DiscoverQuest for the Quantum Rose
Quest for the Quantum Rose

Quest for the Quantum Rose

Author: Jesse Smith

Subscribed: 11Played: 268
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Description

A 20-level epic campaign using the Dark Matter ruleset expansion for Dungeons & Dragons 5th edition.
26 Episodes
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The crew learn more about the foundations of magic in the galaxy, get an impromptu history lesson and are given a seemingly impossible task: Perform the first Convocation of Elements in 500 years, when the home of the Water Element was apparently destroyed. And who is Dr. Nicola Bolus?
The crew finish an aggressive debugging of the ships systems, then report back to Granny Promethia for debriefing and to report the accidental destruction of the Aegis Carillion. How will our heroes save the shape of time now?
Not a clip show! The crew reach the bridge of the Proud Rock, still adrift in a Dead Magic Zone, and prepare to confront Taka the Taker and his cronies for control of the ship. Come for the combat, stay for the story-changing aftermath!
The crew continue their stealthy assault through the corridors of the derelict Proud Rock, eliminating all obstacles as Kalahari leads her teammates towards the bridge and the inevitable confrontation with her uncle.
The crew embark on a daring, no-magic spacewalk and boarding action on the derelicted Proud Rock, Kalahari's beloved ship that has been stolen by her uncle. What will our heroes find on board, and how will they wrest control from Taka and his minions?
Our heroes successfully navigate the treacherous minefield of Dead Magic zones and safely land on Nyx, home of the mysterious and far-seeing Granny Promethia. Our heroes finally have some knowledge gaps filled in and some of the pieces start to fit into the puzzle. But what's that on the proximity alarm?
Our heroes make their way to Nyx and immediately find themselves caught in the crossfire of a sizeable battle between a Wrothian invasion fleet and defending Gnomish and Human Hegemony allied forces. Deciding discretion is the better part of valor, the crew also discover the other feature of starship battlegrounds: Dead magic zones. How will our crew cope with space that can make their tech not work and cannot be seen?
Our heroes enjoy a little down time after surviving their encounter with the Chainsawrus on the planet Fulgur 5. Valerie goes shopping for cybernetic enhancements, and the crew pool their bounty to buy some upgrades for the Heroes Journey. Where will they head next?
Our heroes complete the hunt for the chainsaw-faced dimension-invading dinosaurs from the Retroverse, learn why you should not walk in the desert on this planet and have a close encounter with a Hungry Fog.
The crew conclude a lovely double date (and almost solitary drink) and a rendezvous is interrupted by the arrival of a familiar stranger.
The crew embark on a little espionage disguised as a pair of dating couples... And Kalahari finds somewhere far away to drink and find side gigs. Come for the giant chicken races, stay for the adorable disaster lesbians and invertebrates finding common ground over a plate of space molluscs.
The crew conclude the investigation into the disappearance of the Red Warlock and meet some new and unusual characters (are there any other kind, honestly?) Maybe now they can get back in the Black and back on track.
Our heroes learn the cost of trespassing and are pressed into service for the Lakshay Empire to deliver an asset behind a combat zone. Come for the Mech combat, stay for the twist reveal!
Our heroes must engage in what may be the most difficult challenge they've ever faced: herding cats. Worse yet, they're quantum-state fragments of a Prismatic Stray and aren't entirely real. What will our heroes do?
Our heroes explore the Temple of the Moment, located in an anomaly best described as "the pinch in the hourglass of spacetime," where the laws of physics are more guidelines, and reality is optional.
The heroes depart from the Maw station, courtesy of some jumps by a spellcaster from Fly by Knight, a sort of spaceship AAA. After hitting the shopping district for a few last-minute supplies, the heroes warp off into new adventures... and unknown dangers.
Our heroes enjoy some much earned R&R after finishing up defusing the hostage/heist situation, and run into a familiar face in an unlikely place. Shopping episode!
Our heroes continue investigating the N-Vect attack on the maw station, meet an Amoeboid and fight a mysterious hooded figure with a flying cloud of BSOD.
In this episode the heroes follow the trail of Kalahari's stolen starship, as well as the guidance of the Shieldmaiden of the Past Anhur-Shu. Almost immediately they run into trouble. What will they do now?
In this episode, the heroes delve a dungeon, meet a local hero and get a lot of plot development!
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