The Game Business Show

Christopher Dring hosts interviews, in-depth analysis and special features on what's truly going on in the video games industry. <br/><br/><a href="https://www.thegamebusiness.com?utm_medium=podcast">www.thegamebusiness.com</a>

Can Atari make its retro games strategy profitable?

In this week's edition of The Game Business Show, Atari CEO Wade Rosen talks about the challenges of making retro games a success in 2025, the state of the classic games market, building sequels to classic games, and the firm's journey to profitability This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

09-09
28:56

Over 50% of the job cuts in video games are in California

In this week's slightly different News/Analysis show, we invite video games job guru Amir Satvat to share statistics about the challenges in the video games jobs market. We discuss the industry's move away from North America, the rise of AI, the decline in remote working, the role of unions and, erm, Nintendo. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

09-04
37:20

The Indiana Jones developer has a fight club in its basement

This week on The Game Business Show, Chris talks to two leaders from MachineGames - Jens Andersson and Pete Ward - about the unique culture within the Swedish developer. They discuss the firm's love of making Quake and Doom maps, what to consider when building for Game Pass, and all the things they discovered while making the first actually good Indiana Jones adventure in decades This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

09-02
24:32

LEGO Batman: Legacy of the Dark Knight was the biggest announcement of Gamescom 2025

This week on The Game Business Show, we discuss the biggest themes and games from Gamescom 2025, utilising data from Fancensus, Game Discover and Press Engine. And Chris is joined by Ampere Analysis games boss Piers Harding-Rolls to dive into the numbers.Elsewhere, Chris speaks to Bloober Team CEO Piotr Babieno on the growing horror genre, and his grand designs for Nintendo.Plus, we ask indie publishers about the number of smaller teams fleeing the launch of Hollow Knight: Silksong. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-28
52:34

Cyberpunk 2077’s troubled launch taught CD Projekt the value of physical events

Today's The Game Business Show is one we put on in front of a live audience at Gamescom 2025, and specifically The Keywords Studios Supercharged Summit. In this episode, we discuss announcing games, the value of game events, the state of the media, supporting communities, building assets and the future of video game marketing. We are joined by four experts. PR veteran and Indigo Pearl founder Caroline Miller, media investor and Eurogamer founder Rupert Loman, CD Projekt's VP of PR Michał Platkow-Gilewski and head of studio at creative agency ICHI Worldwide Samantha Lester. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-26
47:57

Xbox: Attracting new players with ROG Xbox Ally will be a ‘longer journey’

In this week's episode of The Game Business Show, we discuss Opening Night Live and speak to Xbox about its two new handhelds. We are joined by Eurogamer editor-at-large and RPG Site founder Alex Donaldson to discuss the new game reveals, and Digital Foundry founder Richard Leadbetter to chat about the handhelds. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-21
30:03

Why is NCSoft entering the hyper competitive live service shooter market?

As part of our Gamescom coverage, we interview NCSoft boss Jeonghee Jin about the firm's two new shooters. Why is the MMO publisher expanding to new genres? And why one of the most competitive genres on the planet? This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-20
35:02

Call of Duty and Dead Space creator Glen Schofield: “AAA is not dead because some exec says so”

This week's bumper edition of The Game Business Show is an interview with Glen Schofield, the acclaimed producer and director behind multiple Call of Duty games, Dead Space, Lord of the Rings: Return of the King and more.In this interview, we discuss Glen's efforts to get a new AAA project signed, his concerns about the industry, and his mission to prove that the market for big games isn't dead. We also chat E3, AI, industry jobs, the making of Dead Space and the challenges he faced making The Callisto Protocol. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-19
54:38

Gamescom: E3’s demise has been good and bad for us

In this week’s episode of The Game Business Show, Chris is joined by host, podcaster, writer, producer and journalist Lucy James (GameSpot/FPS Podcast) as we preview Gamescom and speak with the event organisers. The two also look at the latest insights on European gamers. Plus, discuss the success of the Battlefield 6 data and what to make of Sony’s comments about moving away from being a hardware-centric business. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-14
54:30

Wizards of the Coast will bet on new talent for future D&D and Magic video games

This week on The Game Business Show, Chris speaks with Wizards of the Coast president John Hight and the CEO of Giant Skull Stig Asmussen to discuss D&D video games, and Wizards' plans to build out its own creative team, find new up-and-coming talent and become a major publisher of premium video games This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-12
21:06

