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Talking Trek: Star Trek Fleet Command

Talking Trek: Star Trek Fleet Command
Author: UltimatDJz
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© 2020 Talking Trek: Star Trek Fleet Command
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Talking all about Star Trek Fleet Command in a kinda funny, kinda sad kinda way. Get tips and tricks, inside info, and win prizes! All right here with your host, UltimatDJz.
557 Episodes
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What a WONDERFUL fireside chat amongst friends and family when discussing the most favorite aspects of our favorite shows. this is a wonderful lovely show. I hope you guys enjoy this one!
Let's break down and rewatch the Star Trek Motion Picture, the original series first film that brought the franchise back to life
Bubba gets to tell DJz to sit down and be wrong a few more times for funsies sakes, but a great conversation on Lower Decks, the writing, and the future of our beloved lower deckers!
two shows in one today with the interview of Astrophysicist Dr. Erin MacDonald, who advises the Star Trek Universe on how science is integrated into the shows! THEN DJz and Bubba battle it out when we talk about the Section 31 movie and what went right ,and what went wrong.
Episodes 11-20 are discussed here! Spoiler alert if you haven't watched these episodes on Netflix yet, we invite you to go do so!
SPOILERS FOR SEASON 2 OF PRODIGY ON Netflix: Tonight Bubba and DJz discuss Dal's character progression and the special cameo's we've seen from our favorite Star Trek family over the years. What is Prodigy? You're missing out. check it out now on Netflix, streaming all of Season 1 and 2.
Bubba is back! But Why? And what is he doing? And what has he been up? And wait, what? theres a new star trek show in development? LET'S DISH
00:00:00 – Intro / Server Roll Call
00:05:30 – Community Appreciation & Chat Welcome
00:09:40 – “Drippy Biddle” Meme Returns
00:13:50 – Spotting Players in the Veil / Pirate Humor
00:18:15 – Early G7 Gameplay Impressions
00:24:05 – Comparing G6 vs. G7 Experience
00:30:40 – Crewing Depth & Player Skill Discussion
00:36:25 – Officer Weaknesses & “Checkup from the Neck Up”
00:43:20 – Rediscovering Classic Crews (Kirk / Spock / Khan)
00:48:55 – Chang & Yuki Nostalgia Segment
00:50:30 – DJz’s Radio Reenactment Begins
00:54:45 – “Caller #10” / Britney Giveaway Segment
00:59:25 – Laughter & Radio Station Memories
01:02:10 – Transition Back to Gameplay
01:07:35 – Specialty Ship Recap Introduction
01:11:20 – Relativity Overview & Event Utility
01:20:55 – Junker Discussion / Early Use Cases
01:29:10 – Reliant Breakdown / Midgame Relevance
01:39:25 – Squall Segment / Crewing and PvE Value
01:51:30 – Dauntless Debate / Worth the Investment?
02:04:45 – Revenant Recap / Balancing New Ship Meta
02:18:00 – State of Specialty Ships in 2025
02:30:15 – Broader Game Balance Discussion
02:42:20 – Audience Q&A and Community Shoutouts
02:50:10 – Off-Topic Fun & Chat Antics
02:58:30 – Final Thoughts on G7 and Crewing Meta
03:05:45 – Closing Remarks / Upcoming Stream Tease
03:10:15 – Outro / “Meow for now… Good night!”
Tonight was supposed to be a fun loving good ole fashioned laid back chill night on Twitch. BUT, as the conversation geared towards G7 and player expectations, we started having a great conversation, and it just HAD to be turned into a show. Shoutout to MOOPSIE for kicking us off tonight on what turned out to be an AMAZING conversation about G7's first week.
here are your timestamps:
00:00:00 – Opening chatter and unexpected “interloper” joins
00:03:00 – Moopsie returns, teasing a new “Downfall” parody video about G7
00:06:00 – Breaking down launch bugs, errors, and frustrations from players
00:08:45 – Discussion of paywalls and time-gating in the G7 expansion
00:12:00 – DJz and Griffin counter with positive experiences from their alliances
00:15:30 – Arguments over Scopely’s pacing – slow by design or poor delivery?
