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School of Motion Podcast

School of Motion Podcast
Author: School of Motion: Design & Animation Training for MoGraph Artists
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The #1 podcast for designers who animate, animators who design, and anyone who is 3D-curious. We interview Designers, Animators, 3D Artists, Producers, Studio Owners and other folks related to motion design and creativity. We get deep into the geeky world of Adobe After Effects, Cinema 4D, Photoshop and Illustrator. We talk about the business and art of Motion Design. Dig in.
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From pouring drinks to lighting shots at Blue Sky to leading Adobe’s Substance 3D team, Michael Tanzillo’s professional path is anything but typical and his story is packed with lessons motion designers need to hear. Check out the corresponding blog post here: www.schoolofmotion.com/blog/adobe-michael-tanzillo In this episode of the School of Motion Podcast, EJ Hassenfratz sits down with Michael to talk about the state of 3D, why motion designers are impressing major animation studios, and how foundational skills (like lighting and storytelling) will outlast any software trend. 🗒️ SHOW NOTES Michael Tanzillo https://www.linkedin.com/in/michaeltanzillo/ The 3D Artist Newesletter https://3dartist.substack.com/ Jasmine Katadakarn https://www.linkedin.com/in/jasmine-katatikarn/ Alwyn Hunt https://www.therookies.co/about/team/alwyn-hunt Andrew Kramer https://www.videocopilot.net/contact/company/ Sebastian Deguy https://x.com/sebdeguy?lang=en Nick Campbell https://nickvegas.com/ Connor Henkle https://vimeo.com/996490291?fl=pl&fe=ti&pgroup=plv Connor Henkle on SOM podcast https://www.schoolofmotion.com/blog/connor-henkle-sports-design Patrick Foley https://www.instagram.com/patrick_4d/ Colosseum https://colosseum.co/ Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA PJ Richardson https://www.pj-richardson.com/ Victoria Nece https://www.linkedin.com/in/victoria-nece Sora https://openai.com/sora/ Midjourney https://www.midjourney.com Pinterest https://www.pinterest.com/ Substance 3D stager https://www.adobe.com/products/substance3d/apps/stager.html Omniverse https://www.nvidia.com/en-us/omniverse/ Structure reference tool https://www.adobe.com/learn/firefly/web/generative-ai-structure-reference-image?learnIn=1&locale=en USD (Universal Scene Description) https://3dartist.substack.com/p/demystifying-usd Blue Sky App https://bsky.app/ NAB Conference https://www.nabshow.com/ Safe Space LA https://www.safe-space-la.com/ Camp Mograph https://www.campmograph.com/ Blue Sky Studios https://en.wikipedia.org/wiki/Blue_Sky_Studios Pixar https://www.pixar.com/ 20th Century Studios https://www.20thcenturystudios.com/ Disney https://www.disney.com/ The Mill https://www.themill.com/ Frame Store https://www.framestore.com/ Buck http://buck.tv/ Finding Nemo https://www.imdb.com/title/tt0266543/ Ice Age Three https://www.imdb.com/title/tt1080016/ Rio https://www.imdb.com/title/tt1436562/?ref_=fn_all_ttl_1 Peanuts Movie https://www.imdb.com/title/tt2452042/?ref_=fn_all_ttl_1 Nimona https://www.imdb.com/title/tt19500164/?ref_=fn_all_ttl_1 Spider-Verse https://www.imdb.com/title/tt4633694/?ref_=nv_sr_srsg_7_tt_8_nm_0_in_0_q_spider-man Game of Thrones https://www.imdb.com/title/tt0944947/ Severance https://www.imdb.com/title/tt11280740/ Flow https://www.imdb.com/title/tt4772188/ Wild Robot https://www.imdb.com/title/tt29623480/ The Whale https://www.imdb.com/title/tt13833688/ SCAD https://www.scad.edu/ Cinema 4D https://www.maxon.net/en/cinema-4d?srsltid=AfmBOoqj346c50q5PODG-_HTeZ017JdipbkaQRt_XDIX0NBHsGV7Mu-z Maya https://www.autodesk.com/products/maya/overview V-ray https://www.chaos.com/vray?srsltid=AfmBOoogC_jTWraDUnBTjNhG0pkAZ9csF4CO_mtNstdVflJtvuZ4zWju Redshift