A community game led to the reformation of Guitar Hero publisher RedOctane

In this week's episode of The Game Business Show, Chris is joined by guest host (and publishing veteran) Simon Byron to discuss the return of RedOctane, including anecdotes from the launch of the original Guitar Hero. We also discuss the challenges of indie publishing, Green Man Gaming's new charity bundle project, plus the latest financial results. This episode includes an exclusive interview with the new RedOctane, plus a chat with Green Man Gaming.  This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-07
01:07:45

Major AAA start-up ProbablyMonsters has revealed its first games… and they're not AAA

In this edition of The Game Business Show, we are joined by ProbablyMonsters CEO Harold Ryan as the company reveals its first two games after nearly nine years in business.But the games are nothing like what we'd expected from what was, at one point, one of the game's industry's most ambitious AAA start-ups.Chris speaks to Ryan about how the company has had to transform itself, undergo a series of painful layoffs, and completely rethink the games it is making. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

08-05
32:57

"We didn't believe Space Marine 2 could hit 7m unique players"

This week on The Game Business Show, Chris speaks to Geoffroy Sardin, the CEO of Pullup Entertainment, which is the company behind the likes of Warhammer 40,000: Space Marine 2 and A Plague's Tale. During this interview, we learn the company is working on 50 projects, and not a single one is 'AAA'. We talk about the opportunities in the AA and indie space, and why niche doesn't have to mean small. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

07-29
28:22

"Bringing your games to other platforms is how you’re going to win" - Circana

In today's episode of The Game Business Show, Chris speaks with the lead games analyst at Circana Mat Piscatella to discuss the latest US market results, the success of multi-platform releases, the launch of Switch 2, Xbox's U-Turn on software pricing, Ubisoft's financial results and a whole lot more This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

07-24
01:03:29

Ready at Dawn co-founder says VR developers need to take more risks

In today's episode of The Game Business Show, Chris speaks with former Ready at Dawn studio head Ru Weerasuriya about his new studio, Atlantis. During the chat, the two discuss the state of the industry, the challenges behind launching a new studio in 2025, and they also dive into the history of Ready at Dawn, from its early PSP success with PlayStation, to its relationship with Meta and the VR industry. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

07-22
44:47

There is no going back for the video game industry

In today's episode of The Game Business Show, Chris is joined by guest host Jacob Navok to discuss the future of video games in its new network era, and what that might mean for the entire industry. Plus, we discuss Roblox's new licensing program, the public row between Krafton and its studio Unknown Worlds, and King staff's belief that they've been replaced by AI This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

07-17
54:32

‘Star Wars Hunters was no failure’ – The Big Zynga Interview

Chris speaks to Zynga CEO Frank Gibeau, who provides insightful answers to a range of questions about the company and the future of mobile games. During this conversation, we cover the closure of Echtra Games, the decision to sunset Star Wars Hunters, the challenge of making PC and console games work in mobile, backing out of Web3, keeping a watchful eye on Discord and Telegram, Apple’s legal defeat at the hands of Epic, the (apparent) lack of growth in mobile, Zynga’s development process, what Gibeau learnt about acquiring companies from EA, the firm’s current stance on licensed games, and its relationship with new owner Take-Two. Plus lots more! This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

07-15
40:43

With no GTA, what are the biggest games still to come in 2025?

This week, Chris visited the Develop:Brighton conference to meet up with old friend and colleague James Batchelor, where the two dive into the biggest games still to come out in 2025, using data supplied by Game Discover, IGN, Fandom and Fancensus.They also chat Xbox, Helldivers 2, Stop Killing Games and Nintendo’s plans to deal with rising dev costs. Plus, James shares his experience launching his first video game. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

07-10
59:02

When Xbox took on PlayStation and won

In today's episode of The Game Business Show, Chris revisits the last time Xbox looked to transform its business when it launched the Xbox 360 and took on PlayStation 3. Peter Moore, who helped run Xbox at the time, tells us how they approached the launch, including an epic E3, an MTV reveal and reacting to Sony's spoiler tactics This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

07-08
46:55

US consumers will cut back on buying video games due to rising costs and tariff fears

In this edition of The Game Business Show, Chris is joined by IGN's Rebekah Valentine to look at the US economy. Using data from Circana's Mat Piscatella, Rebekah and Chris discuss the impact tariffs, recessionary fears and rising prices will have on video game sales this year. Plus we spoke to ESA CEO Stanley Pierre-Louis. This is a public episode. If you would like to discuss this with other subscribers or get access to bonus episodes, visit www.thegamebusiness.com

07-03
42:54

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