00:18:00 – Moopsie details his “broken miner” issue in the Veil and Scopely’s silence
00:21:30 – Server-sync bug explanations and talk of compensation for affected players
00:25:00 – DJz acknowledges communication failures but defends overall design intent
00:27:45 – Day-eight perspective – reminding players G7 is still new content
00:31:00 – Conversation shifts philosophical – how much patience should players have?
00:33:30 – “Camping chair” analogy – DJz explains his philosophy on value and spending
00:36:30 – Chat debate on refunds, spending habits, and game enjoyment
00:39:30 – Griffin compares Scopely criticism to consumer protest culture
00:42:00 – Community frustration vs. personal enjoyment – finding the balance
00:45:00 – Transition to listener participation and open-mic discussions
00:47:00 – K9 joins the show (Ops 72) to voice G7 concerns from a whale’s view
00:49:00 – Forced collaboration complaint – Veil and Surge systems under fire
00:53:00 – DJz questions how this differs from earlier generations’ content
00:56:00 – K9 explains the problem of investment scale and reset fatigue
00:59:00 – High-cost progression to 73+ – too steep for meaningful advancement
01:02:30 – Debate on “slow by design” – whether G6 feedback caused the shift
01:06:00 – Player isolation vs. forced teamwork – balancing design philosophies
01:10:00 – Hazards vs. Veil – comparing past solo mechanics to new alliance ones
01:14:00 – Arguments over accessibility and alternate progression paths
01:18:00 – Acknowledging Scopely’s challenge – serving five generations of players
01:22:00 – Finding middle ground – Veil as both opportunity and limitation
01:26:00 – DJz reinforces Talking Trek’s open-platform approach to criticism
01:30:00 – Audience Q&A – who actually enjoys G7 so far?
01:33:00 – Positive reports from chat – players share early success stories
01:37:00 – Discussion about whales, catch-up mechanics, and compressed content
01:41:00 – Frustration over required alliance activity and dependency
01:45:00 – Hazards, surges, and solo play revisited – the ongoing debate
01:49:00 – DJz mediates closing thoughts – fun, freedom, and fair design
01:54:00 – Wrap-up, post-show Discord invite, and lighthearted closing banter
00:00:00 – Show open — Talking Trek Live begins after a delayed start; DJz jokes about being “34 minutes late”
00:00:50 – Introductions: UltimatDJz, Griffin, and crew welcome listeners; early banter about G7 launch hype
00:03:00 – Server roll call and greetings from chat; players sounding off from servers 14 through 702
00:04:00 – Initial G7 impressions — DJz and Griffin discuss economy balance, bugs, and daily node issues
00:06:45 – Mining daily glitch story — DJz recalls losing credit for his G7 daily; jokes about Scopely manuals
00:07:50 – Parenting interlude — Noah calls for pizza money; Cash App limits and “$1,000 pizza” chaos ensue
00:10:30 – Homecoming audit — DJz tallies his son’s expenses and admits he’s “raising a diva”
00:11:30 – EV talk — Ford Lightning test drive review and why electric vehicles don’t work in rural terrain
00:13:00 – Gas prices, long commutes, and chat banter about country living and spoiled kids
00:14:45 – Transition to main topic — Preview of Surge and Serene Squall as the day’s focus
00:15:15 – Surge overview — new gameplay loop, location near territories, and entry requirements
00:16:00 – Fault Shard tokens explained — daily caps, double gating, and how to “work the clock” for 300 tokens
00:17:45 – Optimal ship use — three-ship limit discussion; Dauntless and Seek & Destroy mechanic tested
00:20:00 – Tips & tricks — how to chain Surges back-to-back without recalling your ships
00:22:00 – Community reaction — mixed feelings from chat on fun factor vs. complexity
00:23:30 – Dauntless performance — Tier 4 ship tested up to level 55 hostiles; seek logic review
00:25:00 – Surge rewards intro — fault charts, tiers, and “Primordial Plasma” currency explained
00:26:30 – DJz shares his first impressions — rewards feel minor for 70-and-under players
