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Skeleton Songs
36 Episodes
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'You're a miniature Herod, wading in the blood of the innocents every morning...' We launch Travelling At Night's first public demo! Along the way, we talk about the game's 'Black Museum', AK's tussel with Django Reinhardt, how Tom Stoppard influenced the Incorporates' song on the soundtrack, and what cozy gamers really think of Weather Factory games. Impressions of The Nameless One from Planescape: Torment may, also, appear. Support the show
Travelling At Night reaches an important milestone: the minimum length of a novel! We talk I/O Interactive, 'Harrison violations' and phatic speech, balancing rich personalities with empty roleplaying vessels and how to make difficult characters likeable - here's looking at you, Hokobald of Pocsind... Support the show
"It's never lupus." Take a turn with us through some of the kookier parts of the Second World War (dropping unmeltable ice into Winston Churchill's bath; how French fashion defeated the Nazis; the British Army's self-mythologising stage musician; etc). We also talk about the importance of art being bold, an infamous bug in Hush House, and why we're aiming for Jason Bourne over James Bond in Travelling At Night. Support the show
What is the true 'artist's reward'? When are you pushing usefully out of your comfort zone, and when are you banging your head against a rock? Alexis and Lottie discuss developing your own creative talents alongside game design issues like the 'murderhobo' RPG outfit problem, medicine in Fallout: New Vegas and why John Constantine is a pillar of our crafting system. Support the show
Who are the 'old gods' of gamebooks? Why can we mess with rules in Travelling At Night but not in Cultist Simulator? What's 'combinatorial explosion', and why is it ruining your life? Join Alexis and Lottie for these questions alongside a potted history of text-based games, the perils of voiceovers in CRPGs and Lottie's most important rule for marketing. Support the show