https://www.maxon.net/en/redshift?srsltid=AfmBOoo_siCAT_UUp0clTp4nqupkBj5b8zl9tVbL_q_9s4rSApkihGbo ZBrush https://www.maxon.net/en/zbrush?srsltid=AfmBOoo3KatuGEWJE2rr4ztpt3_DJlV7Wbz0dxzl1sY2pzACcpzxdeMI Blender https://www.blender.org/ Lightroom https://lightroom.adobe.com/ Substance Painter https://www.adobe.com/products/substance3d.html Substance Viewer https://helpx.adobe.com/substance-3d-viewer.html Project Neo https://helpx.adobe.com/project-neo/help/overview.html Mixamo https://www.mixamo.com/ Firefly https://www.adobe.com/products/firefly.html Unreal Engine https://www.unrealengine.com/en-US Mega Scans https://quixel.com/megascans
In the sea of surface-level chatter about AI and filmmaking, Nikola Todorovic is saying the quiet part out loud—and it’s the stuff creative pros actually need to hear. Check out the corresponding blog post with our key takeaways here: https://www.schoolofmotion.com/blog/wonder-dynamics As Co-Founder and CEO of Wonder Dynamics, Nikola helped build Flow Studio, an AI-powered platform that lets small teams create VFX-rich productions without VFX-rich budgets. The work was so forward-thinking that Autodesk acquired Wonder Dynamics in 2024, folding it into their growing cloud-based creative suite. But this conversation goes way deeper than “AI saves time.” It’s about what happens to artistry when the tools start doing more than just accelerating workflows—and how indie filmmakers, animators, and motion designers can harness that shift without getting swept away by hype.
Most AI video companies are gambling with copyright law. Moonvalley made a different bet. Check out the corresponding blog post with highlights here: http://www.schoolofmotion.com/blog/mo... Real talk: Most AI video companies are doing it wrong.They scrape everything they can get their hands on – YouTube, Vimeo, whatever – and feed it into their models. The results? Tools like Sora and Gemini are genuinely impressive. The quality is getting scary good. But here's the rub: Video producers are using these tools to create content that's trained on copyrighted work, while the original artists who made it all possible get zero credit or compensation. It's basically profiting off someone else's creativity without asking permission. But what if there was a better way? What if AI could actually make creators more powerful instead of making them obsolete?That's exactly what Naeem Talukdar, founder of Moonvalley, is betting on. And after listening to him break down his approach on the latest School of Motion podcast, we're convinced he might be onto something big.
Sarah Beth Morgan, illustrator and School of Motion instructor, joins Joey to dish about the real stuff: moving across the country, having a baby, and navigating the ever-changing animation industry. See the corresponding blog post here: https://www.schoolofmotion.com/blog/sarah-beth-morgan Since her last appearance on the SOM Podcast, she's moved across the country, had a baby (a delightful two-year-old egg enthusiast named Arty), and launched a narrative podcast called Ghost Frame while navigating what she describes as a "career crisis" in today's evolving animation landscape.In this conversation with Joey, Sarah Beth opens up about how parenthood has surprisingly benefited her creative work, her experiments with murals and local art, taking social media breaks, and her thoughts on the current "malaise" affecting the 2D animation industry. -- Check out Sarah Beth's SOM course, Illustration for Motion https://www.schoolofmotion.com/courses/illustration-for-motion In Illustration for Motion you'll learn the foundations of modern illustration from Sarah Beth Morgan. You’ll discover a range of illustrative styles through mock client briefs meant to mimic jobs found in the real world. By the end of the course, you'll be equipped to create incredible illustrated works of art that you can use in your animation projects right away.
