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The Lone Adventurer

Author: carlwhite

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The Lone Adventurer is an actual play solo RPG podcast. I will be your narrator, your Game Master and your guide as we follow our hero, Mina Montisario, on her unpredictable journey into the unknown.
82 Episodes
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Q&A Bonus Episode 1

Q&A Bonus Episode 1

2022-04-3018:20

Links Corey Mayo’s O Solo Mayo: http://webjudy.com/osolomayo/   Transcript links Session 0: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing Chapter 1: https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing Chapter 2: https://docs.google.com/document/d/1BJ6rM2nlHck4PTZekyKmpIKlEPOADiJgIcW4N2Koxb8/edit?usp=sharing Chapter 3: https://docs.google.com/document/d/1w4TEp_aJN-4FtEd7p9_M5Sg6TX1wWKpd9FHKtzSItKU/edit?usp=sharing Chapter 4 https://docs.google.com/document/d/11T9fnLz-pXpvO1TjnC6xxzVkdrs6JD4BbTH6hiobTgM/edit?usp=sharing Chapter 5 https://docs.google.com/document/d/1n568c4YkbsuKocfV-V0TWqrNtEpxrTAS-KXM3P9ALeI/edit?usp=sharing Chapter 6 https://docs.google.com/document/d/1YnNlVXuY_8_vBHAxWPPti5q_wN-py7xzESU0VRXnX50/edit?usp=sharing Chapter 7 https://docs.google.com/document/d/1xRd_qCajdPk1J51blWBEwicI5s1ooK7clxQ3wtcbcWI/edit?usp=sharing Chapter 8 https://docs.google.com/document/d/1ro9GhVcPjAWSFal1sHQyCU4oVPvss3O7VlcQUSv4anw/edit?usp=sharing Chapter 9 https://docs.google.com/document/d/1YhGRF-ZUfINL8-ea2Mu3LSE9C4gMv-3O9Z5O1vaK4jY/edit?usp=sharing Chapter 10 https://docs.google.com/document/d/1L--J0_zsmOtoxNXIOwcJS77KRDxbEqduNjomCRWl8xo/edit?usp=sharing Chapter 11 https://docs.google.com/document/d/1Pzp5ZI6pfV0BoGjlCpB2XszX_uVIi_C_q7xeLbnsuII/edit?usp=sharing Chapter 12 https://docs.google.com/document/d/1NzofrwSCc7SgKgMcUC1AhcNgfw-Q1sLv6wgqVic2z6A/edit?usp=sharing Chapter 13 https://docs.google.com/document/d/1JBvJwZrNhl0NWbs0YYV5Mz01N3FY86P6z28Z65qFNWc/edit?usp=sharing Chapter 14 https://docs.google.com/document/d/1UUCE_Q1j-ICt-EfzhrOECzGqsuiw8FrJvCN1oeXJuCI/edit?usp=sharing Chapter 15 https://docs.google.com/document/d/19CRry_yqe4hw0AmYD57au1MNqXhIH9rJqyXveLc1Y5I/edit?usp=sharing Chapter 16 https://docs.google.com/document/d/1kZleqdp8rkFVDwkmOYlLKFatEvqDdFIr-P-PFcblvjo/edit?usp=sharing Bonus Episode 1 https://docs.google.com/document/d/1PqKhPnYeLkGOYqEFI2aE-avo0uQjEaSs5kOXCZzcyJk/edit?usp=sharing
TLAS3 Chapter 16 Faith

