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The Analog Dungeon Podcast
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The Analog Dungeon Podcast

Author: The Analog Dungeon

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The Analog Dungeon is a bi-weekly podcast exploration of the weird, punishing, and hilarious world of old school Dungeons & Dragons.

12 Episodes
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Russell and Jeramy finally add some evil to all the chaos as they cap off the legendary Keep on the Borderlands! Featuring a cadre of sexy orc muscle mommies, a hipster gnoll microbrewery, and an awkwardly named shrine full of undead that would make even the holiest cleric utter a few select four letter words. The epic finale will leave you with just one question: Did Gary Gygax know how alcohol works?
The titular Keep gives way to the iconic Caves of Chaos as Russell and Jeramy venture forth into a veritable buffet of classic D&D foes: featuring clueless goblins, oily kobolds, entrepreneurial bugbears, and literal s#&! eating rats. In the end, they’re left with just one question: who are the real monsters here?
It’s one of the most iconic modules in Dungeons & Dragons history, responsible for teaching millions of the earliest players the ropes: Russell and Jeramy dive into Gary Gygax’s legendary B2: Keep on the Borderlands from 1979! In episode one, we learn how the keep came to be, meet a bunch of nameless NPCs with spicy secrets, and prepare for the journey outside the walls and into the iconic Caves of Chaos!
The fiery finale of The Kidnapping of Princess Arelina gives birth to the Dragon Tiles Extended Universe, where things immediately go off the rails. The Revenge of Rusak spirals into political coups, illusions gone wild, and a reborn villian with a Tim Curry-esque flair for the dramatic.
Russell and Jeramy strap on their 3D glasses for a trip back to the 80s, when D&D tried to leap off the page and onto your tabletop with 3D Dungeon Dragon Tiles, including the adventures The Kidnapping of Princess Arelina and its sequel The Revenge of Rusak! Featuring a haunted house where every sofa hides a classic D&D foe and the bathroom has a secret backstage entrance, they trace a winding line from flimsy pop-out walls and googly-eyed monsters all the way to one of D&D’s most popular campaign settings, proving that sometimes even the goofiest gimmicks can leave a big mark on the game.
The finale of In Search of the Unknown sees a once orderly dungeon completely off the rails. Russell and Jeramy try to make sense of the Room of Doors (or is it a Room of Rooms?), marvel at the evil genius behind the teleportation room, and attempt to find out, once and for all, if they've been eating all these rocks for no reason.
In Part 2 of In Search of the Unknown, Russell and Jeramy continue their delve into Castle Quasqueton, rifling through jars in a wizard's lab, inventing a few cursed magic items, and taking a detour through the infamous Room of Pools. Along the way they finally answer that age old question: what would YOU do with a pickled cat in a jar?
Russell and Jeramy dive into the murky waters of earliest D&D, repleat with publishing drama, lawsuits, and a dungeon with a very funny name.
In the finale of Tomb of the Lizard King, the module finally lives up to its name! Jeramy and Russell tackle a dungeon featuring ambushing brigands, fanatic cultists, a well stocked library, and a banquet hall full of lizard men who only attack if you fail the vibe check. Once the secret of the Lizard King is revealed, only one question remains: does anyone know the knock spell? Otherwise, everyone is screwed.
The adventure into Mark Acres’ chaotic classic Tomb of the Lizard King continues! Jeramy and Russell pay good money for an unpopular, union protected ballad, meet a very “helpful” friend of Count Johnny on the road, and take a ride on Crazy Steve’s Swamp Tour.
In the very first part of the first episode of The Analog Dungeon, Jeramy introduces Russell to the 1982 masterpiece Tomb of the Lizard King, by Mark Acres, a module so dangerous it comes with a “special warning” and stable of decked out pre-gen characters so you can spare your favorite creations from a grisly death.
Russell Jones and Jeramy Pappas, hosts of This Old Dungeon, talk briefly about the podcast: what it is, what it isn’t, and why you might want to spend your hard earned free time listening to them yap about D&D modules from 40 years ago (mostly because it's funny).
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