It's been a couple of months since Campaign 2 wrapped, but we're finally sitting down for a final fireside chat to talk about our thoughts on that ending. So sit down for over an hour of the Stormwood cast reminiscing about campaign 2 for the last time... and maybe some thoughts about the upcoming campaign 3. The post BONUS – A Final Campaign 2 Fireside Chat first appeared on Nerd & Tie Network.
It's finally here, the epic conclusion of Campaign 2! Will our heroes defeat Galfus? Will Liz stay behind with Mindy? Will Obie finally use every random item in his backpack? Will D convince a random Orc that they need to seize the means of production and rise up to begin a new future without Queens or Lords? We'll certainly find out. The post C2E153. Image Mirrored (Call of the Wilds Part 7) first appeared on Nerd & Tie Network.
In the penultimate episode of campaign 2, things come to a head in the battle with Marosharp. And D dies a lot. The post C2E152. Shattered Glass (Call of the Wilds Part 6) first appeared on Nerd & Tie Network.
Our band of plucky heroes has scaled the Obsidian Tower in Denarsus to kill Marosharp (and then eventually Galfus). But not everything is as it seems. The post C2E151. Study Buddy (Call of the Wilds Part 5) first appeared on Nerd & Tie Network.
The team needs to make it up to Marosharp's apartments in the tower. And it's a big friggin' tower. The post C2E150. Climb the Shard (Call of the Wilds Part 4) first appeared on Nerd & Tie Network.
With their group assembled, our heroes set off for Galfus's capitol, an obsidian tower at the center of the Fae Wilds. The post C2E149. A Tower of Dark Glass (Call of the Wilds Part 3) first appeared on Nerd & Tie Network.
Our heroes are planning with Fiona and Mindy how to take down Galfus and Marosharp, and there are quite a few points that need to be discussed. Also an old friend returns, and Mindy gives some important advice to Liz. The post C2E148. Never Be a Bird (Call of the Wilds Part 2) first appeared on Nerd & Tie Network.
The team finally enters a reality they've been to before, but a few things have changed since the last time that they were here. Hopefully they aren't too late. The post C2E147. Familiar Places (Call of the Wilds Part 1) first appeared on Nerd & Tie Network.
Everything is out in the open, except for the location of Mr. Cadavér -- but Liz thinks she's figured that part out too. It's all coming together now. The post C2E146. Here’s What Really Happened (Clueless Part 9) first appeared on Nerd & Tie Network.
The team is searching the house with the (currently alive) guests in the hopes of finding out where Mr. Cadavér went. The post C2E145. Slow and Steady (Clueless Part 8) first appeared on Nerd & Tie Network.
When the corpse gets up and runs away, the murder investigation gets a hell of a lot more complicated. But I guess that'll happen. The post C2E144. Search Party (Clueless Part 7) first appeared on Nerd & Tie Network.
Things finally start to come together for our heroes as they investigate the strange series of murders at the manor house. But not everything is exactly as it seems... The post C2E143. Stand Up Stiff (Clueless Part 6) first appeared on Nerd & Tie Network.
The team splits up to continue their investigation. Obie and Amy are off looking at the flash drives Obie found earlier, Liz does her best to interrogate most of the guests, and D spends some time one on one with Ms. Crimson. The post C2E142. Reading the Room (Clueless Part 5) first appeared on Nerd & Tie Network.
Well there are three bodies, a set of secret passages, and a mysterious set of wards still suppressing all magic in the manor house. So, y'know, just an average night for our heroes. The post C2E141. Asking Questions (Clueless Part 4) first appeared on Nerd & Tie Network.
With a second body dropping, things are getting dire. Which of the party guests is the murderer? Where is the cook? Why is no one pushing back on the idea that the entire team is really just Scooby Doo? The post C2E140. Not the Talking Dog (Clueless Part 3) first appeared on Nerd & Tie Network.
With the apparent murder of their host, Mr. Cadavér, the team now has a mystery to solve. One of the guests at this party is likely the murderer, but can they figure it out in time before another body drops? The post 139. Soft, Strong, and Disposable (Clueless Part 2) first appeared on Nerd & Tie Network.
The team emerges into a new universe, and find themselves on a dark and stormy road. The truck soon gets a flat tire right outside a large manor house, and have to go in to ask for help. The post C2E138. A Dark and Stormy Night (Clueless Part 1) first appeared on Nerd & Tie Network.
This is it -- the team is mid-battle with Gobbo himself in an abandoned office building. The deathproof wards are going to be put to the test... as we start the episode with D already knocked out of the fight. The post C2E137. A Wicked End (London Calling Part 6) first appeared on Nerd & Tie Network.
The team has tracked Gobbo down to an abandoned office building, and it's time for a confrontation. Now they get to find out what happens when General Montenalto Grishneyetaka Voluntiosogrobangobbo STOPS talking. The post C2E136. Get Gobbo’d (London Calling Part 5) first appeared on Nerd & Tie Network.
After failing to recover Cousin Bertie at the warehouse, the team is interrogating the two captured orcs in the hopes of getting Bertie back. Of course, that doesn't mean it'll be easy. The post C2E135. Interrogating the Kevins (London Calling Part 4) first appeared on Nerd & Tie Network.