Roll the Bones

A Dungeons & Dragons actual play podcast. Expect druidic spycraft, private eye noir, verboten eldritch magic, and maybe—just maybe—the end of the world.

15. Blood on the Cobblestones

Outside the murder scene, the Skeleton Crew is attacked by an enemy unlike any they've met before—one that uses a strange new magical armament and proves astonishingly well-prepared. Later, they learn more about the identity and methods of The Witness. Might these attackers be adherents of another new corrupted school of magic?  Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

09-05
56:02

14. Do You Even Remember Their Names?

The crew finds a surprise beneath their lighthouse hideout. Oz has a new vision. They hit some roadblocks investigating that bizarre murder from the Yawning Portal. A fresh murder scene offers both clues and new questions, but leaves Kahu in danger.   Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

08-16
01:13:18

13. The Lighthouse

It's an evening of spiritual possession and divine retribution for the Skeleton Crew as they investigate the lighthouse at Beacon Hill. This place would make a pretty slick bastion, if only they could deal with the restless specters of the drowned. And who killed the lighthouse keeper, anyways? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

08-02
45:13

12. City of Splendors

This one covers a lot of ground. The Skeleton Crew launches new schemes and scams in it first few weeks in Waterdeep, investigates a suspicious death, and tries to snag the deed for a secret lighthouse lair — as long as they can cleanse its curse.  Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

07-18
01:09:51

11. Loose Ends

It's a shorter episode today as the players tie up some loose ends, review what they know, and make a plan for the next phase of their journey. From here on out, nothing's ever going to be the same. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

07-05
37:14

10. The Infinite Library

The clash with Cyril Allgrove comes to a violent conclusion, and the crew finds itself someplace most peculiar—someplace unlike anywhere else in the universe. Will they swipe the book Morwenna asked for, or will they find themselves on the wrong end of a hag's bargain? Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

06-22
01:14:01

9. The Blessed Brambles, Part 2

The party pushes further into The Blessed Brambles, uncovering the arcane laboratory of Cyril Allgrove. There, they decide to carry out a few experiments of their own. With new knowledge in tow, they finally meet the man himself—and the welcome is about as warm as you'd expect. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

06-01
52:21

8. The Blessed Brambles, Part 1

The party finds a way inside The Blessed Brambles, the home base of Cyril Allgrove. There, they're met with resistance from the Dusk Circle as they explore the hideout's mysteries.  Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

05-13
01:11:54

7. Morwenna of High Hill

The crew's trek into the Westwood gets complicated when they make a series of decisions and deals that may or may not prove disastrous. Crossing a river turns into a fiasco. Kahu's patience runs thin. And at last: The Blessed Brambles.  Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

04-27
01:11:54

6. Soothsayers, Prophets, and Madmen

A new glimpse into the experimental magic of Cyril Allgrove piques the crew's interest. Oz deepens his research into those strange visions he's been experiencing. The party brings on some hired help.  Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

04-06
53:29

5. The Second Battle of Goldenfields

The crew leads the counter-assault on Goldenfields and faces down Norak Gore-ender in a bloody showdown.  Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

03-20
50:32

4. Glasses of Reading and a Few Cans of Wet

The crew confronts their pursuers and learns a few more pieces of the puzzle. In Goldenfields, Malkreth's mission intensifies, we get clues about Four Stone's backstory, and the party resolves to assist in taking back Goldenfields. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

03-20
01:11:54

3. Escape

The crew leads the civilians of Goldenfields in a daring escape. A new character joins the party. Oz has a vision. A confrontation brews. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

03-20
01:12:46

2. The Druid's Almanac

The party crushes a spider, finds the Druid’s Almanac, and assembles a gaggle of prisoners and groupies. Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

03-20
01:13:06

1. Survive the Night

Before the end of this very first episode, heads will roll. The tranquility of Goldenfields is about to be torn apart, and our characters are caught in the middle. Each has their own agenda and secrets. Each will find the course of their life changed—beginning tonight.  Roll the Bones is a Dungeons & Dragons podcast brought to you by a crew that includes writers, actors, game designers, and a college professor. You can reach us at hello@rollthebonespodcast.com, learn more at www.rollthebonespodcast.com, or get more content—and vote on events in the show!—via our Patreon page.

03-20
01:13:02

Episode 4: Glasses of Reading and a Few Cans of Wet

The crew confronts their pursuers and learns a few more pieces of the puzzle. In Goldenfields, Malkreth's mission intensifies, we get clues about Four Stone's backstory, and the party resolves to assist in taking back Goldenfields. As always, if you're enjoying the show so far, please consider subscribing on your platform of choice. You can reach us at hello@rollthebonespodcast.com. We'll be back in a few weeks with a new episode, and then should settle into a regular release schedule. 

09-14
01:11:54

Episode 3: Escape

The crew leads the civilians of Goldenfields in a daring escape attempt. A new character joins the party. Oz has a vision. A confrontation brews. 

09-02
01:11:41

Episode 2: The Druid's Almanac

The party crushes a spider, learns the truth about the Druid’s Almanac, and assembles a gaggle of prisoners and groupies.

09-02
01:15:24

Episode 1: Survive the Night

The tranquility of Goldenfields is about to be torn apart, and our characters are caught in the middle. Each has their own agenda and secrets. Each will find the course of their life changed—beginning tonight. 

08-29
01:13:42

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