Discover
The GameDiscoverCo Show
The GameDiscoverCo Show
Author: Simon Carless & Chris Plante
Subscribed: 18Played: 131Subscribe
Share
© 2020-2026 Game Discovery Now LLC
Description
How do PC and console games get popular? Hosted by GameDiscoverCo founder Simon Carless & Polygon co-founder and Post Games/The Besties co-host Chris Plante, this companion to GDCo's popular newsletter talks about the latest game platform & discovery news trends, weekly.
14 Episodes
Reverse
We talk about the most generic names for games on Steam and whether it really matters what your game is called, a PvE mode in extraction shooter standout ARC Raiders, a lawsuit in Roblox exposing the (lack of) contracts behind many Roblox successes, and the question of Xbox/PS platform split on GTA VI getting spicy…Join Simon Carless & Chris Plante in the latest GameDiscoverCo Show as they look at these questions and more. Mentioned in this episode:Games as a platform news: ARC Raiders is testing a PvE mode and has some super interesting research on increasing co-op fans (37% and rising) in their player cohort - "There are clear friction points, with friendly players often attempting to avoid PvP entirely, and we hear frustration from certain groups of players around ratting and camping." https://arcraiders.com/news/pve-toggle-beta-testPC Gamer’s piece on why so many games have weirdly similar (and forgettable) names has a great Hannah Flynn quote - “suddenly everything's called Rise of the Bonelord: Origins of Dust” and also includes my 2c: “naming isn't that important, since most people buy a game based on video footage… or a recommendation.” https://www.pcgamer.com/games/why-so-many-steam-games-have-weirdly-similar-and-forgettable-names/Roblox has a lot of teens suddenly making a lot of money with UGC, and therefore a lot of lawsuits with much messiness, such as this Tower Defense Sim one profiled by Aftermath: payroll using Robux, and $35 million in damages demanded from a ‘high school computer science project’ now making megabucks: https://aftermath.site/tower-defense-simulator-roblox-lawsuit/The platform split on GTA VI got spicy, with Xbox’s chief strategy officer Matthew Ball pushing back on The Verge’s Tom Warren over alleged poor pre-orders: “The title is breaking records for Xbox… our internal analysis shows our share of pre-orders to be matching our share of the console market..” (We don’t find out what that share is, though… Xbox at 25-30%, with PS5 at ~75%, do people think?) - https://x.com/ballmatthew/status/2103210685920424384Also discussed: last week and this week's new Steam releases, what's new or upcoming for GameDiscoverCo Plus & Pro data users since last time, and Chris' surprise question of the week for Simon.
We talk about the next part of the Xbox re-org, how a media smart guy says 'the relationship between time and value is breaking down' in media, the rise of Steam demos whose saves transfer to the full game, and Meta's announcements of a revamped, AI-centric Horizon game creator and the latest iteration of Meta's VR plans.Join Simon Carless & Chris Plante in the latest GameDiscoverCo Show as they look at these questions and more. Mentioned in this episode:The next part of the Xbox re-org just hit, with more layoffs (250+) at Halo Studios & across Xbox, and Activision now running Rare & a new Halo title that’s more CoD tech-adjacent. Bethesda’s now in charge of Obsidian, and Ninja Theory’s spinoff is not going well (so possible layoffs.) It’s largely logical, but it's a lot: https://news.xbox.com/en-us/2026/09/22/continuing-our-reset/Trend-analyzing media smart guy Doug Shapiro posted something (semi-paywalled) about how “the relationship between time and value is breaking down” in media. A must-read & made us think of ‘incremental games’ on Steam which are a) inexpensive and b) compressed in a lot of ways, gameplay-wise. (It cites a BCG estimate that $0.70/hr was the average video game spend in 2025, inc. mobile.) - https://dougshapiro.substack.com/p/time-isnt-moneyAn emerging trend? Demos where save data transfers to the full game! Firms like Square Enix (and just now Konami with Castlevania: Belmont’s Curse) have been pushing this, Graveyard Keeper 2’s exceptionally good Steam demo perf (~30k CCU) also: “Start playing the free demo now, then carry your progress into the full game.” https://www.konami.com/games/castlevania/belmonts_curse/us/en-us/demoTwo Meta announcements: Also in Meta’s presentations: fascinating that the pivot on the Horizon virtual world/UGC creator is multi-platform and AI-first, with tools to “turn any idea into a complete 2D or 3D mobile game.. with progression systems, balanced difficulty, art direction, multiplayer, and more.” (And easy publish to Facebook & Instagram?) https://developers.meta.com/blog/meta-connect-recap-horizon-create-and-horizon-studio/ And also: Janko Roettgers sums up Met'as new $1,300 VR Glasses as “the company’s biggest bet on TV-like entertainment to date”, as some games like ‘no controllers needed’ Beat Saber got showcased: https://www.lowpass.cc/p/meta-vr-glasses-tv-replacement-3d-entertainment-content + https://www.uploadvr.com/new-games-announced-for-meta-vr-glasses/Also discussed: last week and this week's new Steam releases, what's new or upcoming for GameDiscoverCo Plus & Pro data users since last time, and Chris' surprise question of the week for Simon.