Joey recently caught up with the main dude behind Dash Studio, Mack Garrison, for an episode of the School of Motion podcast that's creative rocket fuel. These two industry veterans dive into everything from bizarre career plot twists to throwing killer community events and surviving the AI apocalypse. It's a dive into how to thrive as a creative when the entire industry seems to be transforming at warp speed. Check out the corresponding blog post here: www.schoolofmotion.com/blog/mack-garrison-dash-studio
EJ jams with Barton Damer, the creative muscle behind Already Been Chewed (ABC)...basically the Tony Hawk of motion design. This dude turned his skateboarding obsession into a full-blown 3D animation studio that now cranks out mind-blowing work for Nike, Adidas, Star Wars, and Marvel. Check out the corresponding blog post with key takeaways: https://www.schoolofmotion.com/blog/already-been-chewed Artists Barton Damer https://www.linkedin.com/in/barton-damer-92a32918 EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Nick Campbell https://greyscalegorilla.com/about-us/ Paul Babb https://www.linkedin.com/in/paulbabb/ Rob Dyrdek https://robdyrdek.com/ Mark Fancher https://www.youtube.com/c/MarkFancherFX Dan Arsham https://www.danielarsham.com/ PJ Richardson https://www.laundry.studio/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA Studios Already Been Chewed (ABC) https://www.alreadybeenchewed.tv/ Greyscale Gorilla https://greyscalegorilla.com/ Maxon https://www.maxon.net/en LRG https://l-r-g.com/ Nike https://www.nike.com/ Adidas https://www.adidas.com/ Under Armour https://www.underarmour.com/en-us/ Street League Skateboarding https://www.streetleague.com/ MTV https://www.mtv.com/ ESPN https://www.espn.com/ Discovery Channel https://www.discovery.com/ New Balance https://www.newbalance.com/ Louis Vuitton https://www.alreadybeenchewed.tv/louisvuitton Tiffany and Co. https://www.tiffany.com/stories/collaborations/daniel-arsham-pokemon/ Legwork https://legworkstudio.com/animation/ Laundry Studio https://www.laundry.studio/ SoFi Stadium https://www.laundry.studio/ooh/project-four-l3zw3-jecsr-hr7em-6yptl Work Fantasy Factory https://www.paramountplus.com/shows/rob-dyrdeks-fantasy-factory/ Rob & Big https://en.wikipedia.org/wiki/Rob_%26_Big Snack Off https://tv.apple.com/us/show/snack-off/umc.cmc.3cjzt6066id3jq5koxur3vx9p Ridiculousness https://tv.apple.com/us/show/ridiculousness/umc.cmc.234le4y5rrb4satzsf28ix6yx Digital Artist of the Year https://www.behance.net/gallery/12189735/COMPUTER-ARTS-MAGAZINE-Digital-Artist-of-the-Year?locale=en_US Resources NAB https://www.nabshow.com/ Cinema 4D https://www.maxon.net/en/cinema-4d After Effects https://www.adobe.com/products/aftereffects.html Computer Arts Magazine https://www.creativebloq.com/computer-arts Adobe Photoshop https://www.adobe.com/products/photoshop.html Adobe Illustrator https://www.adobe.com/products/illustrator.html Final Cut Pro https://www.apple.com/final-cut-pro/ iMovie https://support.apple.com/imovie Houdini https://www.sidefx.com/products/houdini/ Unreal Engine https://www.unrealengine.com/en-US Behance https://www.behance.net/onboarding/hirerCreative Nixon https://www.nixon.com/ Rob & Bart Interview https://www.youtube.com/watch?v=frJ4rcpyFvI