TLAS3 Chapter 16 Faith

2025-04-0230:33

As Blue Flight engage the Dominion fighters, Mina makes a fateful decision.  Links Transcript:  https://docs.google.com/document/d/1vsMG1mFy-Dv_24CntIEXoxzPVAzC_-2ghkpVrAYT4Hk/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ Warbirds RPG https://www.drivethrurpg.com/en/product/115960/warbirds-role-playing-game Ironsworn: Sundered Isles: https://www.drivethrurpg.com/en/product/477033/sundered-isles-expansion-for-ironsworn-starforged Pocketforge online tool: https://pocketforge.rockpaperstory.com/ Perchance TLA random event oracle: https://perchance.org/tla-randomevent Perchance TLA ritual generator:https://perchance.org/tla-tatters-ritual-generator Perchance TLA Mythic 2e GME  https://perchance.org/tla-mythic2e Perchance TLA OCEANIC NPC generator https://perchance.org/tla-oceanic-npc Perchance TLA OCEANIC NPC behaviour oracle https://perchance.org/tla-oceanic-behaviour Perchance TLA Hammerhold Explorer https://perchance.org/tla-hammerhold Mechanics Scene 0 (The Dead Reckoning)   Ask the Oracle: are the shields blown? (Likely) yes   React Under Fire Weak hit: 5 + 1 (edge) = 6 vs 2, 7. Withstand Damage 2 damage (⅗) Strong hit: 6 + 3 (custom) = 9 vs 7, 5. +1 integrity (⅘) Will Barbican assist? 50/50 No Scene 1 (Warbirds) Chaos Factor 6 Scene Description: Dogfight! Scene Test: The scene is Interrupted: Current Context * Meaning: Lure Completion: this is a trap: the freighters are disguised weapons platforms Round 1 Ambush rolls Snake-eyes 9 v Bandit 1 6: ambush. 9-2=7: down Gadget 6 v Bandit 2 5: ambush. 5-2=3: trailing smoke Backfire 7 v Bandit 3 6: ambush. 3-2=1. Spend 1 reserve (AP)=4: crippled    Round 2 Dogfighting rolls Snake-eyes 12   Gadget 12 Backfire 9 Bandit 1 Down Bandit 2 7 Bandit 3 (catch net: fails) Bandit 4 8 Bandit 5 11 Bandit 6 10 Bandit 7 8 Bandit 8 10  Bandit 9 9 Start of Round 2   Snake-eyes v Bandit 8: 7 v Shoot def 4=3 Lead, 5 damage: crippled Gadget v Bandit 6: 8 v Stunt def 4=4 Lead, 5 damage, crippled  Bandit v Backfire: 5 v Stunt Def 8 (Backfire +1 next Dogfighting) Backfire v Bandit 2: 8 v Stunt Def 3=5 lead, 8 damage, down End of Round 2 Freighters are frigates! Ask the Oracle: does the enemy captain offer them a chance to flee? (Unlikely) Yes Scene 2 Enter the Fray Strong hit: 3 + 3 (wits) = 6 vs 1, 1. Match event: Capture Vengeance (take advantage of gunners’ focus on the warbirds) +2 momentum In control Gain Ground Miss: 1 + 3 (wits) = 4 vs 6, 6. Match event: Share Structure. Pay the Price Roll twice: You are delayed or put at a disadvantage, You are stressed Endure Stress (-2 spirit) Strong hit: 6 + 2 (heart) = 8 vs 5, 2. +1 spirit +1 momentum   Scene 3 Chaos Factor 7 Scene Description: Strafing run Scene Test: The scene is Interrupted: Ambiguous Event * Meaning: Free Conflict (Mina reveals the news of the fleet at Conflict) Round 1 Strafing roll Snake-eyes: 12 Gadget: 8 Backfire: 14 Intrepid: 6 vs 5 (Gadget): 3 damage (absorbed by armour) Vanguard: 3 v 5 (Gadget (miss) Snake-eyes:  Gunnery 7 v guns: lead 1, damage 3-2=1 (damaged)  incendiary shells|: obstructing smoke (-1 threat/ attacks 1 round) Ordinance: Rocket: miss Gadget Gunnery 4, 3: miss Ordinance: drop bomb 1: damage 6: 2 damage to main structure Backfire Gunnery 6: 1 damage tun guns, destroyed Ordinance: miss Retaliatory: miss v Backfire Round 2 Strafing roll Snake-eyes: 11 Gadget: 8 Backfire: 13 Intrepid:  7 v 5 lead 2=4-3=1 damage 5 v 5 lead 0=2-3=0 damage   Vanguard:  5 v 5 lead 0=2-3=0 damage 3 v 5 miss Vengeance: no attacks Snake-eyes:  Gunnery 10 v guns: lead 4+2=6-2: 4 damage: turret destroyed Ordinance: Rocket: miss   Backfire Gunnery miss Ordinance: miss Gadget Gunnery 4 miss Ordinance: drop bomb 2: 6+1 reserve: hit: 7 vs bomb bay: 4 destroyed  Does the bomb payload detonate? Likely: Yes BOOM.
Summary  The Inquisitorium, home to the deadliest, most fanatical warriors the city has to offer, is the final target for Mina’s strike teams. But the Enlightenment’s base of operations is uniquely well-defended…    Links Transcript:  https://docs.google.com/document/d/1q9hVyzgn8q5ES-jdxxp5s3-Nmb1WkXXRaSui3Kyp0SE/edit?usp=sharing All music is royalty-free, and courtesy of Pixabay: https://pixabay.com/music/ and Slipstream https://slip.stream/ Email [email protected] BlueSky: @theloneadventurer.bsky.social Podbean https://theloneadventurer.podbean.com/ Blog https://carlillustration.wordpress.com/ The Chained World RPG: https://docs.google.com/document/d/18t7AXS1_fYI9nDrIW5reQHDVVuW4_QAYt1wvqY69uCI/edit?usp=sharing The Deep Oracle Online: https://perchance.org/tla-deep-oracle
TLA Session 0

