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Role With Us

Role With Us
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A group of die-hard role-players gather weekly to delve dungeons, investigate the supernatural, and blast into space. Whether you are new to role-playing or a life-long adventurer why not Role With Us? (NSFW, CONTAINS A LOT (Seriously... it's like, A LOT) OF ADULT LANGUAGE)
164 Episodes
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The Cthulhu-ists find a temple along the beach and decide to investigate. Hoping for shelter, they find far more in its dark recesses! The focus then shifts to the waking world where Denice takes her first trip into the world of dreams only to discover she is not alone!
We begin this week with Denice in the midst of investigating a mysterious summons to a sleep clinic. After assessing the situation she makes a bold choice that disturbs the other players. Then we re-join the rest of the Cthulhu-ists as they survey their surroundings and confirm their worst fears!
Have you missed our Call of Cthulhu campaign so far? Well, we have some good news for you! It's been a long time since The Cthulhu-ists took on the supernatural and we REALLY needed to catch up on the events so far too. Once our trip down memory lane is done we move forward in the ever more bizarre story of our stalwart investigators and their journey into the unknown!
THIS IS IT! The last chapter of our story! The Randos have almost succeeded in their quest, but they must still wrest control of the city back from Orvid Purstan. It's a fight to the finish and the Randos lead the charge! Will they save Tyere, or will fate remain altered and the very future of Ethra along with it?
The Randos continue to make their way through the Dwarven dungeon with improved success, but there is one last surprise in store as they near the other side of the river. Will they finally escape this strange maze or succumb to its hidden dangers? Find out!
Do you like a good, old-fashioned dungeon-crawl? Then you are in luck, because THIS one is a doozy! The Randos discover a series of statues that seem to point the way forward...or could they be leading them to their doom? Only their collective smarts (and a few high INT and WIS rolls) will help them this time!
The RWU crew had been away from this adventure for a little while when they recorded this episode and some things (and some characters) changed in the meantime! A few of the faces may be different, but the players are as determined as ever to right the timeline of Ethra and save the city of Tyere!
After a rendezvous with the mysterious stranger, Erin Underfoot decides to take matters into her own hands and forces the party to rush into enacting their hastily made plan!
The crisis has revealed itself and the Randos jump into action! After a frustrating start they are approached by a mysterious ally and must decide what action to take next!
An all-new group of heroes travel back in time to the events that started the RWU crew on the road to making a podcast. Our current players re-play the very first (and hitherto unrecorded!) adventure of the ORIGINAL B Team as a band of dimension hopping "commandos" sent to stop a plot to re-write history!
THIS is the finale of our latest adventure! At the end of last week's episode The Order found themselves surrounded by a small army of angry Orcs! This week we learn the fate of our adventurers and whether or not they manage to escape with their lives and the loot they were looking for!
The Order attempts to make their way through the Orcish village with stealth and guile. However, they are soon reminded this is NOT their strong suit and find themselves stumbling into some serious trouble! (Due to a timekeeping error during the game this episode is slightly shorter than normal. Be sure to join us again next week for the full length finale!)
The Order* finally reaches Voshrog! With Urgarr's diversionary attack underway they must infiltrate the dreaded work-camp using stealth and guile. At least, that WAS the plan... (*Chris Otto rejoins the game as Jaklitch McLean!)
The Order has completed their side-quest and prepares for the raid on Voshrog. While planning their next move they are introduced to a new character who offers to aid them in their objective. Once a decision is made they must first travel several hours through the deadly jungle, hopefully avoiding the still mysterious "Drokai"!
Picking up exactly where last episode's sudden cliff-hanger left off The Order makes their daring rescue attempt. Grothar and Maxwell put up a valiant fight against the strange captors, but the odds are stacked against them! Will everyone escape alive!? (This episode was edited from a much longer recording and as such does not include our re-cap of the previous episode, but fear not! You can always check out Episode 147 - A Fungus Among Us for the whole story!)
The Order goes on the hunt for the missing son of an Orc Chieftain. Instead of finding him in the clutches of another Orc tribe they learn he is being held by a VERY different type of captor. (This episode was edited from a much longer recording and ends in a rather sudden cliff-hanger, but fear not! Next week's episode will pick up exactly where this one leaves off!)
The Order finally reaches Orcium and get an unexpected reception. They are brought up to speed on current events in this exotic land and discover that they may further complicate the mission! Before the game, the group (especially L'angelius) was given a crash course in speaking "beginner" Orcish. Some key words they already know are: Urai: Used to get someone's attention quickly. "Hey you!" or "This is important!" Chok: "Stop" Vosh: "Dig" Rog: "Rock" or "Stone"
With the fight now in full swing The Order recovers their weapons and tide begins to turn! The title of this episode is a hint, but even if they do manage to take the ship will the party be able to live with consequences? As with the previous two episodes this was edited from a much longer recording and begins in the middle of the action, but we will return next week with a regular episode complete with our re-cap of events so far! (Check out eps 143 and 144 if you missed the whole story of the party's high-seas high jinks!)
Picking up from where we left off last week the party's plan goes from sneaky to "stabby" as they are forced into a confrontation with the crew of the ship. Without their weapons The Order must rely on their other skills to defend themselves against a dozen armed sailors! (This episode was edited from a much longer recording and ends in a rather sudden cliff-hanger, but fear not! Next week's episode will pick up exactly where this one leaves off!)
The party finally sets sail! However, on their first day at sea L'angelius realizes that they may not be taking the course they were promised and Virgil makes an unsettling confession! (This episode was edited from a much longer recording and ends in a rather sudden cliff-hanger, but fear not! Next week's episode will pick up exactly where this one leaves off as we discover the results of the party's fateful decision!)