We talk about a rumor around a dual-tier Game Pass system with and without ads (but without Day 1 games), the switch-up of the Triple-I Initiative streaming showcase to twice per year, the Roblox announce that it's allowing standalone app for all its games on PC, console and mobile, and the latest 'AI in games' controversies (around a Steam festival and the Independent Games Festival AI disclosure.)
Join Simon Carless & Chris Plante in the latest GameDiscoverCo Show as they look at these questions and more. Mentioned in this episode:
There’s a v. unsourced rumor about a 2027 Xbox Game Pass revamp, ft. two main tiers: “Ads tier will cost $12.99 a month… Game Pass without ads will cost $19.99 per month.” There would be no (first-party?) Day 1 games on the service from Feb. 2027, and cloud streaming is an add-on. (The tipper got tier changes right in 2025.) https://x.com/IdleSloth84_/status/2099656444966523172
Heavily rumored, the Triple-I Initiative streaming showcase is now happening twice per year, and October 8th is the next one, with “35+ announcements with back-to-back trailers of world premieres, gameplay reveals, launch dates [&] demos.” Teaser trailer here, and reveals from Dave the Diver, Risk of Rain 2 & more are promised - https://mailchi.mp/ec574e293d38/a-new-gaming-digital-showcase-hits-april-10th-17456701?e=c05597dc4b
Roblox Developers Conference had a huge announce, with the keynote revealing: “Soon, creators will have the option to make their games available as standalone apps across mobile, PC, and consoles, with Roblox powering the technology and services underneath.” (This pivot seems early, with scant details besides web play in 2026 & offline modes by mid-2027 - we’ll see if/how it interacts with Steam…) - https://about.roblox.com/newsroom/2026/09/rdc-2026-the-world-needs-more-play
Marketing consultant Arnaud De Sousa is not a fan of the Steam AI Gaming Festival. And who knows, you might not be too? (Clarifying notes: it’s a third party fest that Steam didn’t ask for, it hasn’t (?) had any front page visibility, and Arnaud spotted paid/ad elements that might make Valve re-examine it.) https://hitbydesign.substack.com/p/steam-ai-gaming-festival+ related IGF controversy (they asked for AI disclosure including code helpers - https://bsky.app/profile/davidcrespo.bsky.social/post/3mvqirhjlik2z .)
Also discussed: last week and this week's new Steam releases, what's new or upcoming for GameDiscoverCo Plus & Pro data users since last time, and Chris' surprise question of the week for Simon.