TLA Session 0

2022-01-2018:17

In this preliminary, Session Zero episode, I talk about the what and the why of Solo RPGs, my goals and preparation for this 5th Edition D&D solo game, how I intend to approach the podcast, and the reasons behind some of the decisions I’ve made.   Links Transcript: https://docs.google.com/document/d/1eQFxhCZ8tqDql3PwmYjcwWZM-AcWQOHE3PZayNAsYi8/edit?usp=sharing Tale of the Manticore: https://taleofthemanticore.podbean.com/ 1 PC 5e houserules: https://docs.google.com/document/d/1OGLf6d8k5nQEt2bBWRxScjMzhs2LTm8h7XcwTS8Pqs8/edit?usp=sharing Me, Myself and Die: https://www.youtube.com/channel/UCtiBzkVoYrugJkrpW7_75Ag The Bad Spot: https://www.youtube.com/channel/UCSHZfmwfiIxCpKrQFrr7YyQ The Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator Mina’s Character Sheet L1: https://docs.google.com/document/d/1p0CWxi4hF4uLQ131qY0YkhT_smHD7gbZMOwqrZ_W_Xs/edit?usp=sharing Microscope: https://www.lamemage.com/microscope/
In this episode Mina finds herself on the run from a pack of mech-fixated maniacs, and we learn who sent her to investigate them, and why.    Links Transcript https://docs.google.com/document/d/1EqdqyTweQpTiPuKanq7kYbkstQfMbUx5CjmYmwgyvDE/edit?usp=sharing Level Up Monstrous Menagerie: https://www.drivethrurpg.com/product/376472/Level-Up-Monstrous-Menagerie-A5E#:~:text=The%20Monstrous%20Menagerie%20provides%20nearly,khalkos%20and%20the%20phase%20monster. Mythic GM Emulator: https://www.drivethrurpg.com/product/20798/Mythic-Game-Master-Emulator Kobold Fight Club: https://koboldplus.club/#/encounter-builder   Game Mechanics SCENE 1: Night Flight MINA Cast Feather Fall (reaction) FATE Do enemies follow? (Likely) 04 Exceptional Yes (1d6+2=7 enemies) DESCRIPTION What do they look like? 20 Crazily 67 Modern FATE Members of a Machine Cult? (Likely) 51 Yes (Level Up MM pg 472) FATE Does Mina land on Rooftops? (50/50) 57 No (streets) FATE Streets busy? (unlikely) 11 Yes, and Random Event EVENT NPC Action (Machine Cultists) 17 Antagonistic 86 Hope (Threaten) FATE Do all enemies land safely? (50/50) 42 Yes  FATE Do enemies attack? (A sure thing) 64 Yes FATE Any into Melee range round 1? (Unlikely) 46 No Kobold Fight Club 7 Cultists (Deadly) INITIATIVE Cultists 20 Citizens 18 Mina 7   NPC Tactics   NPC opponents have an Aggression rating of 1 to 6, with most starting on 4.   To find an opponent's tactic for the round, roll 2D6 of the same colour and one of a different colour. If the single die comes up a 1, 2 or 3, continue the same tactic from the previous round. On a 4 or 5, total the two same-coloured dice and add Aggression, then pick from the Tactic table. If it shows a 6, roll it again and pick an action from the Twist table.   