The party comes face to face with a fortress of might and magick. The fate of the world as they know it hangs on a thread. Can they prevail?
Preparations complete. A trap set. A barren battleground. Will it be enough?
Climbing deeper into the core chamber, the party does some dreaming, exploring, and trouble shooting.
Delving deeper into the maze, the party discovers a series of nooks, hearths, books, and a few unnerving works of sculpture.
Cade County, 1985. A small cell of the Program investigates a series of disappearances on the border of the Smoky mountains, the lot of them unprepared for the horrors that will unfold in these dark hollers. Sensitivity Warning! The following episode depicts or otherwise audibly portrays the following subjects: Mentions of vomiting. Mild gore. General body horror, disfigurement. Insects and insectoid-like creatures (no spiders). The violent use of firearms against fantasy monsters.
While their caravan of allies rest up for the journey ahead, the party delves into a forgotten chamber to plunder for useful tools in the fight against Zael.
Junior Roberts
A lesser known, but great show. I recommend giving them a listen - I was hooked after the first episode of actual play. it's not necessarily D&D, but it's close enough that you'll understand mostly everything