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Role Playing Public Radio

Author: Ross Payton

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Role Playing Public Radio is a tabletop RPG podcast for all gamers! Our shows feature gaming advice, reviews, and discussions about the hobby. Hosted by award-winning author, Ross Payton, RPPR is a must listen for everyone interested in tabletop games. Whether you're an experienced GM or new to hobby, there's something here for you. If you want to create your own game, you can listen to our ongoing series Game Designer Workshop, where we look at every aspect of publishing RPGs, from initial design to printing and shipping your own game. In our regular episodes, We also look at some of the weirdest games ever published in our After Hours series.
414 Episodes
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Do you struggle with writing RPG scenarios for your home group quickly? I’ve been writing scenarios for the RPPR Patreon so I’ve had to learn how to get a good scenario out without spending a lot of time on it. I’ve figured out a few tips that can help you.
I interviewed the CEO of Free League Publishing, Tomas Härenstam at Gencon this year. We talk about Free League’s approach to creating games, current trends in RPG design, and their upcoming second edition of the Alien RPG. Learn more about Free League Publishing on their website.
I caught up with Gareth Hanrahan at Gencon this year to talk about the Borellus Connection, a new campaign for Fall of Delta Green. Find out the secrets behind this globe hopping 1960s campaign! This interview has been mirrored on Youtube.
Do you have questions on actual play podcasts? Talk to Ross Payton (RPPR), Caleb Stokes (Dead Channels), Rob Stith, (Orpheus Protocol) and Ethan Cordray (Technical Difficulties) for all the answers you want! We talk about creating shows, running them, editing, marketing, and many other topics related to running an AP
This episode is also on Youtube with original video of Gencon 2024. Check it out! We’re back from Gencon 2024! We recorded panels, played and bought new games, and a lot more. Caleb won a Gold Ennie for God’s Teeth! I wanted to get out a quick summary of Gencon
Art for tabletop RPGS is not technically necessary but it does help. Chris and I discuss the role of art in RPGs and review Art by Nohr, a book by Mork Borg co-creator, Johan Nohr. We’re experimenting with video with this episode, so subscribe to us on Youtube for Gencon
I have begun working on a new role playing game. It is called Labyrinths of Lost Futures, a modern day dungeon crawling hauntological fantasy. Delve into weird ruins with an enchanted gun and cellphone. Fight cryptids in a haunted trailer park. Escape a time loop based on a person’s childhood
The Kickstarter for season 3 of the Ludonarrative Dissidents podcast is now live! Back it today to help us fund another full season of this podcast. The Lady in Blue, a mysterious figure of cosmic power, enlists a band of simple peasants for a strange task. They are to follow
Mega Dungeon Meandering is a deep dive into one of the best reviewed mega dungeons of all time, Stonehell: Stonehell Dungeon is a classic-style mega dungeon, filled with enough  monsters, traps, weirdness, and treasure to keep you gaming for a long,  long time. Explore over 700 rooms, encounter more than
We conclude the post mortem discussion of Impossible Landscapes, after the interruption from the previous episode. We now have a campaign index page, so you can easily find al of the episodes and other relevant bits for the campaign. Maddy as Ryan West, paramedic Thad as Marley Madelyn, FBI agent
Our actual play run of the surreal horror campaign, Impossible Landscapes, is now done. The cast and I discuss the characters, plot, and more! Find out the secrets behind the campaign and my advice for running this challenging but rewarding campaign. Maddy as Ryan West, paramedic Thad as Marley Madelyn,
We’re back for another episode! I found a bottle of Blanton’s bourbon and to celebrate my discovery, we recorded a new episode. Spencer even has a new food rating system! Back The Night Clerk zine! A modern horror RPG scenario from Ross Payton! We’re talking about a wide range of
The Flash is a spectacularly bad movie. Caleb, Spencer, and I got together to discuss exactly WHY it was so bad. I was part of a podcast called The Mixed Six for nearly 6 years. I had a blast making it and I’m proud of the episodes we made. It
Architectural horror is a subgenre of intention. Novels like House of Leaves, movies like The Shining, the Saw series, and games like Control can all be called architectural horror, but what does that mean? Rob Stith of the Orpheus Protocol and I talk about the genre and my new scenario,
A system-less RPG scenario is designed to be able to run in any system for a particular genre. Writing one is just as challenging as writing one for a single system. I’m launching a crowdfunding campaign on Backerkit for The Night Clerk, a system-less modern horror scenario, as a zine.
Many RPGs use d20s for resolving combat, like D&D, 13th Age, and Lancer. Caleb and I have been playing a lot of d20 games recently and we wanted to talk about the nature of d20 combat. It’s a very swingy system, where every combatant can miss in a single round,
We ran a Fate Core campaign called Cointract Island on RPPR Actual Play. Over 16 episodes, a trio of heroes explored an island overrun with genetically engineered and cybernetically enhanced creatures. In this post mortem, Bridget, Fae, Lydia, and I discuss the campaign’s themes, the Fate system, and crypto bro
I talked with Greg Stolze, author of Reign, Termination Shock, co-author of Unknown Armies, and writer on many other books (and my co-host on Ludonarrative Dissidents podcast) about his new Kickstarter for Ships, a supplement for Termination Shock. We talked about the core mechanics for Termination Shock, game design, and
Recommendizer: Delta Green

Recommendizer: Delta Green

2023-05-1601:06:53

Delta Green is a popular horror RPG but it can be hard to understand how to get its tone or its procedural elements. Caleb, Jason, and I discuss some media to look at when trying to ‘get’ the Delta Green vibe. This is a preview episode of our new series
Caleb is back discussing his progress on Red Markets. After a recent gaming retreat, Caleb developed a theory he wanted to discuss in this episode, about the obscene and the scene. The scene represents the public, socially acceptable aspects of a given object or activity. The obscene refers to the
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