Oscar-winning director Gints Zilbalodis just proved you don't need fancy film school or million-dollar software to snag that golden statue. See the corresponding blog post with key takeaways here: https://www.schoolofmotion.com/blog/gints-zilbalodis-flow EJ sits down with animation's newest golden boy, Gints Zilbalodis, the genius behind "Flow" (yep, the one that just took home an Oscar). From doodling in Flash to accepting Academy Awards, Gints' journey is the ultimate inspo for anyone who's ever thought, "Maybe I could make cool stuff too?" Spoiler alert: You absolutely can. 👉CHAPTERS👈 00:00 Intro 00:18 Chapter 1: Journey Into Animation 03:00 Chapter 2: Transitioning to Blender ∑ 09:41 Chapter 3: From Working Solo to Teamwork 16:09 Chapter 4: Custom Workflows and Tools 19:15 Chapter 5: The Aesthetic of Flow 24:32 Chapter 6: Pushing Blender to Its Limits 26:42 Chapter 7: Future of Blender 28:37 Chapter 8: Advice for Aspiring Animators 32:35 Wrap Up ARTISTS Gints Zilbalodis https://x.com/gintszilbalodis Martin https://x.com/_martinsh PIECES Flow (2024) https://www.imdb.com/title/tt4772188/ Away (2019) https://www.imdb.com/title/tt8288450/ RESOURCES Geo-Scatter https://www.geoscatter.com/ Ghibli https://www.instagram.com/ghibliusa/ DillonGoo https://80.lv/articles/goo-engine-devs-team-up-with-blender-foundation-on-blender-npr-prototype ClayPencil 2 https://www.instagram.com/_pepeland_/reel/DDt21XWsvne/
What happens when a small group of motion designers in Detroit evolves into a powerhouse of collaboration and innovation? The crew from Cart & Horse sat down with Joey on the School of Motion podcast to share their journey—from navigating the tight-knit creative community in Detroit to pioneering new workflows in Unreal Engine. Check out the corresponding blog post and key takeaways here: https://www.schoolofmotion.com/blog/cart-and-horse 👉 CHAPTERS 👈 00:00 Chapter 1: Welcome! 01:27 Chapter 2: Chris's Experience in Detroit 03:08 Chapter 3: Dan's Journey from LA to Detroit 04:34 Chapter 4: Unreal Engine Early Adopters 08:06 Chapter 5: Why Is Unreal Engine Making Its Break Out Right Now? 11:58 Chapter 6: Live Working Sessions with Clients 17:43 Chapter 7: Unreal Engine's Learning Curve 24:22 Chapter 8: What Types of Projects Are You Using Unreal For? 28:44 Chapter 9: Virtual Production and the Travelers Spec Collab Project 43:22 Chapter 10: The Value Proposition of Virtual Production 57:42 Chapter 12: Cart and Horse Origins Artists: Dan Maurer https://www.linkedin.com/in/maurerdan/ Kris Bargen https://www.linkedin.com/in/krisbargen/ Julie Craft https://juliecraft.work/ John Einselen https://jeinselen.com/ Clemens Conrad https://www.linkedin.com/in/clemens-conrad/ Elliot Ruddy https://www.elliotruddy.com/ Jonathan Winbush https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA John Bugg https://www.linkedin.com/in/jonbugg/ Joel Pilger https://www.joelpilger.com/ Andy Blondin https://www.linkedin.com/in/andyblondin/ Geoff George https://www.geoffgeorgedp.com/contact Studios: Cart and Horse https://www.cartandhorse.studio/ Launch by NTT DATA (formerly Vectorform) https://launch.nttdata.com/ Gunner https://gunner.work/ Rocket Mortgage https://www.rocketmortgage.com Activision https://www.activision.com/ Golden Hour https://www.goldenhourgr.com/ Lunar North https://www.lunarnorth.tv/ Work: Travelers https://vimeo.com/938752533 The Mandalorian https://en.wikipedia.org/wiki/The_Mandalorian 8 Mile https://en.wikipedia.org/wiki/8_Mile_(film) Michigan Lottery commercial https://vimeo.com/938889801 Resources: MoGraph Mondays https://www.mographmondays.com/ Unity https://unity.com/ LightWave https://www.lightwave3d.com/ Rive https://rive.app/ After Effects https://www.adobe.com/products/aftereffects.html Cinema 4D https://www.maxon.net/ Unreal Engine https://www.unrealengine.com/en-US Octane https://home.otoy.com/render/octane-render/ Redshift https://www.maxon.net/en/redshift Nanite https://dev.epicgames.com/documentation/en-us/unreal-engine/nanite-virtualized-geometry-in-unreal-engine Lumen https://lumenandforge.com/services/animation-visual-storytelling/ Activision https://www.activision.com/ Viz Artist (Vizrt) https://www.vizrt.com/products/viz-artist/ Chyron https://chyron.com/products/all-in-one-production-systems/3d-real-time-graphics/ Fox Sports https://www.foxsports.com/ Miro https://miro.com/ Datasmith https://www.unrealengine.com/en-US/datasmith Cineware for Unreal https://support.maxon.net/hc/en-us/articles/4411492995730-Cineware-for-Unreal
