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Tales from the Backlog
Tales from the Backlog
Author: Dave Jackson
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© 2025 Tube Podcast Network
Description
A video games podcast where Dave Jackson and guests break down and discuss the games they play. Each episode looks at one game in depth, focusing on mechanics, story, music and other aspects, with no spoilers until a clearly marked spoiler wall in the middle.
234 Episodes
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Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
There is a certain type of atmospheric (usually) indie game that gets praised for its tone, vibes and emotional impact, but sometimes criticized for underbaked or limited gameplay mechanics. Walking sims used to get the brunt of this, but the same could also be said for games like Sword of the Sea director Matt Nava's most famous works, Journey and Abzu. Sword of the Sea may not be an intentional response to those criticisms, but it does add more "involved" gameplay into the fold, incorporating sand surfing and tricks into your verb set. It then begs the discussion- on paper, adding more involved gameplay is good, right? But is that always the case?
Guest info: AndresPlays (he/him)
* Twitch, Writing and More https://linktr.ee/andresplays93
* Follow on BlueSky https://bsky.app/profile/andresplays.bsky.social
TIMESTAMPS
* 0:00 Title Card
* 0:19 Introductions
* 4:50 Our Histories With Matt Nava's Games and Sword of the Sea
* 7:43 Opening Thoughts About Sword of the Sea
* 14:35 Game Setup and Visual Presentation
* 20:00 Speed and Sand Surfing
* 36:16 Music and Visual Presentation
* 39:54 Lack of Punch and Impact
* 56:01 Top-Level Story Thoughts
* 1:01:05 Closing Thoughts and Recommendations
* 1:06:24 AndresPlays- Writing, Streaming and Little Victories
* 1:11:37 Spoiler Wall & Patron Thank-Yous
* 1:14:28 Spoiler Section- Story Interpretations
* 1:28:05 Hype Moments and Ending
Music used in the episode is credited to Austin Wintory. Tracks used: From a drop, a flame, One drop remained, Unpredictable and joyous, Swimming in the sky, Sacred River, A city where none live
Check out Dave on Geeks & Grounds analyzing Final Fantasy X https://www.geeksandgrounds.com/
Check out Dave on Pixel Project Radio analyzing NieR: Automata https://linktr.ee/pixelprojectradio
Check out Dave on the King of Games 1999 https://linktr.ee/retrohangover
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
One of the best things about the thriving indie game scene is that dead genres come back to life, and nothing exemplifies that more than the return of the blobber/first-person dungeon crawler with Almost Human's Legend of Grimrock series. Combining the thrill of exploration in those old school games with modern sensibilities, Legend of Grimrock 2 is one of the best RPGs I've ever played, and I couldn't wait to discuss it on the show.
Guest info: Shane Selterre (he/him)
* Check out everything Retro Hangover! https://linktr.ee/retrohangover
TIMESTAMPS
* 0:00 Title Card
* 0:24 Introductions
* 5:02 Our Histories with Legend of Grimrock 2
* 13:03 Opening Thoughts about Legend of Grimrock 2
* 17:04 Story Setup
* 21:18 Dungeon Crawling...Outside?
* 25:58 Party Creation and the Combat Dance
* 37:00 Situational Awareness
* 45:18 Exploration and Inventory
* 52:31 Puzzles and Traps
* 1:03:18 Character Building
* 1:27:19 Music and Sound Design
* 1:33:13 Closing Thoughts and Recommendations
* 1:37:49 Retro Hangover Podcast
* 1:42:54 Spoiler Wall and Patron Thank-Yous
* 1:45:37 Spoiler Section- Favorite Stuff
* 2:02:29 Spoiler Section- Final Bosses and Endings
Music used in the episode is credited to Scoring Helsinki: Main Theme, Prologue (The Isle), Battle Is On Pt. 1, Master and the Apprentice, Credits Theme
Check out Dave on Geeks & Grounds https://www.geeksandgrounds.com/
Check out Dave on Pixel Project Radio https://linktr.ee/pixelprojectradio
Check out the King of Games 1999 https://retrohangover.captivate.fm/episode/king-of-games-99-round-4-match-1-silent-hill-vs-tony-hawks-pro-skater
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
What could Nintendo possibly do to follow up the game that "saved gaming" for me? Well, they simply iterated on and evolved everything about Breath of the Wild to make one of the most creativity and freedom-focused games ever. It's simple, really- why don't more people think of this? Sarcasm aside, Tears of the Kingdom is an absolute wonder, and we're lucky to have it. Hope you enjoy the discussion!
