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The Diecast Podcast

The Diecast Podcast
Author: Jonny Robertson
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© 2024 The Diecast Podcast
Description
A group of DnD gamers gather around a table to tell stories and roll some dice. They play through adventure books and home brew stories. Come enjoy the show, and it's time to roll for initiative.
311 Episodes
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“I can’t make decisions, I’m a minor!” Here we are, the finale. It has been a long time coming, and the Head Smashers are facing off against a old foe. There is nothing left to say, nothing left to do, it’s time for the Head Smashers to take care of business once and for all. […]
“Dolus, stop messing with Schpmoney!” It’s getting colder in the Tomb of Rath Modar. Tarek & The Head Smashers are plunging deeper, encountering more peril and more traps. They run into a strange encounter in the library, and Tarek experiences some major changes again. Vondal is still haunted by the conversation with the ghostly image […]
The One With the Round Table It’s a round table episode. We gathered the players around to talk about the three seasons of the podcast. We go over memories and moments that has brought Tarek & The Head Smashers to where they are right now. We look back on the past and get ready for […]
“My Dex is very bad” The crawl continues, but at lest this time line Tarek & The Head Smashers are still alive. There are two Tareks, there is a nasty tomb of traps in front of them, how will this adventure come to a close? There is also a special appearance of a famous NPC […]
“What happened to Shpimoney?” Take two, annnnnd action. Tarek & The Head Smashers get a reboot at the Tomb of Rath Modar. Their first attempt into the dungeon didn’t end well, and now they get a second kick at the can. How will they fare with new knowledge of the dungeon, and the traps of […]
“We’re not evil, we’re disorganized” Will the real Mackenzie Mormont please stand up? The Head Smashers have freed the actual Mackenzie Mormont, and they have seen inside the Vault of Wonders. However, they must now deal with the lich, Rath Modar. This illusionist has been pulling the strings for some time now. The Head Smashers […]
“I’m not a grappler, I’m more of a striker” Mackenzie Mormont is free, and the Head Smashers have one last place to go. It’s time to bring all the Soul Stones together, and keep them in the Vault of Wonders for the greater good. There is much to learn, and much to prepare for in […]
A Two signature policy Whoah-oh, we’re halfway there; Tarek & The Head Smashers (possibly Guardians of the Vale,) have their third soul stone, and have saved Solstice from doom. It’s time for another meeting with Mackenzie Mormont, and time to learn more about what they are collecting. What was that face Vondal saw on the […]
A Strange Introduction What happens when you get shrunk down in size and have to crawl through the decaying body of a dryad? Weird, stuff happens; strange and abstract things happen. It’s hard to comprehend the insanity, it’s probably best that this is an audio medium, because visual treatments would not be sufficient. This journey […]
“I think I may be on the wrong flying carpet” It’s time to jump into the Feywild. It’s a new day, a new reality, and new dangers for Tarek & The Head Smashers. It’s time to hit the Green Trail and make their way to the Morning Vale Meadow and track down the Soul Stone […]
“If we find ourselves in the future, we’ll just wish ourselves back to the present” “You know it hurts every time I do that, right?” Tarek & The Head Smashers make their way back to Mackenzie Mormont, this time with more than just a soul stone in tow. The Head Smashers are no strangers to […]
“Hello, old friend” We were minus one Miles for the session due to VANCAF, but we carried on like the dedicated players we are. It turns out, that was a giant mistake. Who knew that Miles/Vondal was the much needed voice of reason in the party. Things happen in this episode that we thought would […]
“I’m tiny Tarek!” It’s time for more Freaky Friday with Tarek & The Head Smashers. The Head Smashers are deep inside the Illithid Hive, and they now have a minor to deal with. Is it okay to actively dungeon crawl with someone who can’t legally drink in most cities? The Dwarven cities, of course, are […]
“This is how this is supposed to be.” Tarek & The Head Smashers are venturing into the Underdark. It is time to face off with some mind flayers, but they are not without help. Their small guide, Frigg, is an expert in guiding adventurers to and from destinations in the Underdark. There is a lot […]
“I go in the room.” “Noooooooo!” After dealing with The Knife and putting an old foe to rest, Tarek & The Head Smashers are ready for the Underdark. They run into some difficulties inside the Ruby of Homecoming; things happen when you have pocket dimensions inside other pocket dimensions. Once they find their way to […]
“I blow up a lot of rooms.” It is the final show down between Tarek & The Head Smashers and The Knife. Morgrun and Vondal are going to go Dwarf-O a Dwarf-O. It’s a bearded brawl in the Mithril Hall. Vondal is trying to settle all his past debts and move past the Knife. It’s […]
“Did somebody say pineapple?” Happy Canada Day to all our Canadian listeners home and abroad. It is the holiday weekend season for the United States & Canada, what better way to pass the time than by listening to a bunch of adventurers try and smuggle themselves into the Dwarven lands. Everyone has come a long […]
Dracoliches, Dracoliches, Make me a Wish Two stones down, and four to go for Tarek & The Head Smashers. The group heads back to Baldur’s Gate, and they are making plans for the other Soul Stones. They’ve attracted the attention of some bounty hunters, intent on collecting the cash reward. It turns out surly dwarves […]
A Post Hakh Era We now live in a Post-Hakh era. The group dynamics have changed, and they tend to swing less on the evil side of the spectrum. The Head Smashers are recovering from a massive change, as well as reclaiming the Black Soul Stone of Death. There is still a lot left to […]
Well, Hakh, this is new Every group has a game in D&D that will stand out and be memorable to them. Episode 8 was one of those games. From a DM perspective, it had a bit of everything. The key factor was, everyone was having fun, and everyone was engaged in what was happening. How […]























