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The Knights of Zodd

The Knights of Zodd
Author: The Knights of Zodd
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Description
The Knights of Zodd is a fun actualplay Dungeons and Dragons 5e podcast based in Ontario. The adventures are set in Tal'Dorei, the world from Critical Role. The Knights of Zodd are our heroes and we follow them through their adventures fighting dragons, hags and more, while starting to set up their new guild in Jorenn Village.
23 Episodes
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To celebrate the spooky season the Knights of Zodd take a break from the main campaign to participate in a one-shot with a new dungeon master. What is in store for our new cast of characters as they explore a spooky ship?
After narrowly surviving the Death House, the 396 now venture into town searching for a place to relax and more information for their journey.
The Knights of Zodd are in quite a pickle with this big green monster attacking them. How will they get away from it and will they survive the Death House?
After surviving a tricky situation, the Knights of Zodd continue their adventure in the mysterious house with a new team name!
Oof, that's going to hurt. The Knights of Zodd are in quite the sticky situation, how will they make it out of this one?
A dangerous encounter, with undead beings, a few hiccups, and a broken stream. How will our adventurers fare in this episode?
Ghouls, bugs, bones, and monsters - that is everything that our KOZ guild had encountered in this episode. While accomplishing to put Thorn and Rose in their final resting place in their family crypt our group of adventures had a few encounters with centipedes and monsters before moving forward towards the chanting that lies at the bottom of this never-ending basement.
The players venture deeper into the house encountering danger at every corner.
The players explore the mysterious house they've been forced into. Will they be able to survive or turn to madness?
After meeting the residents of Barovia and seeing various tarot cards thanks to Madame Eva, the players continue their journey through Barovia learning unknown secrets, discovering the mysteries of the mist, and meeting children who need their help
In this first episode of the Breakfast Club's Curse of Strahd campaign, a new group of adventurers join together to uncover what is going on in the town of Barovia after meeting a caravan camped on the outskirts of Joreen Village.
Discord invite link: https://discord.gg/Tj7HHAssCJ
The Knights of Zodd have found a secret tunnel behind the waterfall. Once inside, they have found Venomfang!
The Knights of Zodd have arrived at the steps of Gatshadow and a long, grueling climb awaits them. Mysteries have been uncovered but more have arrived, all hope to be answered when the party arrives at the peak!
The Knights of Zodd are back and with a new face in the group! Kidd Kuma, a fighter who wishes to be the greatest swordsman in the world, has joined and added a new dynamic to the party as well. An odd encounter with living trees sends the party into a game of politics while they are on their way to kill the mighty dragon Venomfang!
The Knights of Zodd have arrived back in Jorren Village but lots have changed since the last session. An in-person game allowed for the group to finish the battle at the end of the last episode and a new item has appeared, a magical deck of cards. Many things happened because of the Deck of Many Things, new companions, new magic items, and sadly the loss of one of our own. After returning to the guild, the group obtained many new quests and chose to head to Gatshadow to fight the green dragon Venomfang. Along the way, the party came across a hideout filled with pirates and a new potential companion.
The Knights of Zodd have returned to society and now have some new cool magic items at their disposal. Having found the experts they needed for their new guild, the party start their journey back to Jorenn Village. A pitstop at a crashed ship creates an odd situation as both Mordos and Zero have changed and the party have to face old foes they didn't expect to see again.
The Knights of Zodd are back in Westrun and are on the search for a blacksmith for their guild. After finding their blacksmith, the party heads to Fender Downs but first they find a magical goods store, Gilmore's Glorious Goods.
The Knights of Zodd have just defeated the hags, or atleast a third of them, but now a new threat has arrived, an evil magic user with a black dragon has landed and the players now have a bigger threat including one of their own.
The Knights of Zodd have just defeated the hags, or atleast a third of them, but now a new threat has arrived, an evil magic user with a black dragon has landed and the players now have a bigger threat including one of their own.
The Knights of Zodd have tracked down the Hags to their stone altar on the top of a mysterious hill. With lightning striking everywhere, the party must fight the Hags head on in their ritual space rather than baiting them out.
Great story telling! Work on the audio balance. The whole group is really fun and I will continue to listen.