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Author: Retronauts

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The original classic gaming podcasts continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
406 Episodes
Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen revisit the themes, legacy, making of, and (of course) video games based on the Wachowski siblings' mind-bending 1999 sci-fi classic: The Matrix.
The Retronauts East crew (Jeremy Parish, Ben Elgin, Benj Edwards, Chris Sims) don their peril-sensitive sunglasses and attempt to escape the planet before the Vogons arrive in this real-time playthrough of Infocom's The Hitchhiker's Guide to the Galaxy. The full content of this episode is exclusively available to Patreon supporters at the $5/mo. level and above. Retronauts is crowd-funded by listener support. Please see for more details!
Hey folks, Bob here—earlier, I goofed and uploaded the raw version of Episode 270 to this feed, which was live for about nine hours before I caught it. If you want the full version with music, edits, and all the good stuff you expect from us, just delete the version of 270 you currently have, and grab the new one. Also, if you missed the news, we have a new $5 Patreon tier for exclusive episodes, and as a special bonus for early adopters we have two waiting for you right now! Sign up today at this level and you'll get to hear an episode about The Hitchhiker's Guide to the Galaxy text adventure, one about Super Mario RPG, and a new Patreon-exclusive episode every other Friday. (They won't be available on this feed!) If you've been on the fence about supporting the show via Patreon, now's the perfect time to sign up. (Apologies for the sorta-rough iPhone recording quality—I wanted to get this message out ASAP.)
Since the dawn of the medium, humans across the globe dreamed of wearing video game representation on their bodies—a practice that's only become commonplace in recent years. We've come a long way since the days of too-large or too-small pre-order t-shirts as the rare video game wearable, to the point where just about any character or logo can be found emblazoned on a well-fitted shirt, hat, or the odd pair of parachute pants. On this episode of Retronauts, special guest Nina Matsumoto of Fangamer joins us to talk about her career designing video game apparel, and to also help us trace the poorly documented history of the subject. Retronauts is a completely fan-funded operation. To support the show, and get exclusive episodes every month, please visit the official Retronauts Patreon.
The Retronauts East crew offers a (very) loose overview of Westwood Studios' Command & Conquer series as a lead-in to Jeremy Parish's interview with Woodwest founder Louis Castle on the creation of the original game (among other topics).
It's time once again to head to the Retronauts cabin in Parts Unknown for yet another look at a video-game-adjacent Christmas thing! We've worked our way through quite a few video game cartoon Christmas specials over the past few years, so this time around we're going to switch gears and explore another medium entirely. The late '90s/early '00s Pokemon Boom brought us many cheap cash-ins, so of course it spawned one of the cheapest cash-ins of all time: a cheesy Christmas album! Is it truly the reason for the season? There's only one way to find out! On this episode of Retronauts, join Bob Mackey and Henry Gilbert as they explore the magic and wonder of 2001's Pokemon Christmas Blast, and ponder over the supposed popularity of Stantler.
Hide your wallets: Jeremy Parish, Bob Mackey, Chris Kohler, and Steve Lin discuss the pricing perils, pitfalls, and occasional perfidy surrounding the rarest/costliest/most non-existent video game collectibles in history.
Just in time for the "conclusion" of the Star Wars saga (sure, whatever), take a look back at the franchise's cinematic high point (and all the related games) with Jeremy Parish, Benj Edwards, Ben Elgin, and Chris Sims.
Take a look into the genesis, classic inspirations, and development of Sabotage Games' double-retro indie hit The Messenger as Jeremy Parish speaks to creators Thierry Boulanger and Martin Brouard.
Two decades ago, Sega summoned into the world the mightiest of its consoles: The Dreamcast. And then, almost as quickly, it took the poor thing into the woods out back and ran it through proverbial the wood chipper. Dreamcast died too young, but its sudden demise wasn’t the end. We pick up the story 20 years later, exploring the ways in which Dreamcast represented Sega’s spirit at its finest and how its legacy persists even today. Panelists: Jeremy Parish, Morgan Shaver, Mike Drucker. Originally recorded September 2, 2019 at PAX West.
We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler) to discuss the history of an all-time arcade classic: Donkey Kong. (And also its lesser ’80s sequels.)
It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest, the most ambitious, the most influential work of the genre: Nintendo’s Super Metroid or Konami’s Castlevania: Symphony of the Night? Strong opinions will be expressed! Harsh words may be exchanged! Blood might even be spilled (only to be absorbed by a dhampir ensorcelled by Dark Metamorphosis)! Panelists: Jeremy Parish, Bob Mackey, USgamer's Nadia Oxford, and Mike Drucker. Originally recorded September 2, 2019 at PAX West.
Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve and improve the state of classic gaming through projects like MDFourier and MiSTer.
Our informal LucasArts miniseries rolls on with another episode exploring the developer's adventure game output! This time, we focus on 1991's Monkey Island 2: LeChuck's Revenge, the second entry in the Monkey Island series, and one that marked the departure of creator Ron Gilbert from LucasArts. Though it only came one year after the original game, LeChuck's Revenge expands on this formative adventure in some big, bold ways, and still remains an incredibly impressive showpiece—in terms of both design and production values—nearly 30 years later. On this episode, join Bob Mackey, Jeremy Parish, and Fangamer's Nina Matsumoto as the crew journeys off to find Big Whoop and discovers the real treasure was the filthy lucre they found along the way.
Jeremy Parish talks to Josh Fairhurst and Douglas Bogart of Limited Run Games about the company's growing line of classic game reissues, and the behind-the-scenes details of selling new retro game releases.
Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin wrap up some unfinished business by tackling the year that got away: 2009. Yeah, 2009 is retro now. Sorry, we don't make the rules. Actually, wait... we do.
Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen celebrate Death Stranding by revisiting the game that allowed Hideo Kojima the luxury of spending millions of dollars on name-dropping self-indulgence in the first place: Metal Gear Solid.
Over two years ago, we sat down to gush about The Legend of Zelda's underappreciated Game Boy installment, Link's Awakening. And once again, time has made fools of us all, as the Switch remake of this classic game stands as one of Nintendo's biggest fall titles—so it's safe to say Link's Awakening is FULLY appreciated at this point. But does Grezzo's very literal remake improve on the original experience? On this episode, join Bob Mackey, Kat Bailey, and Henry Gilbert as the crew explores this refurbished take on Link's strangest adventure.
Jeremy Parish summons the eldritch forms of Castlevania experts Kurt Kalata, Rob Russo, and Kevin Bunch to discuss the enigma that is... Castlevania games that don't fit into any other specific grouping, like Haunted Castle and Bloodlines. Spooky!
Jeremy Parish, Bob Mackey, and Nadia Oxford get equipped with opinions about the latest entry in the Mega Man series and how it upholds the franchise's lengthy legacy. This one's been in the vaults so long that Mega Man 11 is almost retro now!
Comments (30)

