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Retronauts

Author: Retronauts

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The original classic gaming podcasts continues its endless quest to explore the history of video games, one game at a time. Join hosts Jeremy Parish and Bob Mackey each week as they team up with a host of expert guests to chronicle the creations that have paved the way for today's hits. From forgotten black-and-white arcade machines to modern-day remakes, Retronauts spans more than four decades of vintage gaming greatness!
397 Episodes
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Two decades ago, Sega summoned into the world the mightiest of its consoles: The Dreamcast. And then, almost as quickly, it took the poor thing into the woods out back and ran it through proverbial the wood chipper. Dreamcast died too young, but its sudden demise wasn’t the end. We pick up the story 20 years later, exploring the ways in which Dreamcast represented Sega’s spirit at its finest and how its legacy persists even today. Panelists: Jeremy Parish, Morgan Shaver, Mike Drucker. Originally recorded September 2, 2019 at PAX West.
We put together a classic Retronauts lineup (Jeremy Parish, Bob Mackey, Ray Barnholt, and Chris Kohler) to discuss the history of an all-time arcade classic: Donkey Kong. (And also its lesser ’80s sequels.)
It’s the ultimate metroidvania showdown as we settle once and for all which was truly the greatest, the most ambitious, the most influential work of the genre: Nintendo’s Super Metroid or Konami’s Castlevania: Symphony of the Night? Strong opinions will be expressed! Harsh words may be exchanged! Blood might even be spilled (only to be absorbed by a dhampir ensorcelled by Dark Metamorphosis)! Panelists: Jeremy Parish, Bob Mackey, USgamer's Nadia Oxford, and Mike Drucker. Originally recorded September 2, 2019 at PAX West.
Jeremy speaks to retrogaming curators Artemio and SmokeMonster about their efforts to help preserve and improve the state of classic gaming through projects like MDFourier and MiSTer.
Our informal LucasArts miniseries rolls on with another episode exploring the developer's adventure game output! This time, we focus on 1991's Monkey Island 2: LeChuck's Revenge, the second entry in the Monkey Island series, and one that marked the departure of creator Ron Gilbert from LucasArts. Though it only came one year after the original game, LeChuck's Revenge expands on this formative adventure in some big, bold ways, and still remains an incredibly impressive showpiece—in terms of both design and production values—nearly 30 years later. On this episode, join Bob Mackey, Jeremy Parish, and Fangamer's Nina Matsumoto as the crew journeys off to find Big Whoop and discovers the real treasure was the filthy lucre they found along the way.
Jeremy Parish talks to Josh Fairhurst and Douglas Bogart of Limited Run Games about the company's growing line of classic game reissues, and the behind-the-scenes details of selling new retro game releases.
Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin wrap up some unfinished business by tackling the year that got away: 2009. Yeah, 2009 is retro now. Sorry, we don't make the rules. Actually, wait... we do.
Jeremy Parish, Bob Mackey, Kat Bailey, and Shane Bettenhausen celebrate Death Stranding by revisiting the game that allowed Hideo Kojima the luxury of spending millions of dollars on name-dropping self-indulgence in the first place: Metal Gear Solid.
Over two years ago, we sat down to gush about The Legend of Zelda's underappreciated Game Boy installment, Link's Awakening. And once again, time has made fools of us all, as the Switch remake of this classic game stands as one of Nintendo's biggest fall titles—so it's safe to say Link's Awakening is FULLY appreciated at this point. But does Grezzo's very literal remake improve on the original experience? On this episode, join Bob Mackey, Kat Bailey, and Henry Gilbert as the crew explores this refurbished take on Link's strangest adventure.
Jeremy Parish summons the eldritch forms of Castlevania experts Kurt Kalata, Rob Russo, and Kevin Bunch to discuss the enigma that is... Castlevania games that don't fit into any other specific grouping, like Haunted Castle and Bloodlines. Spooky!
Jeremy Parish, Bob Mackey, and Nadia Oxford get equipped with opinions about the latest entry in the Mega Man series and how it upholds the franchise's lengthy legacy. This one's been in the vaults so long that Mega Man 11 is almost retro now!
Live from Long Island Retro Expo! Jeremy chats with Rob Russo and Kurt Kalata from HG101 about loving unpopular game systems, then muses on the means and philosophy behind playing old games with VGHF's Frank Cifaldi and MLIG's Coury Carlson.
For a little over a decade, Castlevania keeper Koji Igarashi cut his own path with the famous side-scrolling series by backing away from its traditional hardcore action and platforming, and leaning more towards RPG elements and exploration. The result was what we now know as the "Metroidvania," a genre that thrived for the ten years Igarashi found himself away from the style of game he and his team popularized. But does our current glut of Metroidvanias make his newest creation, Bloodstained: Ritual of the Night feel less special? On this episode, join Bob Mackey, Jeremy Parish, and Imran Khan as the crew explores Igarashi's latest work to find out whether or not it's a total Dragula.
We're coming back to the Portland Retro Gaming Expo this year for another live appearance! When: Saturday, October 19 at 9:00pm Where: Auditorium A at the Portland Retro Gaming Expo What: Our latest live panel, "When Celebrities and Video Games Collide!" For more info, check out the official PRGE schedule, or the official website. We hope to see you there!
Retronauts East (Jeremy Parish, Benj Edwards, Chris Sims, and Ben Elgin) returns to the ’30s to evaluate the failings and successes (mostly failings) of Indiana Jones's most Problematic-with-a-capital-P adventure—and its impact on games, of course. Frickin' mine carts....
Retronauts Episode 250: Loom