00:28:00 – Griffin explains G7 research tie-in — why Primordial Plasma matters long-term
00:29:30 – Moral discussion — “riding whale tail” and how littles can help their bigs in Surge
00:31:00 – Team math — how individual scores multiply by team totals for tier ranking
00:33:00 – Tier chart overview — examples of Tier 4, 5, and 6 runs; players earning 125 credits
00:35:00 – “Secret of the Ooze” moment — chat nicknames the Plasma currency after TMNT movie
00:36:30 – Vanilla Ice callback — “Go Ninja Go” story from Adam Sandler tour gets the crowd laughing
00:38:00 – Ops requirements — proof that players as low as Ops 36 can join Surge
00:40:00 – Coordination tips — how to keep low-ops players alive and maximize team damage
00:42:00 – Entry management — saving Fault Shards and rotating alliances through waves
00:44:00 – Do’s and don’ts — ships that don’t work (T’Shara, Cube Junker) and ones that do (Dauntless)
00:46:00 – Scheduling Surge events — DJz shares his alliance’s Saturday 4 PM routine
00:48:30 – Comparison to formation Armadas — coordination easier than expected
00:50:00 – Reward differences — 71+ get Plasma; lower ops get ship parts and scraps
00:52:00 – Alliance tracking — participation being logged for future requirements
00:54:00 – Chat discussion — fairness of mandatory participation and reward balance
00:56:00 – Moral recap — helping bigs as thank-you for years of whale support
00:58:00 – G7 Research Tree intro — “Surge Damage,” “Surge Shields,” “Surge Hull Plating”
01:00:00 – Massive stat boosts — 3,000 to 20,000 percent numbers reveal blows chat’s mind
01:02:30 – Combat impact — why these researches redefine high-level battles
01:05:00 – Comparison to Mirror Dust tree — DJz calls it “Mirror Dust on steroids”
01:07:00 – Predictions — Surge as future mandatory content for elite alliances
01:10:00 – Crew and ship strategies — speed crews for Borg Cubes and Dauntless optimizations
01:15:00 – Player questions — how to farm tokens, ops thresholds, and scoring formulas
01:20:00 – Community debate — accessibility for lower ops vs. exclusivity for G7
01:30:00 – Economy discussion — Surge rewards vs. Titan, Voyager, and Mirror events
01:38:00 – Player stories — firsthand Surge results and shared screenshots
01:43:00 – Transition to Serene Squall topic — DJz teases F2P release and community reaction
01:45:00 – Serene Squall overview — ship now free-to-play; how to earn blueprints and parts
01:47:30 – Event strategy — how to grind missions, crew lineups for efficiency
01:50:00 – Crew recommendations — La’An mitigation builds, Una-Pike-Ortegas for damage control
01:52:00 – Resource drops — comparing F2P rewards to previous paid versions
01:54:00 – Community feedback — chat celebrates F2P change as a “win for the people”
01:56:00 – DJz recap — both Surge and Serene Squall mark Scopely’s most player-centric month yet
02:00:00 – Final Q&A — misc listener questions about packs, crew combinations, and upcoming content
02:05:00 – Closing remarks — thank-yous, inside jokes about “The Ooze,” and gratitude to supporters
02:06:30 – Outro — Talking Trek Live sign-off and credits
00:00 – Opening & Technical Setup
00:48 – “Forgot to turn off the alerts” – Show kickoff
01:00 – G7 Arrives in Star Trek Fleet Command
02:00 – Server Sound-Off & Audience Roll Call
05:00 – Camera Fuzz & Lighting Banter with Griffin
07:00 – “Welcome to G7” – Start of Main Discussion
08:00 – The Bug Report: Daily Events Missing for Ops 71+
10:00 – Broken Nodes in Veil Space
12:00 – Auto Recall Returns & Client Crashes
14:00 – Cursor Targeting Issue & Accessibility Bug
15:00 – The “Plumber” Story – Griffin’s Vengeance Chair Disaster
17:00 – Community Laughter & Bathroom Bug Analogy
19:00 – Vengeance Economy Overhaul & Part Sourcing
21:00 – Discussion: Vengeance Unlock Costs & Blueprint Debate
23:00 – Dauntless Costs and Pay-to-Progress Conversation
25:00 – Value Assessment of G7 Unlock Events
27:00 – Veil Space Performance & Smooth Rollout Impressions
29:00 – Debate: Is Veil Broken or Just Bugged?