Territory Studio’s creative minds behind Dune: Prophecy, Call of Duty Black Ops 6, and Vast Haven-1 spill the beans on designing for Hollywood, gaming, and the ever-evolving world of motion design. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/t... Ever wonder how mind-blowing sci-fi interfaces, cinematic VFX, and hyper-realistic game graphics come to life? In this episode, Joey Korenman sits down with the brains behind Territory Studio—Marti Romances, Luke Kaile, Russ Gautier, and Liam Proniewicz—to talk shop. They’re the artists making blockbuster visuals happen, and trust us, you’ll want to hear what they have to say. If you’re a motion designer, VFX artist, or just someone who geeks out over killer design, this is a must-watch. Hey, listeners! If you want to see the discussed works and fun behind the scenes shots, check out this episode on our YouTube channel!
Blender artist and motion designer Elijah Sheffield shares how he transitioned into 3D, built a standout demo reel, and turned personal projects into career-defining moments. Check out the corresponding blog post (with episode highlights) here: https://www.schoolofmotion.com/blog/elijah-sheffield-blender 👉 CHAPTERS 👈 00:00 Coming Up 00:22 Elijah Sheffield's Background and Early Career 01:29 Discovering Motion Design 03:32 College and Grad School Experience 13:30 First Job and Career Challenges 18:11 Finding the Motivation to Make Demo Reel Pieces 23:31 Transition to Freelance 26:41 Social Media's Impact on Career 34:52 Having a Freelance Plan 42:00 Pain and Rainbows of Freelance Work 44:18 Challenges and Rewards of Learning Blender 49:35 Finding a Style 55:16 Blender Learning Curve 01:03:28 Integrating Blender into Your 3D Pipeline 01:20:21 The Future of Blender 01:24:12 That's a Wrap! 🗒️ SHOW NOTES Artists: Elijah Sheffield https://www.behance.net/sweetboymotion# EJ Hassenfratz https://www.youtube.com/@eyedesyn/videos Myles Bolden https://mylesjbolden.myportfolio.com/ Jonathan Winbush https://www.youtube.com/@JonathanWinbush/ Norm MacDonald https://en.wikipedia.org/wiki/Norm_Macdonald Chris Smith https://csmithstudios.com/ Joey Korenman https://www.linkedin.com/in/joeykorenman Andrew Kramer https://www.videocopilot.net/ Studios: School of Motion https://www.schoolofmotion.com/ SCAD (Savannah College of Art and Design) https://www.scad.edu/ Pixar https://www.pixar.com/ DreamWorks https://www.dreamworks.com/ Work: Museum of History and Magic https://www.museumhm.org/ Killdozer https://www.instagram.com/sweetboy.motion/p/Cw0os46AIZN/ Spider-Verse https://en.wikipedia.org/wiki/Spider-Man:_Across_the_Spider-Verse Ninja Turtles Arcane https://en.wikipedia.org/wiki/Arcane_(TV_series) Resources: Greyscalegorilla https://greyscalegorilla.com/ Maya https://www.autodesk.com/products/maya/overview?term=1-YEAR&tab=subscription ZBrush https://www.maxon.net/en/zbrush Cinema 4D https://www.maxon.net/en/cinema-4d Blender https://www.blender.org/ Unreal Engine Course https://www.schoolofmotion.com/courses/unreal-engine-for-3d-artists Pinterest https://www.pinterest.com/ Demo Reel Dash https://www.schoolofmotion.com/courses/demo-reel-dash Arnold https://www.autodesk.com/products/arnold/overview Eevee https://docs.blender.org/manual/en/latest/render/eevee/introduction.html Grease Pencil https://docs.blender.org/manual/en/latest/grease_pencil/index.html Clay Pencil https://pepeschoolland.gumroad.com/l/ibbls Donut Tutorial https://www.youtube.com/watch?v=B0J27sf9N1Y&list=PLjEaoINr3zgEPv5y--4MKpciLaoQYZB1Z STL files https://en.wikipedia.org/wiki/STL_(file_format) Blender Market https://blendermarket.com/ Freelance Manifesto https://www.amazon.com/Freelance-Manifesto-Modern-Motion-Designer-ebook/dp/B071JRYMSG
