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RPG R&D
33 Episodes
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RPG R&D Episode 166 – Chase Kurkowski Craig Campbell, Jess Geyer, and Chase Kurkowski discuss iterating your game and playtesting.
RPG R&D Episode 165 – Derek Kamal Craig Campbell, Jess Geyer, and Derek Kamal discuss engaging all players equally as a GM.
RPG R&D Episode 164 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss avoiding use of generative AI and alternatives to it.
RPG R&D Episode 163 – Spencer Campbell Craig Campbell, Jess Geyer, and Spencer Campbell discuss the different types of balance (power, fun, engagement, etc) in RPG design.
RPG R&D Episode 162 – Liana MacKenzie Craig Campbell, Jess Geyer, and Liana MacKenzie discuss creating your own RPG system/hacking existing systems.
RPG R&D Episode 161 – Pete Petrusha Craig Campbell, Jess Geyer, and Pete Petrusha discuss making a portfolio and promoting yourself within the TTRPG industry.
RPG R&D Episode 160 – Lyla Fijiwara Craig Campbell, Jess Geyer, and Lyla Fujiwara discuss getting into the TTRPG industry and designing games with non-traditional mechanics.
RPG R&D Episode 159 – Ethan Yen Craig Campbell, Jess Geyer, and Ethan Yen discuss handling player conflict at the table and designing intra-party conflict resolution systems.
RPG R&D Episode 158 – Sean Jaffe and Chris Boyer Craig Campbell, Jess Geyer, Sean Jaffe, and Christopher Boyer discuss paid GMing and developing a game line.
RPG R&D Episode 157 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss collaborative worldbuilding as a GM and deciding how much and what setting information to provide as a designer.
RPG R&D Episode 156 – Geoff Bottone Craig Campbell, Jess Geyer, and Geoff Bottone discuss playtesting from a player/GM perspective and from the RPG designer perspective.
RPG R&D Episode 155 – Evan Torner Craig Campbell, Jess Geyer, and Evan Torner discuss scheduling, ways to play, and finding what’s right for your group.
RPG R&D Episode 154 – Geoffrey Golden Craig Campbell, Jess Geyer, and Geoffrey Golden discuss setting and lore from GM and RPG designer perspectives.
RPG R&D Episode 153 – Matthew Orr Craig Campbell, Jess Geyer, and Matthew Orr discuss planning a “very special session” as a GM and defining what your game is about as an RPG designer.
RPG R&D Episode 152 – Jason Pitre Craig Campbell, Jess Geyer, and Jason Pitre discuss designing your own TTRPG game mechanics.
RPG R&D Episode 151 – Navi and Shawn Drake and Alex Sprague Craig Campbell, Jess Geyer, Navi and Shawn Drake, and Alex Sprague discuss design partnerships.
RPG R&D Episode 150 – Brennan Taylor Craig Campbell, Jess Geyer, and Brennan Taylor discuss getting into character as a GM and your game’s “voice” from a designer perspective.
RPG R&D Episode 149 – Jason Morningstar Craig Campbell, Jess Geyer, and Jason Morningstar discuss the many hats RPG designer/publishers wear.
RPG R&D Episode 148 – Starshine Scribbles Craig Campbell, Jess Geyer, and Starshine Scribbles discuss GMing games that teach and designing games that teach.
RPG R&D Episode 147 – Eddy Webb Craig Campbell, Jess Geyer, and Eddy Webb discuss running games that have a message and designing games that have a message.