31:00 – Early G7 Mining Experiences
33:00 – “Need a Node, Take a Node” Philosophy
35:00 – Player Etiquette & Courtesy Messages
37:00 – Nostalgia: Returning to Early STFC Dynamics
39:00 – Chat Debate: Fun vs Frustration in Node Competition
41:00 – Community Behavior in Veil Space
43:00 – Server Politics & Cross-Server Interactions
45:00 – “Is the Veil Too Crowded?” Discussion
47:00 – Regional Leaderboards & Balance Issues
49:00 – Comparing G7 Launch to Prior Generations
52:00 – Local vs Veil Space Mining Strategies
55:00 – G6 Players Mining G7 Nodes – Server Reactions
58:00 – “Kill It!” – DJz on Managing Node Conflicts
1:00:00 – G7 Mechanics vs Legacy Expectations
1:03:00 – Auto-Recall and Node Respawn Bugs Continue
1:06:00 – Jules Explains Veil vs Local Space Operations
1:09:00 – Player Questions About Dailies and Mining Routines
1:12:00 – “Need a Node, Take a Node” Revisited
1:15:00 – Nostalgia and G3 Comparisons
1:18:00 – PvP Etiquette and ROW Enforcement
1:22:00 – Player Frustrations & G7 Participation Concerns
1:25:00 – Veil Chat: Meeting New Players Across Servers
1:28:00 – Community and Collaboration in G7 Space
1:32:00 – The Return of Player-Driven Politics
1:36:00 – G7 Mining Mechanics Clarified by Jules Verne
1:40:00 – Regional Space vs Local Space Rewards
1:44:00 – Event Scoring and Mining Bugs Update
1:48:00 – Is Scopely Forcing the Veil Too Soon?
1:52:00 – Balancing Daily Requirements & Accessibility
1:56:00 – Veil Community Experiences – Player Stories
2:00:00 – DJz Reflects on G7 Nostalgia and Game Evolution
2:05:00 – “Mining Is Dangerous Again” – The New G7 Mindset
2:10:00 – Closing Thoughts and Final Banter
2:18:00 – Wrap-Up and Outro
00:00 – Opening banter: Griffin celebrates the return of the back button
00:30 – “Good morning, galaxy!” – G7 officially arrives
01:00 – Introducing the Dauntless, The Veil, The Margins, and Surge hostiles
02:00 – Early reactions and first bugs spotted in the G7 rollout
03:00 – Griffin and DJz discuss first impressions and ship balance
04:00 – Can G6 epics fight G7 hostiles? Jules Verne’s upcoming tests
05:00 – No vengeance? No problem? Strategy talk begins
06:00 – Early player results and damage reports
07:00 – Hostile power scaling: 8 trillion hull points and isolated mechanics
08:00 – Crew importance: Joachin, Palya, Apex Shred meta talk
09:00 – Sigma faction credits explained – new currency for G7
10:00 – Conversion cooldowns and the end of latinum conversions
11:00 – Economy “reset” analogy and early player reactions
12:00 – Officer abilities deactivated above level 71 hostiles
13:00 – Nine legacy officers capped – Pike, Moreau, Mudd, Picard, and more
14:00 – Daily grind preview and mining dailies overhaul
15:00 – 9 trillion rep barrier and the single G7 miner revealed
16:00 – Chat reaction: “Who’s actually ready for this grind?”
17:00 – Vengeance ship officially confirmed as G7’s entry key
18:00 – Missing Vengeance packs and sourcing frustrations
19:00 – K9Tooth’s early success vs. 71 hostiles with the Q ship
20:00 – Crewing deep dive: Janeway, The Doctor, and Anorax meta
21:00 – 80-round battles and the “Return of the Burn”
22:00 – Neelix and augment loop strategies resurface
23:00 – Wrath of Khan loop now essential for G7 success
24:00 – Dauntless “Seek and Destroy” mechanic breakdown
25:00 – Daily cap math and tier scaling details
26:00 – Early Dauntless bugs and Q’s Trials creep
27:00 – Mirror Universe “cancel bug” warning and workaround
28:00 – Seek and Destroy auto-engage issues
29:00 – Griffin rejoices again: “The back button works!”