Guest info: Michael Berger (he/him)
* Check out Bits of Time on YouTube https://www.youtube.com/@bitsoftimemedia
* Check out the Bits of Time podcast https://podcasts.apple.com/us/podcast/bits-of-time/id1616941089
* Check out everything else Michael is doing https://campsite.bio/matterofmichael
TIMESTAMPS
* 0:00 Title Card
* 0:21 Introductions
* 5:35 Our Histories with Zelda and Tears of the Kingdom
* 8:49 Opening Thoughts About Tears of the Kingdom
* 16:39 Story Setup
* 20:26 Storytelling and Nonlinear Design
* 25:34 Emergent Story and the Adventure
* 29:52 Link's New Toys
* 48:58 Emergent Gameplay and the Magic of Scrounging
* 57:18 Dungeons and Boss Fights
* 1:03:15 Enemy and Boss Variety
* 1:08:07 The Depths and Exploration
* 1:16:33 Art Design and Music
* 1:23:20 Final Thoughts and Recommendations
* 1:31:31 Bits of Time
* 1:36:11 Spoiler Wall and Patron Thank-Yous
* 1:38:25 Spoiler Section- Favorite Temples and Backstory
* 2:03:11 Final Boss and Ending
Music used in the episode is credited to Hajime Wakai, Manaka Kataoka, Maasa Miyoshi, Masato Ohashi and Tsukasa Usui. Tracks used: Title, Hyrule Castle - Upheaval, Shrine Battle, Seized Construct Battle, Skydive, Lookout Landing, Ganondorf's Theme, Final Dive
Check out Dave on Geeks & Grounds https://www.geeksandgrounds.com/
Check out Dave on Pixels & Polygons https://rss.com/podcasts/pixelspolygons/
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Some games just stand out from the pack, and with its episodic anime structure, QTE-heavy cutscenes and South Asian religious inspirations, there is nothing quite like Asura's Wrath (CyberConnect2, Capcom, 2012). A quintessential flawed game that everyone should try, Asura's Wrath overcomes its bad combat and dated approach to player engagement by just simply being cooler and more hype than basically every other game. Listen in to find out more!
Guest info: Nick (he/him) and Will (he/him) of Friday Night Gamecast
* Check out Friday Night Gamecast https://fridaynightgamecast.buzzsprout.com/
* Follow on BlueSky https://bsky.app/profile/fngcpod.bsky.social
* Follow on Instagram https://www.instagram.com/fridaynightgamecast/
TIMESTAMPS
* 0:00 Title Card
* 0:27 Introductions
* 5:17 Our Histories with Asura's Wrath
* 11:16 Top-Level Thoughts
* 19:44 Story Setup and Worldbuilding
* 28:47 Episodic Anime Structure
* 37:03 Presentation and Spectacle
* 43:48 More QTEs Than You Can Shake a Stick At
* 51:33 Action Gameplay
* 1:14:00 Closing Thoughts and Recommendations
* 1:17:26 Friday Night Gamecast
* 1:20:28 Spoiler Wall & Patron Thank-Yous
* 1:22:32 Spoiler Section- Hype Moments, The Gohma and the Demigods
* 1:46:55 Spoiler Section- Asura's Revenge & Epilogue
Music used in the episode is credited to Chikayo Fukuda. Tracks used: Main Theme, Furious, Orphan Wolf Legend - Fang, One Who Spins Ideas, Option, Asura's Wrath, In Your Belief, Trembling Belief
Catch Dave on Geeks & Grounds all of November and December for a deep dive into Final Fantasy X: https://www.geeksandgrounds.com/
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Ever have one of those games that sits in your library, untouched for years, until something finally gives you the push to play it...and you end up kicking yourself for waiting so long? That's Heaven's Vault, and without our community Backlog Resolutions challenge, I would have missed out on one of the coolest games I think I've ever played. Listen in to find out why!
