While most of the Slayers face Lashonna and her vampire followers in battle, some old acquaintances await Uncle Buggie outside his stone sanctuary.
The Slayers must keep the dreaded Lashonna and her Vampires at bay for 30 seconds to ensure the Unlife Vortex cannot be repaired. That’s five rounds. Should only take three or four weeks to play through.
At last, the Unlife Vortex has been disrupted, and Burple and Sessions can concentrate on recovering their lost comrades. Unless, of course, the architect of the apparatus has other plans…
And then there were two… Can Sessions and Burple disrupt the Unlife Vortex machine? Or will they just make things worse?
The Slayers are in trouble. They get in more trouble. They try to work out how to get out of trouble. They end up in even more trouble.
The plan is simple: Hold off the forces of Kyuss for long enough to disable the Unlife Vortex Machine. The reality is very different.
A giant Ghost Avolakia guards the machine room. Hinge-headed Kyuss Liches flank the party to the west. Can our heroes make the breakthrough? Well, you won’t find out in the next 40 minutes.
The Slayers need to find the source of the Unlife Vortex, but a gaggle of nasty Kyuss greeblies have other plans!
Our heroes have completed their dreamlike journey through the Timberdark. Now they must explore the depths beneath the Boneyard in search of the Unlife Vortex!
The green devil’s head has been found. Can our heroes work out a way to extract the Sphere of Annihilation safely? Or have they all dump-statted intelligence to the point that it is an impossibility?
Have the Slayers been transported to a piece of D&D history? And if they have, can they remember anything about it?
The situation is finely balanced in the Katzenjammer planetoid. Can Scaly, Sessions and Parker hold off the Piranha Demons long enough for Uncle Buggie to complete his ethereal mission? CONTENT WARNING: Episode contains an interminable discussion of Scaly’s slots that some readers may find distressing.
Burple has been eaten by a Piranha Demon. Can the remaining Slayers find the Hearth Spirit and deliver their explosive payload?
It’s time to kick some asteroid as our cosmic crew attempt to deliver their deadly payload!
The Anvil of Thump come to the Slayer’s rescue, and take them to meet an old friend.
The Slayers have teleported back to Truespire Island only to find a scene of devastation. Can they survive the onslaught of their friends-turned-enemies?
We begin Book 12 of the Age of Worms! With Dragotha vanquished, our avaricious heroes turn their attention to his treasure hoard.
Dragotha engulfs the Slayers in toxic gas, and turns the necromantic nature of his lair against them. Is this the final showdown?
We discuss high-level encounter balance briefly, before returning to the showdown with Dragotha and his minions!
The Diamond-Eyed Dwarf of Doom tries to frazzle the brains of our gallant gang. How will we tell the difference?