30:00 – Narrative segment: 222 new missions and story praise
31:00 – Full mission threading and story recap excitement
32:00 – Patch note housekeeping and new officer updates
33:00 – Strange New Worlds Scotty and Mbenga reworks
34:00 – Hostile cap increase from 2000 to 2500
35:00 – Villain Gul Dukat announced as October’s new officer
36:00 – Kir’Shara tweaks and Borg Cube “fix” skepticism
37:00 – Improved cube navigation and lingering rubberbanding
38:00 – Community Q&A: should players push to Ops 71?
39:00 – Choice rewards, chest buffs, and economy balance
40:00 – G7 material sourcing and chest scaling
41:00 – Surge event requirements and alliance gating
42:00 – G7 crewing trends and the rise of Seska
43:00 – Shield restore meta explained for 60+ round fights
44:00 – Final community notes, Ascension events today
45:00 – Griffin announces Twitch coverage at 8PM Eastern
46:00 – Closing thank-yous, launch day reflections, and outro
It’s Arcfall Eve Eve! DJs, Griffin, and the crew bring the laughs, leaks, and lore as they break down the USS Dauntless, Bek’s reveal video, and what’s ahead in Update 83. From playtest footage to automation mechanics and community Q&A, this episode is the perfect mix of humor and teaching as Talking Trek gears up for Arcfall 2025.
Timestamps
0:00 – Intro, greetings, and server roll call
3:40 – “Arcfall Eve Eve” hype and DJz’ weekend preview
6:10 – Griffin joins / chat chaos and banter
8:50 – DJz defeats a Vengeance (and won’t stop talking about it)
12:00 – Community teasing and “captain’s chair” jokes
15:30 – Bek’s reveal video announcement
17:15 – What to expect from Update 83
20:00 – “Seek and Destroy” teaser and first impressions
22:40 – Dauntless early blueprints confirmed
25:00 – Server-side automation explained
28:00 – Discussion: why this is not another Kirshara
31:00 – Crew builds and automation Q&A
34:10 – Apex Barrier explained
37:00 – Loot buffs and tier-up reward mechanics
39:20 – Daily activation limits and strongbox charges
42:00 – Debate: is automation good for gameplay?
46:00 – Tier 1 stats and early performance
49:10 – Damage scaling and PvE optimization
52:20 – Crew testing results from Bek’s playtest
56:00 – Viewer Q&A: sourcing, costs, and progression
1:00:00 – Griffin’s theory on Artfall tie-ins
1:05:00 – Hidden power creep and Dauntless overlap
1:10:20 – Historical comparison: G4, G5, and now G6 automation
1:15:00 – DJz praises Bek’s communication and data clarity
1:20:30 – JulesVern joins with testing spreadsheets
1:25:00 – Community call-ins: first reactions from high-level ops
1:30:10 – Server performance talk and lag fixes
1:34:00 – Deep dive into damage math
1:38:40 – Griffin’s “math face” meme moment
1:42:00 – DJz polls chat on automation fairness
1:47:00 – PvE vs PvP implications
1:51:00 – Comparison to G6 resource ships
1:55:00 – Away Teams / Dauntless synergy
2:00:00 – Arcfall event structure preview
2:05:20 – Free-to-play timeline for ship unlock
2:10:00 – Community sentiment: excitement vs skepticism
2:15:30 – Griffin’s “just let me grind” rant
2:20:00 – DJz final impressions on ship balance
2:25:10 – Open Q&A from chat
2:30:00 – Misc topics: G7 rumors, bug fixes, random tangents
2:40:00 – Wrapping up Arcfall talk / viewer shout-outs
2:50:00 – Crew farewells and closing laughs
2:59:00 – End credits and outro
This week on Talking Trek Live, DJs, Griffin, and Jules Verne deliver laughs, updates, and strategy! From Griffin’s infamous $7,000 “Vengeance” toilet to Scopely’s latest event reward changes, we cover it all before diving into a full 2025 G6 entry guide. With guest Putz fresh into Ops 64, the crew breaks down warp requirements, ship setups, event scaling, and everything you need to know before making the leap into G6.
