Four teenagers find themselves pitted against supernatural forces, after discovering a mysterious arcade cabinet on Halloween night.
Four teenagers find themselves pitted against supernatural forces, after discovering a mysterious arcade cabinet on Halloween night.
The RavnicAvengers finally make it to the Martin Draggan event, where they come face to face with some old friends, and old enemies.
The RavnicAvengers lay out plans for the future, while discovering some startling new information about Guy Elfman’s past.
The RavnicAvengers officially become homeowners, but complications arise when they discover a group of squatters in their newly acquired property,
The RavnicAvengers stint in prison is cut short, when the head of The Cult of Crayola personally pays them a visit to offer them a job.
The RavnicAvengers make their way back into the city proper, to meet with the city’s mysterious new leaders, but find that they aren’t capable of doing much of anything without breaking the law.
On their way to meet with the new leaders of Ravnica, Baldrick leads the RavnicAvengers to his former offices, to track down a missing token of Leff’s affection.
Suped up with new digs, the RavnicAvengers head back to Ward 69, to catch up with Mom, and see if Flum’s belongings are still there. They get more than they bargained for when it turns out the gang’s bedroom has long since been occupied by a new group of superheroes, and they find more familiar faces than they expected.
After the shocking revelation that they have been thrust ten years into the future, the RavnicAvengers take advantage of a new ally to try to find some answers. But first, it wouldn’t be the 80s without a shopping montage, now would it?
BLACK LIVES MATTER: https://docs.google.com/document/d/1CjZMORRVuv-I-qo4B0YfmOTqIOa3GUS207t5iuLZmyA/edit?usp=drivesdk Trapped in the medieval plane of Innistrad for the past six months, the RavnicAvengers have become Latveria's premiere fighting force, and have been tasked with hunting down a group of children that have gone missing from the town over the past week, in this extra-large, explosive season premiere.
Trapped in Innistrad for the past three months, the RavnicAvengers do what everyone is doing with all this free time on their hands: Make a podcast. Grab a Flum S’more Special, and take a stroll down memory lane, as your favorite subpar superheroes recount their first plane-trotting adventure.
Guy Elfman is just your typical 250 year old dwarf that thinks he's an elf. That is, until a politically passionate talking book thrusts him out of his day-job as a Orzhov desk clerk, and into a swashbuckling adventure, with a morally questionable aarakocra ship captain, to find a legendary hammer fit for a communist king.
Carrying out his duty to Ward 69, Sting sets off into the night, to investigate a Rakdos rave that is violating dozens of zoning laws, unaware that he is about to meet his future best friend, a Rakdos DJ named Darryl Hall. The night quickly devolves, as the murder of a party-goer leads the newly formed dynamic duo into the dismal depths of the Undercity, in search of the mysterious criminal.
When Flum awakens with a hankering for some burgers, he and Chuggles set off an an adventure to fill their stomachs, but heir quest quickly turns into a tale of liberation when they run into the dubious Slop Burglar.
The RavnicAvengers put their power and wit to the test in their final stand to stop the dubious vampire brothers from destroying Ravnica, and taking control of the Feywild.
With an army in tow, the RavnicAvengers set in motion their master plan to liberate Innistrad, and save their home plane from sure destruction.
When the elder fairy realizes the situation is more dire than anyone thought, the RavnicAvengers are forced to assemble a makeshift army to take down the Vampurkey and Vampuppet once and for all.
The gang makes an incredible first impression on the Feywild, while learning some startling new information about Chuggles.
In order to save Christmas, you have to become Christmas.