Guest info: Rebekah Valentine (she/her)
* Read Reb's work on IGN https://www.ign.com/person/duckvalentine
* Follow on BlueSky https://bsky.app/profile/duckvalentine.bsky.social
* Check out Nintendo Voice Chat https://podcasts.apple.com/us/podcast/nintendo-voice-chat/id276268457
TIMESTAMPS
* 0:00 Title Card
* 0:22 Intros
* 5:05 Our Histories with Heaven's Vault and Language Learning
* 9:43 Opening Thoughts
* 14:30 Story Setup and Reactive Storytelling
* 29:37 Aliyah and Six
* 35:52 Language Learning
* 50:22 Visuals and Music
* 55:40 Closing Thoughts and Recommendations
* 58:13 Reb's Work at IGN
* 1:01:34 Spoiler Wall and Patron Thank-Yous
* 1:03:35 Spoiler Section- What Happened in Our Playthroughs?
* 1:35:53 Spoiler Section- Language Discoveries
* 1:44:40 Spoiler Section- The Wildest Turn of Events
* 2:03:54 Spoiler Section- Ending Discussion
Music used in the episode is credited to Laurence Chapman. Tracks used: An Ancient Language, The Desperate Ways, Before the Fall, The Nebula, Fantasia on One Good Moon, Heaven's Vault, An Ancient Language (Cello & Piano)
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Modern Pokémon games are divisive, but rarely due to technical performance. Pokémon Scarlet and Violet (Game Freak, 2022) released in an embarrassing state, and are hoping for a comeback with their recent Switch 2 editions. So now that the bugs are squashed and the framerate is stable, what kind of game was lurking under all of those issues? Listen in to find out.
Guest info: Kate Hunter (she/any) and Emily Merritt (she/her)
* Check out the No Small Games podcast and website https://nosmallgames.com/
* Follow Kate on BlueSky https://bsky.app/profile/katerblossom.bsky.social
* Follow Emily on BlueSky https://bsky.app/profile/aspecificegg.bsky.social
TIMESTAMPS
* 0:00 Title Card
* 0:16 Intros
* 5:53 Our Personal Histories with Pokémon
* 12:52 Opening Thoughts About Pokémon Scarlet & Violet
* 21:44 World and Story Setup
* 36:07 Nonlinear Design
* 42:50 Is the Story Actually Good, or Are We Grading On a Curve?
* 54:25 Visuals/Presentation
* 1:01:37 Open World Design
* 1:17:28 New Quick Battle System
* 1:22:28 Combat, Team Building and Challenge?
* 1:41:08 Closing Thoughts and Recommendations
* 1:47:16 No Small Games
* 1:54:07 Spoiler Wall and Patron Thank-Yous
* 1:56:55 Spoiler Section- Our Teams, Area Zero, Ending
* 2:28:06 Spoiler Section- DLCs
Music used in the episode:
* Title Screen (Junichi Masuda, Go Ichinose)
* Home (Junichi Masuda)
* Poco Path (Junichi Masuda)
* Battle! (Trainer Battle) (Junichi Masuda)
* Area Zero (GAME FREAK)
* Pokémon Center (Junichi Masuda)
* Welcome to the Paldea Region! (Minako Adachi, Toby Fox)
Check out Dave on Geeks & Grounds in November and December- https://www.geeksandgrounds.com/
Check out Dave on the Character Issues podcast- https://www.buzzsprout.com/1306474
Check out Dave on Nostalgium Arcanum- https://nostalgiumarcanum.fireside.fm/
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Pseudoregalia (Rittzler, 2023) represents a few things that are either making a resurgence or breaking out within indie games lately- retro PS1/N64 style graphics, megastructures, and 3D platformers. Combining incredibly tight and expressive platforming with nonlinear Metroidvania design and a vibey soundtrack, Pseudoregalia is a very good snack of a game, though not without some critical discussion points.
Guest info: Beau aka Bo__Po (he/him)
* Check out Underplayed podcast https://open.spotify.com/show/3qRQdjTtDRE1GZbFHhSYgu
* Follow Beau on Twitch https://www.twitch.tv/bo__po
* Follow on BlueSky https://bsky.app/profile/bo-po.bsky.social
TIMESTAMPS
* 0:00 Title Card
* 0:14 Introductions
* 5:02 Personal Histories with Pseudoregalia
* 11:21 Opening Thoughts
* 18:52 Story Setup
* 24:42 Movement and Creativity
* 38:10 Open-Ended Design
* 47:50 The Map and Getting Lost
* 58:01 Combat
* 1:04:41 Visual Aesthetic and Music
* 1:12:57 Closing Thoughts and Recommendations
* 1:20:00 UnderPlayed podcast and Beau on Twitch
* 1:26:11 Spoiler Wall & Patron Thank-Yous
* 1:27:51 Spoiler Section
Music used in the episode:
* Remnants of the Dream (potatoTeto)
* Revival (potatoTeto)
* Their Subdued History (potatoTeto)
* Outside the Castle Walls (potatoTeto)
* Delirious Acting (potatoTeto)
* Paramnesiac (still crisp)
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Nobody is more skeptical of a new Soulslike on the block than me. Too often, Soulslikes build around the superficial qualities of FromSoftware's hits and neglect the secret sauce (or miss it entirely). Luckily for me and those who feel the same way, Round8 Studio and Neowiz knocked it out of the park with their Pinocchio-inspired Soulslike, Lies of P. I felt right at home playing through this, and it turned into a really fun conversation.