0:00 – Opening greetings, server roll call, and audience check-in
3:40 – Griffin’s $7,000 “Vengeance” toilet story
8:00 – Ghost Energy sponsorship segment & flavor news
10:40 – Special guest Jules Verne introduced (“mad scientist”)
12:10 – Armada event reward changes announced
15:30 – Crucible of War returning & reworked prize pools
20:00 – Why DJs chose Planetary Charts as a reward currency
25:00 – Community pushback, DJz explains his reasoning
32:00 – New Transporter Pattern officers added (Borg Queen, Hugh, Weyoun, Dukat)
34:00 – Transition into G6 content guide
36:00 – Putz joins the stage (just hit Ops 64 / G6)
38:00 – Storytime: hitting a deer on the way to the show
40:20 – Why Putz decided to jump into G6 now
41:30 – Early G6 warp requirements & ship setups
43:20 – Auction bracket changes and event scaling in G6
47:00 – Strategic timing of your Ops 61 push
50:00 – Away Team Assignments, caps, and planetary charts revisited
55:40 – Revenant chest timing & mirror universe speed-up farming
1:27:00 – G6 ship breakdown: Vindicator, Revenant, Relativity
1:39:45 – Hazard resistance mechanics & new solo G6 Armadas
1:52:10 – Free-to-play progression of the Junker & relativity use cases
2:05:20 – Reputation scaling past Ops 60 & closing notes
2:07:00 – Final wrap-up, plugs, and goodbyes
Talking Trek Live — September 28, 2025
00:00 – DJ opens, allergy misery, DayQuil fog
04:00 – UPS backup mistake (router not connected)
07:00 – Storm & power outage recap, no show the night before
10:00 – Chat banter: tissues, milk gag, cold medicine
11:00 – Upcoming STFC events calendar (Saris Invasion, Flash Pass, Fall Harvest)
13:00 – Fist of the Empire arenas explained
15:00 – Arena scoring confusion: leader vs. alliance credit
16:30 – DJ misses event due to football Fridays, irony after lobbying for change
18:00 – Incursions/faction hunts preview
20:00 – Reminder to spend Ferengi Battle Pass currency before expiration
21:00 – Debate: is everything from event store now sourceable?
23:00 – Ship skins, avatars, frames, sourcing gaps
25:00 – DJ & Crusito’s sourcing chart project update
27:00 – GS-31 “Junker” nickname explained
29:00 – Junker praised as top-tier ship, convenience for missions
32:00 – DJ argues Scopely should sell a second Junker
34:00 – Community concerns about PvP balance with multiple Junkers
36:00 – Arena debate: debuff stacking possibilities
39:00 – Breaking news: second Junker appears in store live
41:00 – DJ impulsively buys second Junker on stream
44:00 – Eligibility confusion: free-to-play earners vs. early buyers
46:00 – DJ drafts a report to Scopely Live Ops mid-show
49:00 – Chat credits Krusty for discovery
50:00 – Audience celebrates “happy accident”
51:00 – Checking parts required to max Junker, upgrade talk
53:00 – Chronicle events speculation, tier progression
1:00:00 – Store strategies, currencies, and officer sourcing talk
1:15:00 – Ferengi Event Store vs. old Event Store sourcing deeper dive
1:30:00 – Q&A: players share sourcing wins and frustrations
1:45:00 – Ongoing debate: multiple Junkers in arenas and PvP
2:00:00 – DJ reviews ship upgrade costs, math from spocks.club
2:15:00 – Off-topic banter: football, allergies, cold meds
2:30:00 – Strategic planning: next month’s chronicles/events
2:45:00 – Audience questions, wrap-up discussion
2:58:00 – Closing thoughts & outro
Tonight we deep dive into the abilities to tier up the new Prototype Forbidden Techs, and then focus on MORE rewarding content, the Reliant and the Wrath of Khan loop as F2P have officially unlocked their new ship, so how do you engage now that we've tested the waters and shown the best ways to engage.
