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Software Engineering Radio - the podcast for professional software developers
Software Engineering Radio - the podcast for professional software developers
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Description
Software Engineering Radio is a podcast targeted at the professional software developer. The goal is to be a lasting educational resource, not a newscast. SE Radio covers all topics software engineering. Episodes are either tutorials on a specific topic, or an interview with a well-known character from the software engineering world. All SE Radio episodes are original content — we do not record conferences or talks given in other venues. SE Radio is brought to you by the IEEE Computer Society and IEEE Software magazine.
741 Episodes
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Raju Dandigam speaks with host Amey Ambade about building robust AI agents for production. Raju recommends treating an agent as a software subsystem rather than a standalone model call. That means designing decision contracts and tool boundaries, choosing between predictable workflows and multi-agent orchestration, and managing the runtime, state, and streaming that make agents durable. A recurring theme is that the model should not own the system: the right architecture is usually the simplest one that meets the product need while preserving reliability and control, with the language model placed inside a controlled runtime that settles authentication, policy, data freshness, and idempotency before it is ever asked to reason. They focus largely on how teams can be sure that an agent works and how to debug it when it does not. The episode covers behavioral testing against contracts, golden scenarios, and observability that captures the full execution path rather than flat logs, which is the gap behind agent-inspect and its readable execution trees. Raju and Amey close on operating agents in production: measuring cost and latency per run, knowing when a simpler model or no AI path is the right call, and treating prompts, schemas, tools, and evaluation sets as owned, versioned artifacts. Brought to you by IEEE Computer Society and IEEE Software magazine.
Erin Catto of Kintsugiyama, veteran video game developer who worked on the Tomb Raider series at Crystal Dynamics and later contributed to Diablo III, Overwatch, and other franchises at Blizzard, discusses video game physics engines with host Jason Davey. Erin created the popular open-source Box2D library used in titles including Angry Birds and Noita, and he released Box3D in 2026, bringing the much-loved physics engine to the third dimension. Underpinning everything from platformers and racing games to industrial robotics simulations, modern physics engines present a host of interesting engineering challenges, including the need to balance accuracy, stability, determinism, and performance. Catto describes the core concepts, the various trade-offs and factors that influence the design of these systems, and how they fit into the broader software architecture of a video game.
Milan Milanovic, Microsoft MVP for Developer Technologies and author of the book, Laws of Software Engineering, joins host Giovanni Asproni for a conversation based on the content of his book—a collection of 53 empirical and mathematical laws governing modern software engineering. The book includes some well-known laws, such as Conway's and Brooks's laws, as well as other lesser-known but just as important, including Gilb's and Tesler's laws. The episode starts with an introduction to the laws and the criteria that Milan used to choose them. The episode continues with some practical hints on how to apply the laws and concludes with thoughts on the importance of the laws for teams using artificial intelligence tools in their day-to-day work.
Owen McGirr, creator of SayIt!, Switchify, and an entrepreneur who builds inclusive technology, speaks with SE Radio host Gavin Henry about software accessibility. For this episode, Gavin emailed the questions to Owen, who prepared his answers and generated the audio programmatically using text-to-speech. Owen discusses what accessibility is, different ways a user might interact with software, how accessibility is currently handled between various operating systems, the technical challenges of creating SayIt! and Switchify, plus what developers can do to improve accessibility. This episode explores access methods, what good accessibility means, eye gaze, touch, voice, keyboards, scanning, switches, radaring, screen overlays, iOS accessibility, Android accessibility, which OSes have better support, AI testing, what vendors can do to improve, what developers can do to improve and what two things a developer can do immediately to test their software accessibility.
Sahil Walia, Senior Technical Architect at Snowflake, joins host Robert Blumen for a deep dive into Apache Iceberg. The conversation covers OLAP, data formats, data lakes and lake houses, Iceberg as a data format, columnar storage, use cases, reference implementation, read/write, how Iceberg structures metadata, indexing, query planning and performance issues.





