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The Lone Adventurer
The Lone Adventurer
Author: carlwhite
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Description
The Lone Adventurer is an actual play solo RPG podcast. I will be your narrator, your Game Master and your guide as we follow our hero, Mina Montisario, on her unpredictable journey into the unknown.
82 Episodes
Reverse
Links
Corey Mayo’s O Solo Mayo: http://webjudy.com/osolomayo/
Transcript links
Session 0: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing
Chapter 1: https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing
Chapter 2: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing
Chapter 3: https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing
Chapter 4
https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing
Chapter 5
https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing
Chapter 6
https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing
Chapter 7
https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing
Chapter 8
https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing
Chapter 9
https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing
Chapter 10
https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing
Chapter 11
https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing
Chapter 12
https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing
Chapter 13
https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing
Chapter 14
https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing
Chapter 15
https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing
Chapter 16
https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing
Bonus Episode 1
https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing
As Blue Flight engage the Dominion fighters, Mina makes a fateful decision.
Links
Transcript:
https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game
Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged
Pocketforge online tool: https://pocketforge.rockpaperstory.com/
Perchance TLA random event oracle: https://perchance.org/tla-randomevent
Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator
Perchance TLA Mythic 2e GME https://perchance.org/tla-mythic2e
Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc
Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour
Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold
Mechanics
Scene 0 (The Dead Reckoning)
Ask the Oracle: are the shields blown? (Likely) yes
React Under Fire
Weak hit: 5 + 1 (edge) = 6 vs 2, 7.
Withstand Damage
2 damage (⅗)
Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘)
Will Barbican assist? 50/50 No
Scene 1 (Warbirds)
Chaos Factor 6
Scene Description: Dogfight!
Scene Test: The scene is Interrupted: Current Context
* Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms
Round 1
Ambush rolls
Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down
Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke
Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled
Round 2
Dogfighting rolls
Snake-eyes 12
Gadget 12
Backfire 9
Bandit 1 Down
Bandit 2 7
Bandit 3 (catch net: fails)
Bandit 4 8
Bandit 5 11
Bandit 6 10
Bandit 7 8
Bandit 8 10
Bandit 9 9
Start of Round 2
Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled
Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled
Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting)
Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down
End of Round 2
Freighters are frigates!
Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes
Scene 2
Enter the Fray
Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds)
+2 momentum
In control
Gain Ground
Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure.
Pay the Price
Roll twice: You are delayed or put at a disadvantage, You are stressed
Endure Stress (-2 spirit)
Strong hit: 6 + 2 (heart) = 8 vs 5, 2.
+1 spirit
+1 momentum
Scene 3
Chaos Factor 7
Scene Description: Strafing run
Scene Test: The scene is Interrupted: Ambiguous Event
* Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict)
Round 1
Strafing roll
Snake-eyes: 12
Gadget: 8
Backfire: 14
Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour)
Vanguard: 3 v 5 (Gadget (miss)
Snake-eyes:
Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged)
incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round)
Ordinance: Rocket: miss
Gadget
Gunnery 4, 3: miss
Ordinance: drop bomb 1: damage 6: 2 damage to main structure
Backfire
Gunnery 6: 1 damage tun guns, destroyed
Ordinance: miss
Retaliatory: miss v Backfire
Round 2
Strafing roll
Snake-eyes: 11
Gadget: 8
Backfire: 13
Intrepid:
7 v 5 lead 2=4-3=1 damage
5 v 5 lead 0=2-3=0 damage
Vanguard:
5 v 5 lead 0=2-3=0 damage
3 v 5 miss
Vengeance: no attacks
Snake-eyes:
Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed
Ordinance: Rocket: miss
Backfire
Gunnery miss
Ordinance: miss
Gadget
Gunnery 4 miss
Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed
Does the bomb payload detonate? Likely: Yes
BOOM.
Summary
The Inquisitorium, home to the deadliest, most fanatical warriors the city has to offer, is the final target for Mina’s strike teams. But the Enlightenment’s base of operations is uniquely well-defended…
Links
Transcript:
https://docs.google.com/document/d/1q9hVyzgn8q5ES-jdxxp5s3-Nmb1WkXXRaSui3Kyp0SE/edit?usp=sharing
All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/
Email [email protected]
BlueSky: @theloneadventurer.bsky.social
Podbean https://theloneadventurer.podbean.com/
Blog https://carlillustration.wordpress.com/
The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing
The Deep Oracle Online: https://perchance.org/tla-deep-oracle
In this preliminary, Session Zero episode, I talk about the what and the why of Solo RPGs, my goals and preparation for this 5th Edition D&D solo game, how I intend to approach the podcast, and the reasons behind some of the decisions I’ve made.