0:00 – Cold open chaos & endless alerts
2:20 – Official show start, server sound-off, community shoutouts
4:00 – Tonight’s agenda: prototype forbidden tech, Bek’s return, heroic events
5:30 – Meeting recap with Bek: energy, initiatives, and drama in whale Discord
8:10 – First reactions to prototype forbidden tech – lackluster or misunderstood?
10:30 – Scopely’s intent: new combinations vs. invalidation of old tech
13:40 – The community dilemma: “We don’t want invalidation… but why buy duplicates?”
16:50 – Time-to-max math: years vs. immediate value problem
18:45 – Recon Locus building comparison – when grind feels reasonable
21:00 – Automotive analogy: building customer trust & value through transparency
27:30 – Customer service story & lessons applied to STFC monetization
30:10 – Why players aren’t spending on prototype tech this month
33:00 – Heroic events: grind vs. spend, ops-level challenges
36:40 – Hostile math: required kills, building level dependence
40:00 – G5 vs. G6 analysis: progression gaps and grinding realities
45:00 – Deep dive into Counterplay Device (Explorer prototype tech)
47:30 – Mid-tier stats vs. max stats: is the payoff worth the time?
50:00 – Free-to-play strategy: rare pulls, saving for future tech
53:00 – Spreadsheet walk-through: banner income vs. refinery pulls
54:50 – Community sentiment: disengagement from spending
57:00 – Open mic: guest perspectives, Eco’s heroic event math misfires
1:10:00 – Value, perception, and the predictability problem
1:25:00 – More on Bek’s role & player feedback loops
1:40:00 – PvP applications of prototype tech
2:00:00 – Panel debate: is Scopely out of touch with player priorities?
2:20:00 – Lessons from other arcs & monetization models
2:40:00 – Final roundtable: what needs to change
2:55:00 – Closing thoughts & community thanks
Talking Trek Live – September 11, 2025
UltimatDJz and the crew break down the September arc’s targeted progression, the Hyperthermic Stabilizer/decay loop, refinery changes at 51+, and G6 hostile realities—plus a very real “Dad, don’t be mad” Chevy Equinox saga. Packed with teaching from Jules Verne, live chat energy, and practical grind strategies.
Timestamps
00:00 – Opening & greetings
00:02 – Server sound-off and early hype (APAC shout, bonus streams)
05:16 – Bonus stream counter, sound alerts, Gamer Optics glasses chat
11:31 – “Dad, don’t be mad” call: the Equinox knocking/engine story
17:35 – DJz sets a two-hour hard-out; hands show to Jules Verne
18:38 – Jules intro; arc theme: aggregation & targeted ops experience
37:17 – Free-to-play pulse check: early building levels, chat poll
38:22 – Gift chest “470”, early progression, exponential costs
39:20 – Hyperthermic Stabilizer explained; 25% G4 decay & mitigation
1:08:57 – Forbidden Tech tiering at Ops 51; epics to T6 L30 pre-61
1:10:05 – Why G5 design here is unusually generous + RNG avoidance
1:11:23 – At 51, refinery adds banner → double Locus mats/research/legacy FT
1:21:53 – Building 61 preview; natural 61–66 G6 hostile band & stats spike
1:36:00 – Bundles, “unobtainium chest” vibes, heroic = spender reward
1:44:05 – Stream crash → Microsoft forced update; show resumes/splits
1:46:54 – Final teaching topic cue (crits/epic hostiles), moving to wrap
1:52:31 – Vengeance updates: earlier BDO slots; PvP node via engagement
2:06:30 – Recon Locus economy: banners, skip research early, bank for Stasis Globe
2:10:06 – Planet Ingram chatter; “getting ready to wrap”
2:12:29 – Shout-outs & plug: STFC Briefings (Nigel + Jules)
2:14:19 – Cruise sweepstakes redraw announcement & final sign-off (“Meow for now”)
Eco stopped by to spill the beans on his arc, and Jules, Griffin and DJz break it down in this made for Twitch podcast adaptation, so apologies for some of the music and sound effects contained within. we don't USUALLY pod on tuesdays, but lots of great info contained, so i wanted to share it with everyone!
