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Roll For Topic

Author: Roll For Topic

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GM/DM discussions on topics related to running tabletop games. Each episode is a 30-45 minute conversation about one specific topic chosen by rolling 1d10 on a table of topics.

Roll for Topic's regular cohosts are Andy Rau and Chris Salzman. If you or your GM is interested in being a guest, drop us a line!
180 Episodes
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Chris has found himself playing in two campaigns so Andy and Chris talk about how he can be the best player he can be!
Chris and Andy take a break from their usual format and have an open discussion about Chris’ new Daggerheart game, and what has their attention now that a wave of post-OGL D&D-alikes are finally arriving. As a bonus, we learn about the corporate merch with which Chris bedecks himself.
Andy and Chris talk about Stranger Things and then an issue that Andy had at the table with players and their pregen characters.
Every year, we host a game convention in Ann Arbor. And every year, a highlight of the con is our obscure RPG trivia contest! This is the live recording of RfT Con 2025’s trivia segment. How does your RPG trivia knowledge stack up?
Chris and Andy are busy planning RfT Con, but that doesn’t mean they aren’t brainstorming new campaigns they want to run. In this short pre-convention episode, they chat about the campaigns they’re gearing up to run this autumn/winter.
We revisit one of our earliest topics, this time with guest Garrett Douglas, creator of Wayne Scotting’s Guide to the Very Small Folk! Garrett shares insight from the many short-duration game sessions he’s run, but not before we chat Ars Magica and share our favorite Chicagoland game stores. Show notes
Chris is joined by guest GM Andy Jones to talk about the intersection between gaming and theater and how good kids these days have it with being able to talk openly about their hobbies.
Toby’s going to run a game at RfT Con 2025 about mechs! He comes on to talk through some design ideas and Andy and Chris get very excited about mechs!
Chris wants to pitch Andy on Blue Prince, but decides he should probably talk about some other stuff too.
Chris shares the experience of watching his young daughter and her friends play D&D for the first time. What can jaded adult GMs learn from watching kids hack their way through a D&D adventure? And in what is becoming our regular book discussion segment, Chris and Andy discuss the gaming appeal of Stephen King’s The … Continue reading "Episode 171 – The Kids Are Alright"
Andy seeks advice about an upcoming game for a group of newbie players. But not before our hosts talk books, Andy excitedly describes his first trip to a swamp, and Chris reveals that his young daughter is about to make her first foray into TTRPGs.
Andy and Chris are both about to go on trips so they freewheel a conversation about buying a suit and changing the system for a currently running campaign.
Would you ever call for a “re-do” of a scene or encounter that didn’t go as planned? In what situations might that make sense? And are there better ways to “roll with” an unwelcome development in the game? Chris and Andy discuss, along with talk about game pacing and Andy’s million-dollar idea for a mystery … Continue reading "Episode 168 – Do You Replay TTRPG Scenes That Go Wrong?"
Does it matter in your D&D game if the weather outside is bright and balmy or cold and rainy? Are there ways to incorporate changing weather into a TTRPG that don’t just boil down to the occasional die roll penalty? Chris and Andy discuss, and Chris describes his experience with Bully Pulpit Games’ The Skeletons.
Andy and Chris talk about the lives our PCs lead outside of the adventuring life. They also inadvertently pitch a very fun sounding game where you play a bunch of teachers.
Have you played in games where your character’s age had a big impact, mechanically or narratively? Chris and Andy discuss why it matters if your D&D character is 18 or 65 years old, and how exploring those nuances might make your game more interesting.
What do you do when one of your players comes to the table with a PC that has a horse, mount, or another game feature that radically changes tactical situations? Chris and Andy discuss ways you can approach mounts in a way that doesn’t cheat the player of their mount, but which also doesn’t hurt … Continue reading "Episode 164 – How Do You Handle Player Mounts and Horses?"
Andy and Chris talk about the things we used to love and then get into the the discussion of handing out documents/clues/puzzles at the table.
What elements go into a good game focused on wilderness survival and exploration? Chris and Andy discuss, but not before a few detours to talk about Stephen King’s Dark Tower series and The Wizard of Oz.
What does religious faith look like in your games? Do you encourage your players to make religious faith a key part of their PCs, whether or not their character class is mechanically built around it? Andy and Chris discuss–but not before a few detours into the Dune setting, Tolkien (again), and more.
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