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Tales of Envendar: Thieves' Cant... or Can They?
Tales of Envendar: Thieves' Cant... or Can They?
Author: The Envendar Network
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© The Envendar Network
Description
Welcome to the world of Envendar, where humans are typical and anyone not, is hunted for coin. When a little goblin escaping from such hunters is directed to a tavern full of thieves, all of their lives will change forever.
Logo by Emma Kocar and Sarah Blackerby
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Facebook - https://www.facebook.com/talesofenvendar
Related Podcasts:
Tales of Envendar: Envoys of the Void - https://anchor.fm/envoys-of-the-void
Tales of Envendar: Triple Trouble - https://anchor.fm/trip-troub
Logo by Emma Kocar and Sarah Blackerby
Social Media:
Facebook - https://www.facebook.com/talesofenvendar
Related Podcasts:
Tales of Envendar: Envoys of the Void - https://anchor.fm/envoys-of-the-void
Tales of Envendar: Triple Trouble - https://anchor.fm/trip-troub
16 Episodes
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The party once again sets off towards the port city. However, the stars decide to take them on a slight detour before they arrive at their final destination.
Thank you so much for listening to us! We hope you've enjoyed the story.
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Related Podcasts:
Envoys of the Void
Triple Trouble
Join us and our good friend Sam as we discuss the events of the ten episodes leading up to our finale!
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Related Podcasts:
Envoys of the Void
Triple Trouble
The party ventures out from Krasus's home and further up the mountain to bury Amara and find Faela's previous companions. However, this ancient mountain has a few unexpected surprises hidden within its snow covered crags. Will the group find what they're looking for, or will they quickly discover that they are far out of their depths?
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Check out our other podcasts:
Envoys of the Void
Triple Trouble
As the group recovers from the aftermath of their nearly fatal fight, they discuss their next move and separate to various corners of the camp to get their affairs in order. When they reconvene, Faela expresses that she would prefer not to leave her previous friends behind in the mountains, and the others agree to a brief detour. Whether they will find the other goblins or something far more dangerous remains to be seen.
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The party reunites after their individual adventures to find themselves chasing an unknown creature further into the forest. However, as they run further from the safety of their camp, the hunters quickly become the hunted.
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As the party says goodbye to the knights and finds a spot to set up camp, each one has a unique experience during their night in the woods. These are the details of Faela's night.
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As the party says goodbye to the knights and finds a spot to set up camp, each one has a unique experience during their night in the woods. These are the details of Nora and Kori's night.
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As the group leaves the knights behind and makes their own camp, each of our party members has a very unique experience during their night in the woods. These are the details of Eve's night.
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The party comes across a group of knights camped out in the forest. Nora and Kori disguise themselves as injured commoners in order to get some information out of them while Eve and Faela remain hidden. As more and more talking is done, a multitude of secrets are revealed both by the light of the fire and in the shadows of the woods surrounding them.
The beast that Faela saw near the river is on its way to the cabin! The party prepares for battle along with the band of roving fishermen, and soon a hidden ally joins the fight. Once they decide to reveal themselves to everyone, Nora and Eve make sure to get as much information from them as possible.
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The party has survived the trials of the lake, but Smiley has one more test that none of them could have anticipated. Pass or fail, their next direction is clear: get Krasus back home. As they move on, the group slightly smaller, the sisters decide on new names (Eve and Nora) just in time to test them out on some unfamiliar faces.
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TRIGGER WARNING for content related to pregnancy and pregnancy loss from 1:39:36 to 1:39:47. Please skip this section if you would not like to listen.
The party prepares to engage with a group of uninvited guests outside their camp. Initially, they assume it will be quick as they deal with their unsuspecting prey, but when the betrayer finally shows their face things become a bit more deadly.
The silver-haired knight finds his way to The Mole's Hole in search of an escaped prisoner. Karmen and Camille assist their rogue friends in keeping him busy as Krasus and Faela make their escape. Fight after fight occurs, sending the now separated party running for their lives. As both parties attempt to reunite outside the city, they begin to piece together exactly why they were sent on the run in the first place...
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Karmen, Camille and Faela return to The Mole's Hole once again, now with a very injured Milo and a new friend that only Camille can speak to. As the three of them await Binks' help smuggling Krasus out of the city and patch up their wounded, they find a few scattered pieces of information that don't quite add up... at first.
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The adventure begins as Faela Wolftamer, a goblin recently escaped from the town's prison, seeks refuge in a tavern called The Mole's Hole. While there, sisters Karmen and Camille recruit her to assist them with a problem of their own.
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Get some insight into the history of the world of Envendar with a short Q&A from our DM and players!
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