Guest info: Rob Garcia (he/him) and Kelvin Rolon (he/him)
* Check out The Gaming Duo https://www.gamingduopod.com/
* Follow on BlueSky https://bsky.app/profile/thegamingduo.bsky.social
TIMESTAMPS
* 0:00 Title Card
* 0:28 Intros
* 5:40 Personal Histories with Soulsborne and Lies of P
* 11:50 Personal Histories with Pinocchio
* 15:40 Opening Thoughts About Lies of P
* 19:20 Story Setup and Adapting Pinocchio
* 34:33 Visual Design
* 41:14 Music
* 49:09 Difficulty and How to Succeed
* 58:56 Weapons and Tools
* 1:18:17 Level Design and Exploration
* 1:28:21 Boss Fights
* 1:33:45 Closing Thoughts and Recommendations
* 1:38:14 The Gaming Duo Podcast
* 1:41:38 SPOILER WALL and Patron Thank-Yous
* 1:43:38 Spoiler Section- Top 3 Boss Fights
* 2:05:26 Story Discussion
* 2:19:47 Backstory, Comparisons to the Book and Post-Credits Scene
Music used in the episode is from the Lies of P OST. Tracks used:
* Main Menu (Round8 Studio Sound Team, YK Music)
* Divine Service (Electronic Boutique)
* Feel (DJ Mocha, Seo Ja Young)
* Dreadful March (Studio LAY-BACK)
* Judgement of Mourning (Studio LAY-BACK)
* Hotel Krat (Studio LAY-BACK)
* Quixotic (bermei.inazawa, foolen)
* Eventide Hotel (Silun Lee)
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
As I said way back in The Outer Wilds episode, I respect the hell out of that game and think it's a miracle, but I didn't love it as much as others, and I kind of wish I could Eternal Sunshine that game out of my mind and try again. But as it turns out, the Echoes of the Eye expansion gave me just that chance. Did lightning strike twice? Did the game that "you can only truly play once" work again? Listen in and find out.
Guest info: Rick Firestone (he/him)
* Check out Pixel Project Radio https://linktr.ee/pixelprojectradio
* Follow Rick on Bluesky https://bsky.app/profile/pixelprojectradio.bsky.social
TIMESTAMPS
* 0:00 Title Card
* 0:23 Introductions
* 6:08 Thoughts About Outer Wilds
* 9:11 Thoughts About Echoes of the Eye
* 24:14 Pixel Project Radio Podcast
* 26:42 SPOILER WALL and Patron Thank-Yous
* 28:40 Spoiler Section- Initial Discoveries
* 48:05 Spoiler Section- A New World to Explore
* 1:24:00 Spoiler Section- Story Analysis and Endings
Music used in the episode is credited to Andrew Prahlow. Tracks used: The River, River's End, Elegy for the Rings, Echoes of the Eye, Departure
Check out Dave on Retro Hangover's King of Games '99 series: https://linktr.ee/retrohangover
Check out Dave on The Tiny Game Chronicles: https://tinyurl.com/m5jhfat9
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Sometimes a game's reputation precedes it in a way that makes you question whether you want to play it at all, and Fear & Hunger (Miro Haverinen, 2018) certainly fits that bill. Punishing difficulty, harsh teaching, extreme content warnings and more put me off from playing the game for a while, but I'm glad to have played it now, and all of that made for a great conversation.
Content warnings for Fear & Hunger: https://www.doesthedogdie.com/media/17804
Guest info: Adam Bucceri (he/him)
* Check out Adam's games https://boocherry.itch.io/
TIMESTAMPS
* 0:00 Title Card
* 0:15 Intros
* 6:03 Our Histories with Fear & Hunger
* 9:55 Should We Play Fear & Hunger 1 or 2?
