SVGA

SVGA delves into the fantastic world of PC retro gaming. Prepare for some sillyness. Some rusted game mechanics. Some FMV. But most of all, prepare for some fun! Hosted by Hugo Prévost and Robert Hiltz - A Pieuvre.ca podcast

SVGA #26: GOG And The Herculean Task of Preserving Games

Preserving games for the future: at GOG, a new program, announced in November 2024, is geared towards the updating and maintenance of old videogames in order to keep them playable for the years to come. In this episode of SVGA, Marcin Paczynski, Senior Business Development Manager at GOG, talks about this gigantic endeavour and the obstacles that stand in the way of future-proofing the videogame industry.

01-28
26:30

SVGA #25: Duke Nukem 3D

Come get some! Straight from 1996 comes DUKE NUKEM 3D, the classic from 3D Realms that both transformed a franchise... and killed it. For this 25th episode of SVGA, Hugo and Robert talk about this first person shooter that defined "cool" and "edgy" almost three decades ago.

12-07
44:44

SVGA #24: Killing Time Resurrected, A Talk With Ziggurat

Almost 30 years after it first came out – on the 3DO, no less – KILLING TIME, a first-person shooter that is part action, part horror, and part mystery, is getting a facelift in the form of a remaster by Ziggurat and Nightdive. In this new episode of SVGA, Hugo Prévost and Robert Hiltz talk old game mechanics, possible market saturation and gunning down monsters with Alex Lotz, managing producer at Ziggurat.

07-17
36:20

SVGA #23: Metropolis 1998

What makes a good city-building game? Chase, the man behind YesBox Studios, tries to answer this question with Metropolis 1998, a new twist on that genre largely associated with Sim City and Cities: Skylines. In this new episode of SVGA, he talks to Hugo Prévost about simulating a whole city, changing fundamental mechanics and creating a whole new kind of mayoral experience.

05-14
27:22

SVGA #22: Dark Forces Remaster

29 years after it came out, DARK FORCES gets a remaster from the developpers from Nightdive Studios. In this new episode of SVGA, Hugo Prévost and Robert Hiltz talk about shooting stormtroopers, playing one of the biggest badasses from the Star Wars universe and revisiting an old FPS classic.

04-20
41:41

SVGA #21: Jedi Outcast

One (very) badass action adventure guy. One lightsaber. One series of stiff animations in the cutscenes. And one game that may have stood the test of time? For this new episode of SVGA, Hugo and Robert go back to Jedi Outcast, the 2002 game from the “good” Raven Software.

09-26
01:00:07

SVGA #20 : StarCraft

The year is 1998 : from Blizzard Entertainment, already known for WarCraft I and II, and Diablo, comes StarCraft. And almost 25 years later, how does this game holds up? For the 20th episode of the SVGA podcast, Hugo Prévost and Robert Hiltz restart the galactic war between the Terran, the Zerg and the Protoss and try to see if this classic was a gem, or a game that killed a genre.

01-19
48:29

SVGA #19 : DORF, An Hommage to Old Classics

Is there some place left for classic real-time strategy games? Is it possible to recreate some of that 90's and early 2000's feeling, without be accused of copying Command and Conquer, StarCraft and the others? For this 19th episode of SVGA, Hugo Prevost sits down with John Williams, one of the two developpers working on the upcoming indie RTS DORF.

10-15
20:07

SVGA #18 : The Last Dynasty

An evil empire whose conquest will not be complete until a dark lord gets his hands on the content of your head; explosions and violent combat in space; a strange and mysterious base to explore... And all the cheesy and badly acted FMV you could wish for. For the 18th episode of the SVGA podcast, Hugo Prévost plays The Last Dynasty, a long forgotten game from 1995.

08-09
16:36

SVGA #17 : Supreme Commander Forged Alliance

The year is 2007, and on the heels of Supreme Commander, here comes Forged Alliance, a stand-alone expansion that is probably still one of the best real-time strategy games of all time, even 15 years later. For this 17th episode of the SVGA podcast, Hugo Prévost dusts off the galactic war between the UEF, the Aeon, the Cybrans and the Seraphim.

07-01
19:27

SVGA #16: Tiny Combat Arena

Flight simulators are back! Or were they ever gone? Strap yourself into the cramped cockpit of your 90's fighter jet, it's time to talk about Tiny Combat Arena. For this new SVGA episode, Hugo Prévost and Robert Hiltz explore this early access game published by MicroProse that combines 90's graphics with newer physics models and semi-relalistic flying.

05-01
29:20

SVGA DLC #07: Orbit Industries

In space, can someone hear you construct a space station? Hugo Prévost sat down will Laura Körting, the co-founder and producer of LAB132, a german studio, to talk about the upcoming management game orbit.industries, in this new content for the SVGA podcast.

04-12
16:42

SVGA #15: The Retrogaming Dream of the Zoom Platform

Would you like to play a game? Retro games have been making a comeback on PC for a while, now, and Zoom Platform, a digital storefront, is actively contributing to this vintage gaming renaissance. For this new episode of SVGA, Hugo Prévost and Robert Hiltz talk with Jordan Freeman, CEO and Founder of the company.

02-20
38:51

SVGA #14: The Lemmings 30th Anniversary Documentary

30 years! It's been 30 years since the first cohorts of 8x10 pixels creatures plunged to their death in Lemmings, the iconic puzzle game. Now, with a documentary about the making of that classic title launched late last year, Hugo Prévost and Robert Hiltz talk about the game... and the movie, on this 14th episode of SVGA.

02-03
32:44

SVGA #13: The Last Express

This week, Hugo revisits what is probably his favorite game of all time: The Last Express, the Jordan Mechner adventure game from 1997.

11-23
12:49

SVGA DLC #06: Collecting Games

Is collecting games equivalent to collecting stamps? What drives thousands of people to pay sometimes hundreds of dollars for old titles, even on PC, when said titles are available for a few dollars online? Hugo and Robert get a bit nostalgic (and philosophical) in this brand new DLC for the SVGA podcast. Links and additional info here-https://bit.ly/3CUhVin

09-29
33:46

SVGA #12: Burnout Paradise Remastered

The city is yours: will you become the next owner of the famed and coveted Burnout driving license? Robert Hiltz and Hugo Prévost put the pedal to the metal in Burnout: Paradise, Criterion's game from 2008. Links and additional content here-https://bit.ly/3is2Ayh

08-06
36:17

SVGA DLC #05: Power to the People

Management sims fans, rejoice! Hermes Interactive is working on Power to the People, a game where you need to keep the lights on. Hugo Prévost discuss the game with Federico Casares, the founder of the studio and main developper of the title. Additional content and links here-https://bit.ly/3rDgwbG

07-27
11:52

SVGA DLC #04: Hearts of Iron IV, part 2

Robert Hiltz and Hugo Prévost convene once again to talk about Hearts of Iron IV, the grand strategy game from Paradox Interactive. This week, they discuss the quite large modding scene for the game. Is it good?

07-13
17:43

SVGA DLC #03: Hearts of Iron IV, part 1

Freshly installed in his new appartment in Ottawa, Robert Hiltz joins Hugo Prévost, this week, to talk about a game that they both love, and love to hate: Hearts of Iron IV, the grand strategy game from Paradox Interactive, in this brand new DLC for the SVGA podcast. Links and other content here-https://bit.ly/3hvmvvD

07-06
28:53

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