Links
Transcript: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing
Tale of the Manticore: https://taleofthemanticore.podbean.com/
1 PC 5e houserules: https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit?usp=sharing
Me, Myself and Die: https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag
The Bad Spot: https://www.youtube.com/channel/UCSHZfmwfiIxCpKrQFrr7YyQ
The Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator
Mina’s Character Sheet L1: https://docs.google.com/document/d/1p0CWxi4hF4uLQ131qY0YkhT_smHD7gbZMOwqrZ_W_Xs/edit?usp=sharing
Microscope: https://www.lamemage.com/microscope/
In this episode Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why.
Links
Transcript https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing
Level Up Monstrous Menagerie: https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster.
Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator
Kobold Fight Club: https://koboldplus.club/#/encounter-builder
Game Mechanics
SCENE 1: Night Flight
MINA Cast Feather Fall (reaction)
FATE Do enemies follow? (Likely) 04 Exceptional Yes (1d6+2=7 enemies)
DESCRIPTION What do they look like? 20 Crazily 67 Modern
FATE Members of a Machine Cult? (Likely) 51 Yes (Level Up MM pg 472)
FATE Does Mina land on Rooftops? (50/50) 57 No (streets)
FATE Streets busy? (unlikely) 11 Yes, and Random Event
EVENT NPC Action (Machine Cultists) 17 Antagonistic 86 Hope (Threaten)
FATE Do all enemies land safely? (50/50) 42 Yes
FATE Do enemies attack? (A sure thing) 64 Yes
FATE Any into Melee range round 1? (Unlikely) 46 No
Kobold Fight Club 7 Cultists (Deadly)
INITIATIVE
Cultists 20
Citizens 18
Mina 7
NPC Tactics
NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.
To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.
As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.
If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.
NPC Tactic table
Panic - flee without caution, open self up to opportunistic attack
Surrender - throw down weapons and submit to opponent
Disengage - attempt to divert opponent's attention away from self
Retreat - move towards cover or out of range
Guard - defend only, no attack
Probe - attack cautiously, testing opponent's defenses
Wear down - draw the fight out and try to tire the opponent
Stand-off - wait for opponent to make the next move
Balance - attack and defend evenly, no particular strategy
Feint - try to trick opponent into defending against the wrong move
Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent
Taunt - try to anger or dismay opponent into making a mistake
Press - keep opponent on the defensive and hope their skill is inferior
Strike - try to penetrate opponent's defence with a fast attack
Charge - attack with ferocity, risking injury to wound opponent
Frenzy - attack wildly, risking death to wound opponent
Twist Table
Re-enforce - Call for help from allies/bystanders
Change - weapon/objective/ground
Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head
Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon
Bargain - try to persuade opponent to surrender/back out of combat/change sides
Trick - try to convince opponent they are about to suffer a setback or gain a false advantage
ROUND 1
Cultists Double Move (Difficult Terrain)
Citizens (aggro 1) 1 Twist (Trick)
9 Wear down
Divert/ distract
Mina Stealth (ADV) vs PP 10: 15 Success. Move away.
FATE: Cover nearby? (Likely) 10 Yes
DESCRIPTION What sort of cover? 24 Defiantly 93 Tranquil (bath house)
FATE: Does the airship crash this turn? (50/50) 57 No
Huge explosion (Infernal Powder)
ROUND 2
Cultists (aggro 6) Perception vs PS 11: 17 Success.
1 Same (Chase Mina)
Citizens (aggro 1) 4 Change Tactic
6 Retreat
Remove from Character List
Mina Crossbow 2 Miss, Move (into bath house)
FATE Notable occupants? (50/50) 71 No (bathers)
FATE Does the airship crash this turn? (50/50) 35 Yes
FATE Any cultists hit? (50/50) 99 Exceptional No (Bath house hit)
DEGREE (Motif) 1 Minimal damage
DANGER (Motif) 1 Easily avoided threats
ROUND 3
Cultists (Aggro 5) 5 Change Tactic
8 Probe
Mina Double Move
FATE Does she get clear? (50/50) 61 No (spotted in side alley)
SCENE 2: Street Pursuit (Chaos Rank 6)
SCENE MODIFIED 5 Altered (Fire is spreading rapidly)
https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/
Chase Rules
Determine starting gaps (X) and gaps required to escape (X + 3, 4 or 5)
Quarry and pursuer roll for complication (DMG pg 254)
Quarry and pursuer select appropriate skills and roll, adding any move modifier
Success for quarry vs pursuer adds one level of separation (gap).
