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Polygon Longform

Author: Polygon

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Polygon Longform is a podcast containing spoken word versions of our in-depth features and monthly covers. If you like stories about not only games but the artists who make them, the fans who love them and the culture surrounding them, then this is the show for you.
20 Episodes
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A former Activision developer says the game was his concept and he ought to be credited. Read the full feature here: http://is.gd/xCmt9B
How economic sanctions and piracy shape how people in Iran make and play games. Read the full feature here: http://is.gd/nZps3R Subscribe to Polygon Longform to get every episode as soon as it's released: - iTunes: itunes.com/polygonlongform - RSS for your podcast player for choice: feed://feeds.feedburner.com/PolygonLongform - SoundCloud: @polygon-longform - Download the MP3: polygon.com/longform
In January 2010, Donald Mustard was sitting on his couch when he made a decision that would change his life, the course of his company and send him on a collision course with Star Wars: The Force Awakens director J.J. Abrams. And it was kind of an accident. Read the full feature here: http://is.gd/Wkgx4W Subscribe to Polygon Longform to get every episode as soon as it's released: - iTunes: http://itunes.com/polygonlongform - RSS for your podcast player for choice: feed://feeds.feedburner.com/PolygonLongform - SoundCloud: https://soundcloud.com/polygon-longform - Download the MP3: http://polygon.com/longform
With remasters in vogue and ports in the spotlight, we look at the art of transferring games to new hardware. Read the feature here: http://www.polygon.com/e/9554069
Blizzard wraps up StarCraft 2 on Nov. 10. But that isn't the end for the franchise. In Polygon's latest cover story, we speak with those behind the real-time strategy series, who look back on the past and forward to the future. Read the feature here: http://www.polygon.com/e/9434217
The story of how Trion World is creating Atlas Reactor — and the things its developers are learning along the way. It started with a pitch jotted down in stream-of-consciousness on a piece of paper. It wasn't a very good pitch. Read the feature and see the game in action here: http://www.polygon.com/features/2015/10/28/9629428/trion-labs-atlas-reactor-feature-gameplay-video-mmo-studio-behind-the-scenes
How Shahid Ahmad breathed new life into the PlayStation Vita and prepared the company for the PlayStation 4. Read the full feature here: http://www.polygon.com/e/9173738
We explore the fascinating technology behind Apple TV's apps. Read the full feature here: http://www.polygon.com/features/2015/10/26/9604068/apple-tv-app-size-limit-technology-slicing-tags-200-mb
With a hit under their belts, the makers of Gone Home are setting up a different kind of studio. Read the full feature here: http://www.polygon.com/features/2015/10/1/9416219/tacoma-and-the-new-world-of-making-games
When someone at some point in the chain doesn’t want you to know who made a game, and why. Check out the full feature here: http://www.polygon.com/e/9158396
Jonathan Blow speaks about designing near-impossible puzzles, his shift away from Microsoft and embracing open-world games. Read the full article and see The Witness on Polygon here: http://bit.ly/1gyBKBc
The story of a game with the soul of a comic. Read and see more here: http://bit.ly/1Upukxw
The story of how Black Tusk became The Coalition and started making the future of Gears of War. View the full feature here: http://www.polygon.com/e/8769738
In 2015, Electronic Arts is one of the largest video game publishers, with studios around the world and thousands of employees working on some of the industry's biggest games. When the company started more than 30 years earlier, things were quite different.
http://www.polygon.com/e/8049570
How Microsoft turned an experiment into a global entertainment service.
The Birth Of Xbox Live

The Birth Of Xbox Live

2015-02-2501:13:19

How Microsoft's engineers created the world's first broadband-connected game console, based on interviews with the people who made it. Read the feature here: http://www.polygon.com/features/2013/11/11/4849940/xbox-live-millennium-e
The story of how four companies and several fans brought the Land of the Dead back to life.
The Fall of THQ

The Fall of THQ

2014-12-0937:16

The Fall of THQ by Polygon Longform
Original story by Matt Leone, read by Dave Tach. http://www.polygon.com/a/call-of-duty-cover
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