on various types of resources (materials, money, human hours, tools, facilities) and on how to keep track of them with the technique of earned value analysis
on third parties, specifically pressure groups; and on the "mutual gains" approach for engaging with negatively impacted third parties, which is a non-distributive and non-positional way of constructively negotiating based on understanding interests
about Hofstede's cultural dimensions, and low-context vs. high-context communication cultures, and what societal aspects can mean for a project
about producing deliverables, and using them - on life cycle, operationalisation, earned value, product quality; and on user training and getting the benefits
about who has expectations about what; various helpful ways to characterize expectations; and an approach "conversation for action" that helps manage expectations
about the key elements of planning: PBS, WBS, network, Gantt chart, milestones, critical path, baseline - and how to create a planning that your team can commit to
about different sponsor roles, the special relationship between project manager and sponsor, and various problems you could have with sponsors
what are requirements, and which types are there; how to gather and document them, and how to validate designs against the requirements
tell apart real constraints from (limited) resources and from (optional) requirements; understand the most common types of constraints
identifying the end user group(s), their concerns, and managing the change process that end users have to go through
how to define roles in your project organization, and some models to understand team behaviour
understanding the types of goals in order to arrive at better alignment
introducing the project canvas as a tool to master complexity in projects