In the latest episode of the School of Motion Podcast, host Joey Korenman sits down with industry veteran Joel Pilger—a name synonymous with success in the motion design world. With a career spanning over two decades, Joel has: - Founded and led Impossible Pictures, a top creative studio that grossed over $40 million and garnered major awards. - Advised leading independent studios worldwide, including Cream, Giant Ant, Laundry, Mighty Nice, Polyester, Sarofsky, and STATE. - Launched FORUM, a community where studio founders master the art of business together. Tune in as Joel shares invaluable insights on not just surviving, but thriving, in the evolving motion design landscape. See the corresponding blog post here: https://www.schoolofmotion.com/blog/joel-pilger 🗒️ SHOW NOTES Joel Pilger https://www.joelpilger.com/forum Joel Pilger’s Podcast, Fabulist https://podcasts.apple.com/us/podcast/the-fabulist/id1657890871 Erica gorichow https://gorochow.com/ Hayley Akins http://www.hayleyakins.com/ Amanda Russell https://www.linkedin.com/in/amanda-russell-cream-studio/ Barton Damer https://www.linkedin.com/in/barton-damer-92a32918/ Jorge R. Canedo E. / Jr.canest https://www.linkedin.com/in/jrcanest/?originalSubdomain=ca Ronny Young https://www.linkedin.com/in/ronnyyoung John LePore http://johnnymotion.com/ EJ Hassenfratz https://www.instagram.com/eyedesyn/?hl=en Ryan Seacrest https://www.instagram.com/ryanseacrest/?hl=en Beyonce https://www.beyonce.com/ The Rock https://www.instagram.com/therock/?hl=en Justin Barnes https://www.linkedin.com/in/justinbarnesversus Marty Romances https://test.martiromances.com Andy Baker https://www.andyjbaker.com/ Dan Sullivan https://www.strategiccoach.com/ Cream https://wearecream.com/ Already Been Chewed https://www.alreadybeenchewed.tv/ Pep Rally https://peprallyinc.com/ BIEN https://thisisbien.com/ Ordinary Folk https://www.ordinaryfolk.co/ OddBeast https://oddbeast.tv/ Territory Studios https://territorystudio.com/ Versus https://www.weareversus.tv/ Impossible Pictures https://www.impossiblepictures.com/ BlackBox Infinite https://blackboxinfinite.com/About The Mill https://themill.com/ Psyop https://www.psyop.com/ Apple Vision Pro F1 proof of concept https://www.instagram.com/johnnym0tion/reel/C2c_cvWJ3KV/ Bible Project https://www.ordinaryfolk.co/project/bibleproject-god Fuse https://en.wikipedia.org/wiki/Adobe_Fuse_CC Final Cut Pro https://www.apple.com/final-cut-pro/ Premiere https://www.adobe.com/products/premiere.html Avid https://www.avid.com/ Flame https://www.autodesk.com/products/flame/overview?term=1-YEAR&tab=subscription Smoke https://www.autodesk.com/products/smoke/overview Cinema 4D https://www.maxon.net/en/cinema-4d Rive https://rive.app/ Unreal Engine https://www.unrealengine.com/en-US Cavalry https://cavalry.scenegroup.co/ RevThink https://www.revthink.com/ Pink Floyd - The Wall https://en.wikipedia.org/wiki/The_Wall RFP/RFQ/RFI https://cobalt.net/rfi-rfq-rfp-whats-the-difference/ Kevin Kelly https://en.wikipedia.org/wiki/Kevin_Kelly_(editor) Donald Miller https://storybrand.com/