We talk about how Xbox doubling down on Hideo Kojima after PlayStation decided to drop Physint, Ubisoft's move away from its intrusive Ubisoft Connect PC launcher on Steam, smaller Steam games getting better personalized visibility on the front page of the site, and CliffyB talking about how AAA should 'faceplant for a while' in this new PC/console game creation paradigm.Join Simon Carless & Chris Plante in the latest GameDiscoverCo Show as they look at these questions and more. Mentioned in this episode:Ubisoft is testing a workaround for its intrusive Ubisoft Connect PC launcher and Steam, announcing a new Ubisoft Connect Services Steam tool “that keeps Ubisoft game features such as cross-progression, cross-play, player safety, challenges and rewards, among others, without requiring the Ubisoft Connect PC launcher to be installed or launched.” (Another example of third-party launchers backing off of Steam…) https://store.steampowered.com/news/app/2751000/view/702153223322993170ICYMI: Xbox doubled down on Hideo Kojima’s games, signing the formerly PlayStation-published Physint - after Sony dropped it in June - to add to OD, while also “collaborating across film and television to bring new stories to broader audiences.” (PS dropping it makes sense if Death Stranding 1/2 underperformed expectations & the fact Physint would have been PS5 only, per Bloomberg.) - https://news.xbox.com/en-us/2026/09/09/xbox-and-kojima-productions-expand-partnership-to-publish-physint/Spotting smaller Steam games getting more front page referrer traffic than they used to? That’s cos, some time recently, Valve changed the featured front-page games in ‘Discounts & Events’ (the non-Daily Deal ones) to be more personalized to logged-in player interests. (A good move to help the little guys, done quietly.) Over on Facebook (!) former Epic wunderkind Cliff Bleszinski has views on the ‘Crash 2.0 for games’ rhetoric: “So is the end near? Hardly. ‘Life finds a way”’ - keep looking towards the AA/’slop’ area to find the fun, and at a reasonable price, which allows you to sample a bunch of quirky, innovative titles with friends. Let AAA faceplant for a while, I say.” - https://www.facebook.com/CliffBleszinski/posts/pfbid02UHX6Xt6fXD8EMUr1LuzntcX8waJaesoV45A7DZozw9BjRCGtq5Lrw5pensGNM992lAlso discussed: last week and this week's new Steam releases, and discussion of new features for our GameDiscoverCo Pro/Plus data service.
We talk about how PC game hardware increases might also stretch the game biz in similar ways to console, discuss how Xbox and PlayStation are in some ways getting 'less multiplatform' - or at least signaling that they are. And we also look at some great points from Arrowhead's CEO and chat about August's top new PC & console games.
Join Simon Carless & Chris Plante in the latest GameDiscoverCo Show as they look at these questions and more. Mentioned in this episode:
We often reference console hardware price hikes, but how about PC? PC Gamer helps us understand: “Before the memory crisis, there was quite an abundance of RTX 5060 gaming PCs… [as low as] $749… these days you're looking at almost $1,000 for the same thing, and that's if you're lucky.” (PCs can be upgraded more modularly, but..) https://www.pcgamer.com/hardware/gaming-pcs/ive-checked-gaming-pc-deals-every-week-for-two-years-and-im-not-exaggerating-when-i-say-there-isnt-a-single-well-priced-pc-left/
Two story combo on companies getting 'less multiplatform': After signaling it would, Xbox is cutting out other platforms from trailers on the Xbox YouTube channel, with no mentions of the non-Xbox SKUs for Minecraft Dungeons II: https://www.pushsquare.com/news/2026/08/xbox-heard-you-purges-ps5-logos-from-multiformat-game-trailers + PlayStation’s latest State Of Play streaming showcase had a reveal or two, and lots of third-party multiplatform games. But it was mainly interesting re: showing first-party titles/DLC (Marvel’s Wolverine, Gran Turismo 7, Until Dawn 2, Saros, Ghost of Yotei) that we suspect won’t be on PC or Steam soon: https://thisweekinvideogames.com/news/playstation-state-of-play-september-2026-all-the-announcements-and-trailers/
Some smart points in this interview with Arrowhead (Helldivers 2) CEO Shams Jorjani. #1: “The only thing that really, really mitigates risk… is brand and recognisability.” #2: for new games, even as a bigger studio, they’ll be “putting it in the hands of players right away - as soon as possible.” https://www.gamesindustry.biz/the-things-that-we-based-our-assumptions-on-have-changed-fundamentally-arrowhead-ceo-shams-jorjani-on-the-games-industrys-rapid-transformation
August's top new PC/console games revealed by GameDiscoverCo - https://newsletter.gamediscover.co/i/213900042/aug-2026s-top-new-pcconsole-games-revealed - 'The 2x million sellers? Less expensive friendslop-adjacents: the absolute smash, albeit at USD $5-$7, was the Landfall-backed ‘fish & then shoot ‘em’ How To Fish, which we have at >6.3m units (!) And the $15-$20 linear co-op hit Big Walk, which we talked about, we’ve got at >1.6m on Steam alone in August. (Not bad.)' (And lots more info...)
Also discussed: last week and this week's new Steam releases, and Chris' surprise question of the week for Simon.