As they take or inflict wounds, gain or lose the advantage in a fight, NPC opponents' Aggression will raise or lower. Experienced fighters will change only a small amount, while green, frightened or vengeful opponents will change more. Each time someone in the fight (either PC or NPC) suffers a setback, there should be a chance for Aggression to change. If the NPCs are nervous or demoralised, Aggression will drop when they suffer a setback and rise when a PC does. If they are angry or undisciplined, Aggression will rise when they suffer a setback and drop when a PC does.   If you don't want to bother with Aggression, roll 3D6 for a tactic. If you want a more straightforward fight, without unexpected moves, drop the Twist die.   NPC Tactic table Panic - flee without caution, open self up to opportunistic attack Surrender - throw down weapons and submit to opponent Disengage - attempt to divert opponent's attention away from self Retreat - move towards cover or out of range Guard - defend only, no attack Probe - attack cautiously, testing opponent's defenses Wear down - draw the fight out and try to tire the opponent Stand-off - wait for opponent to make the next move Balance - attack and defend evenly, no particular strategy Feint - try to trick opponent into defending against the wrong move Reverse - rapidly switch from aggressive to defensive fighting to off-balance opponent Taunt - try to anger or dismay opponent into making a mistake Press - keep opponent on the defensive and hope their skill is inferior Strike - try to penetrate opponent's defence with a fast attack Charge - attack with ferocity, risking injury to wound opponent Frenzy - attack wildly, risking death to wound opponent   Twist Table Re-enforce - Call for help from allies/bystanders Change - weapon/objective/ground Disadvantage opponent - throw a burning candelabra, maneuver into uneven terrain, cut a curtain so that it falls over their head Advantage self - take the higher ground, move so that they are not facing the sun, draw/pick up a second weapon Bargain - try to persuade opponent to surrender/back out of combat/change sides Trick - try to convince opponent they are about to suffer a setback or gain a false advantage ROUND 1 Cultists Double Move (Difficult Terrain) Citizens (aggro 1) 1 Twist (Trick) 9 Wear down Divert/ distract Mina Stealth (ADV) vs PP 10: 15 Success. Move away. FATE: Cover nearby? (Likely) 10 Yes DESCRIPTION What sort of cover? 24 Defiantly 93 Tranquil (bath house) FATE: Does the airship crash this turn? (50/50) 57 No Huge explosion  (Infernal Powder)   ROUND 2 Cultists (aggro 6) Perception vs PS 11: 17 Success. 1  Same (Chase Mina) Citizens (aggro 1) 4 Change Tactic 6 Retreat Remove from Character List Mina Crossbow 2 Miss, Move (into bath house) FATE Notable occupants? (50/50) 71 No (bathers) FATE Does the airship crash this turn? (50/50) 35 Yes FATE Any cultists hit? (50/50) 99 Exceptional No (Bath house hit) DEGREE (Motif) 1 Minimal damage  DANGER (Motif) 1 Easily avoided threats   ROUND 3 Cultists (Aggro 5) 5 Change Tactic 8 Probe Mina Double Move FATE Does she get clear? (50/50) 61 No (spotted in side alley) SCENE 2: Street Pursuit (Chaos Rank 6)   SCENE MODIFIED 5 Altered (Fire is spreading rapidly)   https://www.hipstersanddragons.com/new-chase-mechanics-5e-dnd/   Chase Rules Determine starting gaps (X) and gaps required to escape (X + 3, 4 or 5) Quarry and pursuer roll for complication (DMG pg 254) Quarry and pursuer select appropriate skills and roll, adding any move modifier Success for quarry vs pursuer adds one level of separation (gap).  