2024 was a transformative year for motion design - from AI disruption to the evolution of real-time tools, emerging platforms, and a changing economic landscape. In this comprehensive year-end roundup, Joey Korenman, EJ Hassenfratz, and Aharon Rabinowitz break down everything that shaped our industry and peer into what 2025 might bring. We also asked some industry luminaries to weigh in, so you’ll hear from the likes of Buck, Scholar, Motion Hatch, Colosseum, Curious Refuge and more! Get ready for candid insights on the state of motion design, software updates that changed the game, the impact of AI, and how artists are adapting to an ever-shifting landscape. Whether you're a seasoned pro or just getting started, this conversation covers the trends, tools, and opportunities that matter. Plus, hear our panel's bold predictions for 2025 - from the future of real-time rendering to emerging platforms and where the next big opportunities lie for motion designers. 🔥 IN THIS EPISODE: Best motion design work of 2024 The state of the industry and economy Major software updates (After Effects, Cinema 4D, Blender, Unreal) New tools and tech to watch out for The rise of AI and its impact on motion design The return of in-person events and meetups Predictions and trends for 2025 Head over to our blog post for links to everything we talk about: https://www.schoolofmotion.com/blog/2024-review Chapters 00:00:00 Intro 00:01:21 In the Beginning... 00:01:50 Defining Motion Design 00:02:51 Evolution of Motion Design 00:08:51 School of Motion Updates 00:12:34 Favorite Works of 2024 00:28:49 Shoutouts to Studios and Artists 00:37:40 Innovative Marketing Strategies 00:39:15 The Rise of Niche Studios 00:45:14 Advancements in After Effects and 3D Tools 01:17:37 Exploring Maxon Studio and Its Strategy 01:21:03 Grayscale Gorilla's Big Release 01:25:30 Adobe's Substance Integration 01:28:16 The Future of Generative AI in Textures 01:35:58 Blender's Growing Influence 01:52:42 Will Blender Take Over? 01:55:48 Cinema 4D vs Blender: Industry Adoption 01:59:37 The Rise of After Effects in Motion Design 02:04:47 Unreal Engine's Impact on Motion Design 02:25:59 Unreal Marketplace Missteps 02:31:03 Rive: The Future of Interactive Animation 02:40:54 The Return of 2Advanced 02:47:32 The Future of Lottie? 02:50:45 Exploring Womp: A New 3D Modeling Tool 02:55:49 Cavalry: The Houdini of 2D Animation 03:07:30 Other Motion Design News 03:16:50 Meetups Are Back: Highlights and Events 03:20:55 Tech Updates: Apple Vision Pro and Meta's Orion 03:23:19 Adobe vs. Procreate: The AI Debate 03:34:56 The Mo Economy: Trends and Predictions 04:05:55 The Rise of Rive in Animation 04:09:55 Future Trends in Motion Design 04:16:11 The Importance of Editing Skills 04:21:09 Effective Marketing Strategies for Freelancers 04:39:22 The Impact of AI on the Industry 04:54:08 AI's Impact on Creative Work 04:55:59 AI as a Tool for Artists 04:57:48 Historical Context and Future Predictions 05:01:51 The AI Plateau and Future Tools 05:22:11 2025 Predictions 05:34:49 The Future of AI Aesthetics 05:47:22 Economic Outlook for Motion Design 05:51:22 Niche Markets and Specialization 06:02:41 AI's Impact on the Artist Community SCHOOL OF MOTION COURSES All Courses - https://som.bz/3SUg5Yb Guided Courses - https://som.bz/3LYmJef Instant Access Courses - https://som.bz/3AWv63C After Effects Courses - https://som.bz/42sBon6 2D Animation - https://som.bz/3VCBtme 3D Courses - https://som.bz/3ArdpZu Design Courses - https://som.bz/3NGyJC
From Flash to the future, in this episode of the School of Motion Podcast we dive deep with interactive design legends Eric and Tony of 2Advanced Studios. Check out the corresponding blog posts (with additional videos and design examples!) here: https://www.schoolofmotion.com/blog/2advanced
This week on the School of Motion Podcast, EJ chats with PJ Richardson, co-founder of Laundry Studio, to dig into the current state of 3D, creative burnout, and what it takes to succeed today.