Success for pursuer vs quarry is no change
Success for pursuer by 5 reduces 1 gap.
Participants move and dash each turn, or lose a gap for each not taken
If a pursuer ends their turn with zero gaps they may attack (successful grapple will end the chase and return the scene to normal combat)
No opportunity attacks allowed during a chase
Participants can dash 3+CON mod times. Each additional dash requires a DC10 CON check, or add 1 level of Exhaustion
CONDITIONS Mina 2 gaps away from Cultists, needs +4 gaps (6)
ROUND 1
Mina Comp 19 (none)
Cultists Comp 20 (none)
Mina check Athletics 14
Cultists check Athletics 6
Result Mina 3 gaps away
ROUND 2
Mina Comp 3 (stained glass, STR check)
Cultists Comp 5 (slippery ground, DEX check)
Mina check STR 9
Cultists check DEX 12
Result Mina 2 gaps away
ROUND 3
Mina Comp 12 (none)
Cultists Comp 16 (none)
Mina check Athletics 17
Cultists check Athletics 1
Result Mina 3 gaps away
FLASHBACK
FATE Was she sent to the airship? (50/50) 39 Yes
DESCRIPTION Who by? 36 Foolishly 36 Flawless
FATE A faction rep? (Somewhat Likely) 65 Yes
FATE House Montisario? (50/50) 59 Yes
ROUND 4
Mina Comp 17 (none)
Cultists Comp 13 (none)
Mina check Athletics 3
Cultists CON check 17 (passed)
Cultists check Athletics 1
Result Mina 4 gaps away
ROUND 5
Mina Comp 12 (none)
Cultists Comp 10 (impassible obstacle, DEX check)
Mina check Athletics 4
Cultists CON check 16 (passed)
Cultists check Athletics 10
Result Mina 3 gaps away
ROUND 6
Mina Comp 14 (none)
Cultists Comp 1 (horse and cart, DEX check)
Mina check Athletics 14
Cultists CON check 19 (passed)
Cultists check DEX 3
Result Mina 4 gaps away
FLASHBACK
FATE Were they carrying explosives? (Likely) 43 Yes (Infernal Powder)
FATE Did Mina set the fire? (Somewhat Likely) 12 Yes
FATE Did they see her face? (Unlikely) 80 No
ROUND 7
Mina Comp 4 (barrels, DEX check)
Cultists Comp 17 (none)
Mina CON check 3 (1 level Exhaustion)
Mina check Athletics 14
Cultists CON check 9 (1 level Exhaustion)
Cultists check DEX 5
Result Mina 5 gaps away
ROUND 8
Mina Comp 4 (barrels, DEX check)
Cultists Comp 17 (none)
Mina CON check 3 (1 level Exhaustion)
Mina check Athletics 14
Cultists CON check 9 (1 level Exhaustion)
Cultists check DEX 5
Result Mina 5 gaps away
ROUND 9
Mina Comp 18 (none)
Cultists Comp 5 (Mina trick, INT check)
Mina CON check 5 HERO POINT 5 (2 levels Exhaustion)
Mina check Athletics 6
Cultists CON check 20 (1 level Exhaustion)
Cultists check INT 9
Result Mina 3 gaps away
ROUND 10
Mina Comp 7 (brawl, DEX)
Cultists Comp 11 (none)
Mina CON check 9 HERO POINT 7 (3 levels Exhaustion)
Mina check Athletics 12
Cultists CON check 8 (2 level Exhaustion)
Cultists check Athletics 3
Result Mina 4 gaps away
ROUND 11
Mina Comp 2 (crowd, STR check)
Cultists Comp 19 (none)
Mina CON check 14 (3 level Exhaustion)
Mina check STR 10
Cultists CON check 2 (3 level Exhaustion)
Cultists check Athletics 5
Result Mina 5 gaps away
ROUND 12
Mina Comp 2 (crowd, STR check)
Cultists Comp 1 (crowd, STR check)
Mina CON check 10 (3 level Exhaustion)
Mina check STR 16
Cultists CON check 2 (4 level Exhaustion)
Cultists check STR 9
Result Mina 6 gaps away, and free