* 11:27 Opening Thoughts About Fear & Hunger
* 17:24 Content Warnings
* 26:15 Game Setup and Character Selection
* 31:15 Difficulty and Learning How to Play
* 44:55 Player-Hostile Design and Pressures
* 58:34 Immersive Sim Elements, Experimentation and Emergent Narrative
* 1:07:47 Combat
* 1:21:36 Visuals and Sound Design
* 1:27:20 Closing Thoughts and Recommendations
* 1:34:20 Adam's Games and Creative Works
* 1:37:18 SPOILER WALL and Patron Thank-Yous
* 1:39:18 Spoiler Section- The Girl, Le'garde and Fun Discoveries
* 2:26:35 Spoiler Section- Endings
Music used in the episode is credited to Miro Haverinen. Tracks used: Fear & Hunger, The Four Apostles, Pulse & Anxiety, Ancient City, Tomb of the Gods, Everyday Schoolday
Check out Dave's guest appearance on The Pre-Order Bonus about Rain World- https://www.patreon.com/c/preordercast
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
It's been a real joy working my way through the Silent Hill series alongside doing this show, starting all the way back in episode 10(!) with Silent Hill 2. Today, I'm playing the sequel to Silent Hill 1, which is NOT Silent Hill 2...it's Silent Hill 3, and I've brought on the perfect guest to discuss what many fans to agree to be the last truly good Silent Hill game for many years.
Guest info: Kaye Ross (she/her)
* Check out all of the wonderful Duckfeed podcasts https://duckfeed.tv/
* Check out Kaye's horror game streams https://www.twitch.tv/duckfeedtv
TIMESTAMPS
* 0:00 Title Card
* 0:28 Intros
* 4:56 Our Histories with Silent Hill 3
* 10:35 Opening Thoughts About Silent Hill 3
* 14:51 Story Setup
* 21:53 Aesthetics and Horror
* 30:25 Sound Design and Music
* 37:14 Heather As a Protagonist
* 43:37 Puzzles and Riddles
* 50:32 Tank Controls and Combat
* 1:03:49 Final Thoughts and Recommendations
* 1:06:36 The Many Podcasts at Duckfeed.tv
* 1:11:09 Spoiler Wall and Patron Thank-You's
* 1:13:11 Spoiler Section- Heather & The Cult
* 1:36:39 Spoiler Section- Heather & Harry
Music used in the episode is credited to Akira Yamaoka. Tracks used: You're Not Here, End of Small Sanctuary, Breeze- In Monochrome Night, Something Long Forgotten, Sickness Unto Foolish Death, Hometown
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
This year, we're kicking off horror month with a first- a visual novel! It's the first one I've covered on the show, though I enjoy them from time to time, and Slay the Princess (Black Tabby Games, 2023) is certainly an interesting one. It's a choose your adventure visual novel with memorable visuals and a very interesting opening choice- you were sent here to slay the princess, so...do you? Listen in to find out how we felt about it!
Guest info: Matt aka Stormageddon (they/them)
* Check out "Fun" and Games and Reignite podcasts https://linktr.ee/dj_stormagedddon
* Follow Matt on BlueSky https://bsky.app/profile/djstormageddon.com
TIMESTAMPS
* 0:00 Title Card
* 0:22 Intros
* 4:33 Personal Histories with Slay the Princess and Visual Novels
* 8:21 Opening Thoughts About Slay the Princess
* 12:56 Story Setup and Choose Your Adventure Structure
* 27:53 Presentation
* 37:07 Closing Thoughts and Recommendations
* 41:40 "Fun" and Games, Reignite Podcasts
* 46:59 SPOILER WALL and Patron Thank-Yous
* 48:39 Spoiler Section- Our Many Diverse Playthroughs
* 1:18:45 Spoiler Section- The Shifting Mound and Endings
Music used in the episode is credited to Brandon Boone. Tracks used: The Princess, The World-Ender, Fragmentation, Reality Unwound, The Shifting Mound
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Sometimes, all it takes to grab your attention is a single screenshot, and Ultros (Hadoque, Kepler Interactive, 2024) is definitely one of those games. Every screenshot drips with color and is so rich with detail, it beckons you to come see what's going on. And once you're in, a beautiful soundtrack, lush soundscape and layered story grabs hold, but that's not all that's waiting for you. Ultros is a singular type of game, the type of game that I'm always thrilled to discuss on the podcast.
