Our Heroes’ coach emerges from the Drakwald forest and speeds northwards for the white-walled Aldorf, the capital of the Empire and its largest, richest city. There they hope to find employment and possibly follow-up on Val’s doppelganger’s inheritance.
The party finds themselves on hard times, nary a job in sight. Coin is running dry and opportunities are scarce. But a poster indicating work in Altdorf, The Empire’s capital, prompts a trip to the North. Like most trips in The Reikland, things do not go smoothly, and trouble finds our adventurers in the oddest […]
With their eyes set on traveling to the Tower of Vane, the ladies sets off on their snow covered adventure. An encounter with a familiar witch hunter does not go as expected. The party learn the history about the darker and lighter side of magic.
Corporal Tylo Vielfrass has been murdered. The popular Altdorfer soldier and member of the Ubersreik’s Watch died under mysterious circumstances and now the Characters, under orders from Lady Emmanuelle Nacht, must discover the truth of his demise. But with little to go on and no sign of the murderer, they soon become embroiled with the […]
A vile sickness spreads through the rookeries of Ubersreik. When the source is found by an investigating doktor, the Spittlefeld Tenements are quarantined. Armed members of the Watch are posted on all exits, and crossbows are aimed at every window. No one goes in. No one comes out. For the unfortunate souls trapped within, there […]
The characters come across Gotheim in the aftermath of a terrible disaster. Attacked by its inhabitants, beset by crazed and bewildered survivors bent on their own destruction, the heroes must find the source of their terror before the village destroys itself.
Ubersreik has no ruling family after the Emperor controversially removed House Jungfreud from power. Thus, the great and the good flock to the fortress town, all hoping to become the next lord of lady of Ubersreik. One noble decides to host a society ball to promote his House above all others, but it quickly becomes […]
A society wedding at the castle of House Soponatheim offers a welcome break after the stresses of the trial, but the happy event, as our Heroes will find out, turns out to be anything but restful.
The gang wraps up adventure 3, A Night at the Opera, and takes a moment to reflect on this up-versioned adventure book. Has it aged well? Is it compelling?
The party is invited to the opera as guests of the Countess and the Gravin. Bedecked in their finest, they find themselves embroiled in a plot to murder the Countess, a plan to shame a famous playwright, steal the whereabouts of a famous gem all to the tune of Otenno.
Arriving in Kemperbad, the party finds itself preparing their judicial champion for the Gravin’s trial by combat. Sneaky plots are afoot and the Dammenblatz house will take efforts to make sure they find victory.
The chaos of the evening continues as trouble erupts from the Morrian’s room. A murderer is afoot, accusations fly, a PC is promoted! A rough night indeed!
What should have been a simple nights rest at the Three Feathers turns into a carnival of characters and events that will make this a night to remember.
While doing their rounds, the party finds themselves with an opportunity they can’t pass up. Danger lurks around every corner, and who they can trust remains in question.
Getting used to their new lot in life proves difficult, especially hen the party finds itself face to face with a watery nightmare. Dorenfin slays a beast, Bernie investigates and Einar cant help but crit.
The party takes a nice afternoon off to shop at the Marketplatz. Things devolve quickly and the party finds themselves in the legal hot seat. How will they settle into their new roles?
Venturing into the Orschtlam at the behest of Johanna Stiegler, the party sets off to hunt down the fabled beast. Are the rumors true? Is the cursed swamp inhabited by a supernatural creature or are other tales being told?
Live from Kublacon: The party finds itself in Ravensburg, a city on the eastern edge of The Empire. They are tasked by a mysterious High Elf to retrieve the Dhar ruby, an ancestral Elven relic that has come into the possession of the local Lord Barron von Deitmeyer Olehousen the Third.
Arriving at the camp, the party finds a superstitious group of workers and a bickering feud between their employers. The shoddy work site hold both clues to the regions problems with nightmares and ill omens as well as clues to things far, far older.
After some time off the party accepts a new contract escorting building supplies out of Ubersreik. A trip down the river, an awkward fishing experience and a misty walk in the woods await.