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RPG Mainframe

Author: rpg-mainframe

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The infamous RPG Mainframe returns with new episodes about every aspect of our glorious hobby, all with the deep thinking you expect from Runehammer! Let’s dive in...
72 Episodes
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Join me in this deep think of knowing too much, through the eyes of Dr. Manhatten.
Jorbin and I discuss the changes we've faced and how the hobby gets through it all.
The RPG Mainframe returns! Listen in as Jorbin and I chat about what's next.
In this think-and-ponder, I get into my long-standing relationship with Sun Tzu, and its evergreen effect on me as a designer and dice-roller. 
I take a few minutes to recollect and reconnoiter on ICRPG work, new creative frontiers, and Beyonce. A zany episode.
After a few hours of yelling at the clouds, I think I have an answer to why the dice cannot be fudged, why absolute honesty binds us at the table, and how an ancient way of thinking  can overcome relativistic arguments the feel like poo. 
Our brains are wired to take special note of the unusual. Sounds handy, right? In fact, it contributes to a distorted view of the actual world. This podcast explores how being self-aware of your own exception bias can help create a more holistic sense of creative life. The book I mention here can be grabbed on Amazon. Brilliant read that is very salient for our times.  https://www.amazon.com/Humankind-Hopeful-History-Rutger-Bregman/dp/0316418536
Current events are grabbing a LOT of our attention these days. How do you satisfy that urge to be relevant, but not clumsy, with your creativity? How can you give your hobby time that feeling of mattering when the world is in such struggle? Here are a few ideas at answering these tough questions.
There's something wonderful in culling many ideas to one. To nailing one thing before moving on. It's also called building from the bottom up, and Wildemount does it brilliantly. 
Enhance your dungeon designs by mindfully 'switching the music' and more to build variety and excitement. Come hang out a bit as I muse on a method to push your dungeon designs further.
All mailbag all the time as I spend some time thinking on reader comments and questions. How do you increase the enthusiasm and 'in-it-ness' of your players? Here's my best six answers.
My new lifestyle has removed most of the common trappings of any tabletop game. Weird thing is, this has proven a boon.
It's finally over: almost 5 months of weekly play in the ALTERED STATE world of guns, AI, and world-ending schemes! In this episode, I take some time to think back on the highlights of our campaign, and the GM lessons I walked away with.
The campaign thinky-series continues as I take a look at my notes for starting and concluding your next campaign. Are these methods helpful? Do you have your own mantras for campaign starting and ending? 
In this episode, I go deep into the art of mastering your campaign's MIDDLE. It's before the end and after the beginning, and the end of the middle means the beginning of the ending.. wait... Oh, just listen to the podcast.
I take a long, folded path to explain my recent revelations about creating and recording stats for my monsters. My new thesis? Trust your reader (even if its you!) and write far less than you think you need to. The key is differentiation, NOT detail.
I stumble on a new way to attain conceptual command of my session prep, rather than deeper, more detailed note taking and re-processing. Write, forget, write again, remember. This is the MFT! 
A dive into my methods and struggles writing my choose-your-path novel RETUNE. The how, the why, and what it means for the game master inside us all!
Episode 54: Megacities

Episode 54: Megacities

2022-11-2034:49

In this episode, I reveal the winding path I took to realize how valuable disposable work is, developing creative muscle, and facing hard truths! Join me for the twists and turns of a GM staring down a new campaign.
Get your pen and paper ready for this one. I propose a method to marry the opposing forces of GM prep and true player agency. No easy love affair, but with a few 'blobs and fingers,' I think I have an answer.
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