Retronauts Episode 250: Loom

2019-10-0400:41:151

As Lucasfilm Games began to refine their philosophy of fairness, designer Brian Moriarty doubled down on this concept with his idea of a video game expressly designed to be completed. This would eventually take the form of Loom, an adventure game far different than anything that would come before or after it. With no inventory, no verbs, and music as your only means of interacting with the world, Loom stands some 30 years later as an interesting evolutionary dead end for the genre. On this episode of Retronauts, join Bob Mackey and Kat Bailey, and Duckfeed.tv's Gary Butterfield as the two explore one of LucasArts' less remembered adventures.
Finishing out our patron request series on roguelike role-playing games, Jeremy Parish, Bob Mackey, Jason Wilson, and John Harris explore latter-day roguelikes and how we got to the weird, wonderful world of Spelunky.
Jeremy Parish, Bob Mackey, Ray Barnholt, and Shane Bettenhausen use the Konami Code to tackle the challenge of recapping the Contra series, just in time for the latest entry in the franchise.
We often talk about the U.S., Japan, and the U.K., but what about the rest of the world? Games journalist and historian Thomas Nickel takes time out of his Tokyo Game Show work to share some insights into the classic gaming experience in Germany.
In the past decade, developer From Software went from making poorly reviewed oddities to being one of the most important developers in our modern era. And it all started with Demon's Souls, a humble, slightly janky game that challenged the new standard of frictionless gameplay in the HD era, and delivered an experience we didn't know we were so hungry for. On this episode of Retronauts, join Bob Mackey, Jeremy's Parish, USgamer's Kat Bailey, and Duckfeed.tv's Gary Butterfield as the crew explores the bleak and endlessly compelling world of Demon's Souls. Listen now, so the world might be mended. So the world might be mended.
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Comments (29)

Alleyway Jack

Hollow Knight is sooooo much harder than this game. I melted every boss all the way to the end. You are doing something wrong, because you can cheese through these bosses extremely easy compared to something like Hollow Knight which demands pure mechanical skill.

Oct 30th
Reply (1)

AGES vol. I - coming soon 🐸🐐

Baizuonauts

Oct 23rd
Reply

Nicholas Nelson

There are so many inaccuracies in this one that it is really hard to listen to.

Sep 28th
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Ryan Kaspy

Here is a link to that Marshlander intro Nathan mentioned: https://youtu.be/fY8VjqdBCH0

Aug 12th
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Jay Dickstein

Must be Friday, Bob's shiting on Genesis again.

Jun 14th
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Jay Dickstein

Ray Barnholt's schtick is essentially pretending to not give a shit about recording a podcast interlaced by being triggered when other people get information wrong that he himself could've just said right in the first place.

May 27th
Reply (2)

Jay Dickstein

As a Sonic fan: "Here we go again..."

Apr 19th
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Bert James

p p. PMP. pp. pl p p p. pp. pmpm pomp. p. p p mm. .=_==_==_:-\O::-\n.k

Mar 25th
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Drew Jackson

the old logo was better

Mar 4th
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Mark Perry

I've been listening to Retronauts since back in the 1up days. It is the best Retrogame podcast ever.

Jan 2nd
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Bruno Sousa

Muito bom !

Nov 5th
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Nicholas Nelson

What the frick? You bought a ds for Mario kart 8? A console game from the future? Delete your patreon.

Aug 30th
Reply

Solomon Mars

I feel like the villains in Temple of Doom were bad also. I mean, they were kidnapping children to use as labor in the mines and they were abusing them and sacrificing them. I'd say that's pretty bad. no it doesn't make any of the cultural insensitivity less important but that doesn't negate the fact that the bad guys in this movie are actually bad.

Aug 10th
Reply (1)

Jay Dickstein

Yoooooo that guy that kept talking over everyone on the Suikoden episode killed it for me. Keep him off the cast in the future

May 30th
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Jay Dickstein

One of my favorite podcasts. My only issue is how uptight, pessimistic and contrarian Jeremy Parrish tends to be but thankfully Bob Mackey and the guests tend to pull in the reins and balance things nicely. You've got someone to love while you've got someone to hate

Apr 14th
Reply (4)

Christopher Mantia

awesome podcast guys, really my makes work days somewhat bearable.

Feb 1st
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Charles Smith

Very strange/refreshing hearing JP having mostly positive thoughts about Sega that weren't backhanded compliments. Good episode!

Dec 27th
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Ekhodust

Absolutely agree with other comments. Retronauts is one of the best podcasts I've ever listened to. They have interesting conversations and I love that they focus on previous generations instead of just what's new and shiny, giving a more in look depth into some classics as well as entries I've never even heard of. Plus, I love when they play music from the games they're talking about.

Aug 31st
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iTunes User

The definitive retro-game podcast.

Aug 30th
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iTunes User

Being the first podcast I've felt compelled to review (and the first and only anything I've Kickstarted), Retronauts holds a special place in this gamers heart. From the second I hit play my ears are filled with sound nuggets of gooey gaming goodness from days of yore. I'd go so far as to say subscribing, rating, reviewing, and listening to Retronauts is the cure for cancer, but that would be a bold faced lie. At the very least it would make it more bearable. So do it, now.

Aug 30th
Reply
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