Guest info: John Rogers (he/they)
* Check out everything Gaming in the Wild https://gaminginthewild.carrd.co/
* Check out Lost in Cult's Ultros: Design Works, written by John! https://www.lostincult.co.uk/ultros
TIMESTAMPS
* 0:00 Title Card
* 0:34 Intros
* 6:05 Our Histories with Ultros & Metroidvanias
* 9:06 Opening Thoughts About Ultros
* 13:55 Story/Setting Setup
* 15:01 Art and Visual Design
* 26:02 Music and Sound Design
* 38:00 Emergent Story
* 46:51 Gameplay- Combat and Plant Care
* 1:03:55 Closing Thoughts and Recommendations
* 1:06:51 Gaming in the Wild and Lost in Cult's Design Works- Ultros
* 1:13:49 SPOILER WALL and Patron Thank-You's
* 1:15:57 Spoiler Section- Business As Usual
* 1:32:11 Spoiler Section- A Change
* 1:45:13 Spoiler Section- A New Course of Action
Music used in the episode is credited to Ratvader. Tracks used: Ouji Saint, Dark Sleep, Gärdner’s Pilgrimage, Dream Lament, But This Time It's Something Different, Ultros Ahimsa
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
There are more than enough sports games to go around out there, but the culture of sports does not begin and end on the field of play. There is an entire culture surrounding sports, and I've never played a game that tackles that culture quite like Despelote (Julián Cordero and Sebastián Valbuena, 2025) does. It also takes you back to a slice of childhood in a way that no other game can really claim- it's really something else. Tune in for the discussion!
Guest info: Moises Taveras (he/him)
* Check out the Despelote review that Moises wrote https://www.digitaltrends.com/gaming/despelote-review-miraculous-slice-of-life-soccer-game-pulls-a-hat-trick/
* Check out other writing by Moises on Endless Mode https://www.endlessmode.com/author/moises-taveras
* Follow Moises on BlueSky https://bsky.app/profile/platanoranger.bsky.social
TIMESTAMPS
* 0:00 Title Card
* 0:16 Intros
* 4:11 Personal Histories with Despelote and Sports
* 15:21 Opening Thoughts About Despelote
* 20:01 Story Setup and Community Around Sports
* 38:14 Childhood and Visual Presentation
* 46:52 Taking You to a Time and Place and Sound Design
* 53:26 Gameplay
* 1:07:11 Final Thoughts and Recommendations
* 1:12:32 Moises' Writing and Where You Can Find It
* 1:15:06 SPOILER WALL and Patron Thank-Yous
* 1:16:27 Spoiler Section
Music and game ambiance used in the episode is credited to Sebastián Valbuena
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Sometimes a game you'd never heard of will break out with a 90+ on the review aggregator websites and immediately turn heads, and that's exactly what happened to me with Bionic Bay (Mureena Oy, Psychoflow Studio, 2025). One screenshot was all it took to make me want to check it out, and then a patron vote sealed the deal. Bionic Bay- cool game!
Guest info: Harry Loizides (he/him)
* Check out everything Six One Indie does https://www.sixoneindie.com/
* Get ready for the upcoming Six One Indie Showcase https://www.sixoneindie.com/showcase
* Check out Harry's writing for Geek Therapeutics https://geektherapeutics.com/
TIMESTAMPS
* 0:00 Title Card
* 0:32 Intros
* 4:36 Our Histories With Bionic Bay
* 7:33 Opening Thoughts About Bionic Bay
* 10:13 Story/Game Setup
* 15:57 Visual Presentation
* 22:20 Music
* 27:32 Platforming Abilities and Structure
* 40:33 Floaty Jumps, Ragdoll Physics and Comedy
* 49:17 Closing Thoughts and Recommendations
* 53:45 Six One Indie and Geek Therapeutics
* 1:02:18 SPOILER WALL and Patron Thank-Yous
* 1:04:03 Spoiler Section- Favorite Levels, Gimmicks, and Theorycrafting
Music used in the episode is credited to Francisco Javier Pérez. Tracks used: Polarity, The Grand Egg, Swap, Polarity (Reprise), Bionic Bay
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Everybody has that game they played a hundred times as a kid and therefore can't be objective about anymore, and for us, The Legend of Zelda: A Link to the Past is NOT one of those! Both my guest Ty and I both tried the game at various points, but never quite got on with it. The podcast has now given us a chance to revisit Nintendo's landmark title and give it the deep dive treatment- so listen in to find out how we felt this time!