In this episode of the School of Motion podcast, Joey chats with Yukai Du, a Chinese-born, London-based illustrator and animator, about her journey into art and animation. Yukai’s story is packed with insights for creatives aiming to carve out their own space in the industry—straight from someone who’s done exactly that. See the corresponding blog post here: https://www.schoolofmotion.com/blog/y...
Meet Perception—a motion design studio trusted by Hollywood and some of the world’s biggest brands to bring sci-fi dreams to life. Ever wonder who’s behind the mind-blowing tech visuals in Black Panther or the holographic wizardry in Iron Man? In this episode of the School of Motion Podcast, Joey sits down with Perception founders Danny Gonzalez and Jeremy Lasky as they spill the ‘secret sauce’ that powers their studio’s success. Check out the corresponding blog post for more info: https://www.schoolofmotion.com/blog/p...
In this week's School of Motion podcast episode, Joey speaks with Chris Hardcastle and Ian Waters, the creators of Cavalry! They discuss Cavalry's unique features, including its powerful animation capabilities, and dive into how Cavalry differentiates itself from traditional animation software like After Effects. We also look into Cavalry ability to handle high-volume projects, its potential to revolutionize motion design workflows, and get a glimpse of their vision for Cavalry's future. Check out the podcast summary and corresponding blog post here: https://www.schoolofmotion.com/blog/cavalry-animation
This week, Joey sits down with Hayley Akins, the founder of Motion Hatch to uncover smart strategies for building a motion design business! If you’re a motion designer or animator struggling with the business side of things—like finding clients, pricing your work, or just keeping your head above water—this episode is a MUST-LISTEN! Get the show notes on our blog: http://www.schoolofmotion.com/blog/motion-design-business-hayley-akins
Let's talk about AI, by far the most popular topic that we get asked about at School of Motion. AI feels almost ubiquitous in our space and we felt it was important for us to dive in and examine it as objectively as we can. This is why Joey recorded a whole solo podcast episode to share his thoughts on the state of AI in our industry, what the long term impact could be, whether the use of AI will ever become acceptable, and so much more. Check out the corresponding blog post here: https://www.schoolofmotion.com/blog/ai-motion-design
In the latest School of Motion Podcast episode, Joey catches up with Connor Henkle, a motion design pro who's found his groove in sports and stadium graphics. Connor gives us a peek into his journey from dabbling in graphic design to becoming a go-to guy for electrifying visuals at sporting events. Check out the corresponding blog post (and more of Connor's work) here: https://www.schoolofmotion.com/blog/connor-henkle-sports-design
If you're into design and animation, this podcast is a must-listen! It's perfect for designers who animate, animators who design, and anyone curious about 3D. For top-notch game graphics design, check out https://fgfactory.com/service/2d-animation/, a leading company in game development and design services.
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