Raymond Giesler

loving the clearly unedited version of this episode that was uploaded lol

Jan 6th

Alleyway Jack

Hollow Knight is sooooo much harder than this game. I melted every boss all the way to the end. You are doing something wrong, because you can cheese through these bosses extremely easy compared to something like Hollow Knight which demands pure mechanical skill.

Oct 30th
Reply (1)

AGES vol. I - coming soon 🐸🐐


Oct 23rd

Nicholas Nelson

There are so many inaccuracies in this one that it is really hard to listen to.

Sep 28th

Ryan Kaspy

Here is a link to that Marshlander intro Nathan mentioned:

Aug 12th

Jay Dickstein

Must be Friday, Bob's shiting on Genesis again.

Jun 14th

Jay Dickstein

Ray Barnholt's schtick is essentially pretending to not give a shit about recording a podcast interlaced by being triggered when other people get information wrong that he himself could've just said right in the first place.

May 27th
Reply (2)

Jay Dickstein

As a Sonic fan: "Here we go again..."

Apr 19th

Bert James

p p. PMP. pp. pl p p p. pp. pmpm pomp. p. p p mm. .=_==_==_:-\O::-\n.k

Mar 25th

Drew Jackson

the old logo was better

Mar 4th

Mark Perry

I've been listening to Retronauts since back in the 1up days. It is the best Retrogame podcast ever.

Jan 2nd

Bruno Sousa

Muito bom !

Nov 5th

Nicholas Nelson

What the frick? You bought a ds for Mario kart 8? A console game from the future? Delete your patreon.

Aug 30th

Solomon Mars

I feel like the villains in Temple of Doom were bad also. I mean, they were kidnapping children to use as labor in the mines and they were abusing them and sacrificing them. I'd say that's pretty bad. no it doesn't make any of the cultural insensitivity less important but that doesn't negate the fact that the bad guys in this movie are actually bad.

Aug 10th
Reply (1)

Jay Dickstein

Yoooooo that guy that kept talking over everyone on the Suikoden episode killed it for me. Keep him off the cast in the future

May 30th

Jay Dickstein

One of my favorite podcasts. My only issue is how uptight, pessimistic and contrarian Jeremy Parrish tends to be but thankfully Bob Mackey and the guests tend to pull in the reins and balance things nicely. You've got someone to love while you've got someone to hate

Apr 14th
Reply (4)

Christopher Mantia

awesome podcast guys, really my makes work days somewhat bearable.

Feb 1st

Charles Smith

Very strange/refreshing hearing JP having mostly positive thoughts about Sega that weren't backhanded compliments. Good episode!

Dec 27th


Absolutely agree with other comments. Retronauts is one of the best podcasts I've ever listened to. They have interesting conversations and I love that they focus on previous generations instead of just what's new and shiny, giving a more in look depth into some classics as well as entries I've never even heard of. Plus, I love when they play music from the games they're talking about.

Aug 31st

iTunes User

The definitive retro-game podcast.

Aug 30th
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