Guest info: Ty Schalter (he/him)
* Check out FunFactor podcast http://www.funfactorpod.com!/
* Follow Ty on BlueSky https://bsky.app/profile/tyschalter.com
TIMESTAMPS
* 0:00 Title Card
* 0:15 Intros
* 6:03 Our Histories with Zelda and A Link to the Past
* 10:59 Opening Thoughts About A Link to the Past
* 18:11 Story Setup
* 27:58 Visuals
* 31:59 World/Map Design
* 35:44 Music
* 47:13 Combat
* 58:41 Difficulty Curve, Exploration and Secrets
* 1:10:00 "The Zelda Formula"
* 1:18:41 Dungeons
* 1:23:23 Closing Thoughts and Recommendations
* 1:38:37 FunFactor Podcast and Ty's Work Online
* 1:45:24 SPOILER WALL and Patron Thank-You's
* 1:47:49 Spoiler Section
Music used in the episode: Title, File Select, Opening Demo, Hyrule Castle, Dark World, Kakariko Village, Ending
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/V3ZHz3vYQR
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Banishers: Ghosts of New Eden (Don't Nod, 2023) represents a different type of game that Don't Nod has been making alongside their popular choice-based narrative games like Life is Strange and Lost Records: Bloom and Rage. With 2018's Vampyr, Don't Nod took a swing a narrative, decisions-matter action RPG, and while I liked Vampyr a lot, the decisions-matter part of it left a lot to be desired. Five years later, they took another swing at that type of game with Banishers, and really righted that specific area. Decisions matter in Banishers in a way they don't matter in most games, and it led to one of the most effective stories I've played in a while.
Guest info: Erik (he/him)
* Listen to Pages of Play podcast https://podcasts.apple.com/us/podcast/pages-of-play/id1755937349
* Check out Erik's written work on So Many Games https://somanygames.co.uk/
TIMESTAMPS
* 0:00 Title Card
* 0:32 Intros
* 5:03 Histories with Don't Nod and Banishers
* 8:29 Opening Thoughts
* 16:22 Story/World Setup and Characters
* 28:43 Inciting Plot Event and Choice/Morality System
* 37:51 Tough Choices
* 48:02 Presentation and Side Quest Writing
* 59:00 Combat
* 1:13:37 World Design and Vibes
* 1:22:50 Boss Fights
* 1:27:20 Recommendations
* 1:30:20 Pages of Play Podcast
* 1:36:38 SPOILER WALL and Patron Thank-Yous
* 1:38:06 Spoiler Section- Side Stories Tying Into the Main Story
* 2:17:10 Spoiler Section- The Nightmare
* 2:32:08 Spoiler Section- Endings
Music used in the episode is credited to Trevor Morris. Tracks used: Main Menu, The Harrows, Intimate Moment- Harmony
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
You know a game is good when it kicks off a new round of discourse about genre names, right? Regardless, Blue Prince (Dogubomb, 2025) is the latest hit in a type of knowledge-is-power game that is really appealing to certain types of gamers. The only difference is that we seem to fully know the full depths of previous games like Animal Well, Outer Wilds, Fez, Tunic, etc....but nobody knows how deep Blue Prince goes. It's also rich with interesting design choices and contradictions, more story than meets the eye, a lowkey amazingly good soundtrack and more. Tune in for the discussion!
Guest info: Jenny Windom
* Check out the Geeks & Grounds game club podcast https://www.geeksandgrounds.com/
* Check out Wholesome Games https://wholesomegames.com/
* Check out Wanderstop https://store.steampowered.com/app/1299460/Wanderstop/
* Check out Jenny on Twitch https://www.twitch.tv/kimchica
* Check out Jenny on YouTube https://www.youtube.com/kimchica
TIMESTAMPS
* 0:00 Title Card
* 0:28 Intros
* 5:23 Personal Histories with Blue Prince
* 8:50 Opening Thoughts About Blue Prince
* 15:40 Story Setup and Top Level Thoughts
* 17:59 Note-taking and Organization
* 25:44 Drafting Mechanic, Goal Setting and Randomness
* 42:55 Getting Better at Blue Prince
* 47:52 "This Game Doesn't Respect My Time"
* 53:28 You Said This Was a Puzzle Game
* 1:03:59 Art and Music
* 1:15:04 Closing Thoughts/Recommendations
* 1:18:49 Geeks & Grounds, Wholesome Games
* 1:25:50 SPOILER WALL/Patron Thank-You's
* 1:28:00 Spoiler Section- Discoveries and the Quest for Room 46!
