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That's Redacted

Author: Elemental Gaming nexus

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Description

We are the Elemental Gaming Nexus and this is, That's Redacted a TTRPG actual play podcast using the Delta Green system. 

For the first few seasons we will be playing through Impossible Landscapes one of the long form campaigns for Delta Green. 

The Players are:
Dakota the Handler
Sean as Agent Mora
Aditya as Agent Margarine
John as Agent Muller
Owen as Agent Midas
Atfynt as Agent Mclovin'

We are a group that met in college and have been playing together since. We have PhD students, Masters students Doctors game designers and computer scientists in our group so expect us to be nerdy.

Hope you enjoy us being real and having a good time playing the game.


Thanks to The Tiny Mummies for some of the music we used this season!
43 Episodes
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The team continues its interviews at the Dorchester House while trying to determine which patients are connected to the unnatural activity.One resident describes the facility as a place of punishment, while another offers information in exchange for help. Conversations about demons, missing patients, and hidden identities make it increasingly difficult to separate delusion from warning.Outside, the agents discover that someone has broken into their vehicle and taken the bag they recovered. Their investigation shifts toward tracking the thief and locating a missing Delta Green operative before night falls.Hang out with the cast here: https://linktr.ee/elementalgamingnexus
The agents continue interviewing the residents of the Dorchester House while McLovin remains outside with their unusual discovery.Each patient offers a different account of the missing residents, the building, and the people who control it. Some appear confused, while others seem to understand more than they should.A concealed note suggests the disappearances are connected to what happens inside the facility after dark. The agents also encounter a patient with information about hidden favors, strange debts, and someone named Baal.
The agents arrive at the Dorchester House and begin investigating how several patients disappeared from a heavily controlled floor.While part of the team examines rooms and security procedures, others search employee areas for anything connected to the facility’s stranger residents. A whispered voice leads them to a concealed bag containing something that should not be able to speak.The discovery becomes an unexpected source of information about the patients, the facility, and Asa Darabondi. Keeping it hidden from the staff creates a separate problem for the team.
The agents continue questioning the machine inside their handler’s home and receive answers about their families, Delta Green, and the forces connected to the Dorchester House.Each response provides useful information, but the team cannot determine whether the machine is helping them or directing them toward another trap. Their questions also reveal that the planned meeting with Delta Green may not be a safe debriefing.Further investigation uncovers evidence of a completed summoning and additional connections to missing agents. The group must decide what evidence to recover, what to destroy, and who can still be trusted.
The agents divide their attention between their handler’s home and the people living nearby.Inside the house, a mechanical device unfolds and attacks, forcing the team into a close fight against something built beyond ordinary engineering. The remaining agents rush inside after hearing gunfire and attempt to keep the machine from killing their allies.The confrontation reveals that the house contains more than surveillance evidence. Strange technology, occult materials, and an unnatural weapon leave the team with several new threats to contain.Hang out with the cast here: https://linktr.ee/elementalgamingnexus
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