00:00 – Opening, welcomes, community shout-outs
05:00 – Explaining sweepstakes rules & entry totals
12:00 – Cruise guest list reveal (Shatner, Frakes, Sirtis, John de Lancie, etc.)
20:00 – More cruise highlights (Discovery, Lower Decks, Academy cast)
30:00 – Drawing of 11 finalists begins
34:00 – Grand prize winner revealed 🎉
36:00 – Rules explained, “only takes one ticket” emphasized
37:00 – Transition to Talking Trek Gives Back charity kickoff
47:00 – Fundraiser recap: $100k+ raised, new $200k cumulative goal
55:00 – Community banter, server shout-outs, side chatter
1:10:00 – STFC game talk begins, arc preview setup
1:30:00 – Forbidden tech discussion, economy balance
1:50:00 – Player loop feedback, refinery/cargo balance
2:00:00 – Design vs. implementation debate, credit to dev responsiveness
2:15:00 – Conversation about GM Connor’s letter, direct call insights
2:30:00 – Community feedback sessions & player impact
2:45:00 – More discussion on sourcing, upcoming ship balance
3:00:00 – Closing remarks, wrap-up, thanks to listeners
Here’s what we cover in this episode of Talking Trek Live:
00:05:20 — New Battle Pass & First Impressions
“We’ve got a brand-new battle pass tonight, and I promise you, we’re keeping it quick and clean.”
00:06:30 — Unity Engine Update & Player Impact
“So they flipped the switch to Unity 6, and suddenly half the galaxy can’t log in anymore.”
00:09:15 — DJz Comedy Take on Unity
“They ran out of Unity 5 in the stockroom, so the IT guy handed them Unity 6 and said, ‘Hold my beer.’”
00:12:40 — Spox.club Devs Join the Stage
“The geniuses behind Spox Club, LightBulb and Glare, are here to show us what they’ve been cooking.”
00:15:00 — Resource Alerts Feature Demo
“Now you can set an alert so the game tells you when you’re running low — instead of finding out the hard way.”
00:20:30 — Upgrade Thresholds & Planning Tools
“This thing literally tells me when I finally have enough to build my next ship. That’s game-changing.”
00:29:50 — Future of Notifications & App Sync
“Right now it’ll ping you on the site, but the vision is push notifications straight to your phone.”
00:32:10 — Requirements Calculator & Long-Term Planning
“It lays out everything you need for shipyard upgrades or tiering up — down to the last piece of ore.”
00:41:00 — Daily Loop Organization
“This isn’t just a tool — it’s my to-do list for the game. A real loop organizer.”
00:42:10 — Mission Tracking Feature Reveal
“Over a thousand missions tracked, with a clear view of what you’ve finished and what’s still waiting.”
00:47:40 — Practical Uses for Mission Tracking
“I’ve got 57 Klingon missions left undone… and that’s probably my missing rep right there.”
00:53:00 — Looking Ahead: v2 of Spox.club
“This is just the beginning — the next version will be a true one-stop shop for players.”
01:04:20 — Alliance Management Tools
“Imagine being able to see alliance contributions and coordinate upgrades without spreadsheets.”
01:16:10 — Event Calendar & Planning Features
“This calendar lines up game events so you can finally prep instead of react.”
01:25:45 — Mid-Show Q&A with Players
“We love when you throw curveball questions — keeps us sharp, and sometimes even stumps the devs.”
01:38:20 — Community Feedback on Spox.club
“Hearing you all say ‘this saves me hours every week’ — that’s why the devs built it.”
01:52:00 — Deep Dive into Ship Progression
“Tracking every requirement step turns shipbuilding from a guessing game into a checklist.”
02:07:40 — Economy Balance & Resource Concerns
“At the end of the day, if the math doesn’t work, no tool can save you — and that’s on Scopely.”
02:21:10 — Wrapping Up Player Questions
“We don’t have all the answers, but the conversation makes the game better for everybody.”
02:34:00 — Closing Thoughts from the Devs
“Version 2 is coming fast, and we’re listening to every suggestion you’re giving us.”
Thanks for listening and hanging out with Talking Trek Live!