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Slice and Dice

Slice and Dice
Author: Slice and Dice
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Adventurers! Are you hungry for fame? Fortune? Justice? Well, we don’t have any of that here—just pizza and good times. Stop in for a taste of Slice and Dice, an actual-play Dungeons and Dragons podcast featuring two cats and a gnome delivering pizza to hungry heroes.
31 Episodes
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While selling pizzas at The Festival of the Five Elements, our heroes face three terribly deadly threats: unemployment, fire monsters, and mail fraud! Will they make it out alive? It’s episode one so chances are good.
Things heat up as our brave deliverers make their way to the Church of Wind and Sun, where Liz and Eina learn the alphabet, Clank practices a new instrument, and Sawyer pleads the fifth.
In their first outing as daring deliverers, our heroes traverse a dangerous forest armed with newly-acquired magic, far more cups than strictly necessary, and the looming fear of bankruptcy.
The village of Hverfa is missing! As the party deliberates on how to deliver a pizza in a town that no longer exists, they stumble across a camp of hostile Halflings, play charades, and encounter their first and most formidable nemesis - mail fraud.
With Irk "taken care of" (whatever that means), the party sets their sights on returning Hverfa where it belongs. There are complications, detours, and at least one angry Kobold along the way.
In an abandoned forge riddled with Kruthiks, our heroes are going to have to summon all of their wits and courage if they're going to deliver their pizza on time. They've wandered into the belly of the beast - perhaps literally, if the dice will it!
The Pizzadventurers have finally made it to Hverfa in the penultimate episode of the arc! In an effort to find Heward's spice pouches and deliver their pizza to Aludeya in a city occupied by invaders, they'll have to invent secret organizations, learn new languages, and...be candid about their bowel movements?
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Mail crimes, identity theft, and family reunions abound as the Pizzaventurers close the book on their Hverfa delivery!
A whole week has passed without anything trying to kill Sawyer, Clank, or Liz! In their downtime, as Slice and Dice explodes in popularity, Liz practices her green thumb, Clank becomes a legal scholar, and Sawyer goes off-roading!
It's a D&D game within a D&D game! Every pizza delivery person needs a break now and then, so Clank, Sawyer, and Liz play Wizards & Waistcoats, a tabletop RPG set in Emeral's distant past filled with parties, mysteries, and dinosaur-shaped chicken nuggets.
Thanks to our sponsor, Libris Arcana! Check out their dice subscriptions and RPG book covers at https://www.librisarcana.com.
It's the start of the new arc, which means new faces, new places, and new pizzas to deliver! A pair of deliveries to a trading post in the frozen south spark an all new adventure as our heroes stumble into their strangest conflict so far.
Thanks to our sponsor, Libris Arcana! Check out their dice subscriptions and RPG book covers at https://www.librisarcana.com.
If our heroes are going to deliver this pizza, they're gonna need a guide through the swamp, and if they're gonna get a guide through the swamp they're going to need to end the civil war between trolls' heads and their bodies. It's a weird world out there!
With Brunstetter to guide them, the Pizzaventurers head out into the Frost Swamp in search of their customers. Along the way, Clank reminisces, Sawyer gets her mom on, Liz gets distracted by her cute pig, and everyone makes a new friend!
Thanks to our sponsor, Libris Arcana! Check out their website for dice and RPG book covers! https://www.librisarcana.com/
As their journey through Parog's Puzzle begins, the Wage Slaves realize this maze isn't quite what they expected. Clank has the drink of a lifetime, Sawyer makes spaghetti, Liz Davids a Goliath, and everyone makes a new acquaintance with an interesting choice of headwear.
Having found themselves quite unexpectedly in a village of suspicious dwarves living within the maze, our heroes find themselves having to tread carefully if they want to get paid. It's a Sawyer Stealth Mission™ on today's episode as the Wage Slaves attempt to get their customer out alive!
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They've escaped the clutches of the unstable Duergar, but the Wage Slaves are only beginning to unravel the mysteries of Parog's Puzzle. It's going to take all the perseverance, wit, and strength they can muster if they're ever going to see Breezeberg again; and with the constantly-bickering companions they're stuck with, home is sounding nicer than ever.
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Three puzzles down and two to go! The solution to Parog's Puzzle may be in the Wage Slaves' reach, but first they're going to have to get through Ila and the other Duergar so they can solve the maze in peace. Along the way, Clank takes a cat nap, Basil takes revenge, and Sawyer takes no prisoners!
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The Wage Slaves have reached the center of Parog's Puzzle, but before they can find freedom they're going to have to battle their allies as the Elder Brain fights to prevent their escape. Can our heroes escape the maze, get away from Walz, and give Brunstetter her comic? Or will they succumb to madness and infighting?
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The Wage Slaves spend their day off in the nearby city of Ophinia, where the halfling Xoric Sanferson is standing trial for crimes committed over a century ago. Clank breaks hearts and laws, Sawyer takes on a student, and Liz attempts to bond with her boss.
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The RPG within an RPG returns! The Wage Slaves take a backseat as they play the tabletop game set within Emeral's distant past. This time, Jaq, Piper, Guile, and Snarfy are tasked with capturing a prolific thief who has their eyes on a brand new technology. Along the way Guile lies a lot, Jaq puts her detective skills to work, and Piper does a number of impressive things with handcuffs!
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