* 2:16:00 Spoiler Section- How Deep Does This Go? and The Story, As We Know It
Music used in the episode is credited to Trigg & Gusset Tracks used: Stories of All Manor, Vanitas, Bequest, Westwardly Winds, Visions of Emerald, Departure, The Baron of Mount Holly. Purchase the soundtrack here: https://triggandgusset.bandcamp.com/album/blue-prince-the-original-soundtrack
Check out Dave's guest appearance on Flashback 64: https://flashback64.com/
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
A good friend of mine likes to say "every game is somebody's favorite game", but I'm always intrigued when some oddball picks enter those conversations, and DoubleFine's Psychonauts is mentioned often enough that I felt like I had to play it someday. And my show patrons (thank you!) made it a point to vote it onto the show, so away we go for a discussion about a fascinating game!
Guest info: Marc aka Try of My Life in Gaming
* Check out My Life in Gaming on YouTube https://www.youtube.com/@mylifeingaming
* Check out The Backloggery https://backloggery.com/
TIMESTAMPS
* 0:00 Title Card
* 0:18 Intros
* 4:46 Personal Histories with Psychonauts
* 10:34 Opening Thoughts
* 16:20 Story Setup, Comedic Tone
* 23:48 Visual Aesthetic
* 32:25 Music
* 35:37 Voice Acting
* 40:49 A Fun Story with Odd Pacing
* 55:43 Platforming and Combat
* 1:13:15 Cool But Unintuitive
* 1:27:11 Wrap-Up Thoughts/Recommendations
* 1:33:57 My Life In Gaming/The Backloggery/King of Games
* 1:42:32 SPOILER WALL/Patron Thank-Yous
* 1:44:33 Spoiler Section
Music used in the episode is credited to Peter McConnell. Tracks used: Title and Credits Montage, Whispering Rock Psychic Summer Camp, The Meat Circus, Fighting for the Cause in Lungfishopolis, Agent Cruller's Sacred Hall, The Milkman Conspiracy
Social Media:
BlueSky- https://bsky.app/profile/tftblpod.bsky.social
Instagram- https://www.instagram.com/talesfromthebacklog/
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures
Support my work on Patreon- https://patreon.com/realdavejackson
Join the Tales from the Backlog Discord server- https://discord.gg/kAqSBb6jH2
Buy me a coffee on Ko-fi- https://ko-fi.com/realdavejackson
Hazelight Studios were already on the map before their Game of the Year winner It Takes Two, but that game was so much fun that everyone, including me, was waiting to see what their next offering would be like. And it turns out, 2025's Split Fiction is very similar- a ton of fun to play, gorgeous graphics, bad story, and great gaming memories made with a friend. Tune in to find out more.
Guest info: Aaron Angle
* Check out A Top 3 Podcast https://atop3podcast.fireside.fm/
TIMESTAMPS
* 0:00 Title Card
* 0:32 Intros
* 4:49 Our Histories with Hazelight and Split Fiction
* 6:46 Opening Thoughts About Split Fiction
* 11:30 Story Setup
* 26:55 Loudly Bad vs Quietly Bad
* 34:10 Gameplay and Difficulty
* 40:17 Changing Up Gameplay
* 47:57 Visuals/Music
* 58:41 Truly a Cooperative Game
* 1:03:46 Recommendations/Closing Thoughts
* 1:10:12 A Top 3 Podcast
* 1:12:51 SPOILER WALL/Patron Thank-Yous
* 1:14:47 Spoiler Section
Music used in the episode is credited to Gustaf Grefberg and Jonatan Järpehag. Tracks used:
* Gravity Bike (Gustaf Grefberg)
* Split Fiction Main Theme (Jonatan Järpehag)
* The Legend of the Sandfish (Gustaf Grefberg)
* The Monkey King (Jonatan Järpehag)
* In Memory of Blake Hudson (Jonatan Järpehag)
Social Media:
BlueSky (https://bsky.app/profile/tftblpod.bsky.social)
Instagram (https://www.instagram.com/talesfromthebacklog/)
Cover art by Jack Allen- find him at https://linktr.ee/JackAllenCaricatures





