pushing for change. By speaking with traditionally marginalized voices, host Ken Gagne of Gamebits provides a platform to discuss problems and seek perspective on matters of sexism, racism, ableism, ageism, and more, within our industry, our community, and our games. Polygamer airs the second Wednesday of every month.
91 Episodes
TQ is a Twitch variety streamer and Take This Ambassador. Her channel frequently hosts charity streams in support mental health, children’s hospitals, and other non-profits close to her heart. This advocacy recently extended to PAX East, where TQ appeared on the panel “Avoiding Burnout in Creative Professions“, speaking from her experience working 60+ hours a […]
The tenth annual PAX East was held last month, and I was honored to host two panels of brilliant speakers. One, “The Return of Couch Play”, can be seen and heard on the IndieSider podcast. The other was “The Art of Craft: Inspiring Game Creations”, featured on this week’s Polygamer podcast. Video games are art […]
Tifa Robles is the author of The Explorers of Azullucent, a young-adult fantasy novel currently on Kickstarter. Over 16 years in the making, this book features a trio of diverse female protagonists on an epic adventure of discovery. Tifa is no stranger to writing, being a regular contributor to the board game website Tabletop-Test. Her […]
Geneviève “Eve” Leblanc is the community manager and QA tester for Clever Endeavour Games, developer of Ultimate Chicken Horse, a multiplayer, multiplatform game. UCH’s community has grown with the game’s original Windows release in 2016, PS4 and Xbox One debut in 2017, and Nintendo Switch port in 2018. Since last year, Eve has fostered this […]
Shannon Symonds is a curator at The Museum of Play, home to the International Center for the History of Electronic Games (ICHEG). This institution in Rochester, New York, is home to 60,000+ artifacts of gaming history, from rare game consoles, coin-ops, and prototypes to design documents, periodicals, and transcripts. Shannon, who last month was profiled […]
Meagan Marie is the author of Women in Gaming: 100 Professionals of Play, a new hardcover book and e-book featuring interviews with more than a hundred women in the games industry. The book profiles not only luminaries who have created, diversified, and preserved the industry, such as Jennifer Hale, Perrin Kaplan, Sheri Graner Ray, and […]
Bahiyya Khan is the developer of after HOURS, a full-motion video (FMV) game about sexual assault and borderline personality disorder (BPD). Presented as an interactive film, after HOURS has received critical acclaim and awards at game conferences around the globe for its innovative storytelling and willingness to tackle difficult subjects. The game has also earned […]
Stacy and Mari collectively form Geek Remix, a popular YouTube channel in which the two women Let’s Play and analyze mainstream and indie video games. They don’t stray from terrible or problematic games, acknowledging the challenging aspects of gaming and using them as an opportunity to engage in dialogue about how to make them better. […]
Cynthia Lowen is the director and producer of NETIZENS, a documentary that details the proliferation of online harassment faced by women. The film follows feminist critic Anita Sarkeesian, attorney Carrie Goldberg, and businesswoman Tina Reine as they fight back against the online harassment that has threatened their careers and livelihoods. Lowen ran a successful Kickstarter […]
Angela O’Hara is a senior artist at Big Viking Games, creators of mobile and social games such as YoWorld and Fish World. At Big Viking Games, O’Hara creates vector art for avatars and accessories that players use to design their virtual world. Many of the games are popular with middle-aged women, and diversity and representation […]
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