Success for pursuer vs quarry is no change Success for pursuer by 5 reduces 1 gap. Participants move and dash each turn, or lose a gap for each not taken If a pursuer ends their turn with zero gaps they may attack (successful grapple will end the chase and return the scene to normal combat) No opportunity attacks allowed during a chase Participants can dash 3+CON mod times. Each additional dash requires a DC10 CON check, or add 1 level of Exhaustion   CONDITIONS Mina 2 gaps away from Cultists, needs +4 gaps (6)   ROUND 1 Mina Comp 19 (none) Cultists Comp 20 (none) Mina check Athletics 14 Cultists check Athletics 6 Result Mina 3 gaps away   ROUND 2 Mina Comp 3 (stained glass, STR check) Cultists Comp 5 (slippery ground, DEX check) Mina check STR 9 Cultists check DEX 12 Result Mina 2 gaps away   ROUND 3  Mina Comp 12 (none) Cultists Comp 16 (none) Mina check Athletics 17 Cultists check Athletics 1 Result Mina 3 gaps away   FLASHBACK FATE Was she sent to the airship? (50/50) 39 Yes DESCRIPTION Who by? 36 Foolishly 36 Flawless  FATE A faction rep? (Somewhat Likely) 65 Yes FATE House Montisario? (50/50) 59 Yes   ROUND 4 Mina Comp 17 (none) Cultists Comp 13 (none) Mina check Athletics 3 Cultists CON check 17 (passed) Cultists check Athletics 1 Result Mina 4 gaps away   ROUND 5 Mina Comp 12 (none) Cultists Comp 10 (impassible obstacle, DEX check) Mina check Athletics 4 Cultists CON check 16 (passed) Cultists check Athletics 10 Result Mina 3 gaps away   ROUND 6 Mina Comp 14 (none) Cultists Comp 1 (horse and cart, DEX check) Mina check Athletics 14 Cultists CON check 19 (passed) Cultists check DEX 3 Result Mina 4 gaps away   FLASHBACK FATE Were they carrying explosives? (Likely) 43 Yes (Infernal Powder) FATE Did Mina set the fire? (Somewhat Likely) 12 Yes  FATE Did they see her face? (Unlikely) 80 No   ROUND 7 Mina Comp 4 (barrels, DEX check) Cultists Comp 17 (none) Mina CON check 3 (1 level Exhaustion) Mina check Athletics 14 Cultists CON check 9 (1 level Exhaustion) Cultists check DEX 5 Result Mina 5 gaps away   ROUND 8 Mina Comp 4 (barrels, DEX check) Cultists Comp 17 (none) Mina CON check 3 (1 level Exhaustion) Mina check Athletics 14 Cultists CON check 9 (1 level Exhaustion) Cultists check DEX 5 Result Mina 5 gaps away   ROUND 9 Mina Comp 18 (none) Cultists Comp 5 (Mina trick, INT check) Mina CON check 5 HERO POINT 5 (2 levels Exhaustion) Mina check Athletics 6 Cultists CON check 20 (1 level Exhaustion) Cultists check INT 9 Result Mina 3 gaps away   ROUND 10 Mina Comp 7 (brawl, DEX) Cultists Comp 11 (none) Mina CON check 9 HERO POINT 7 (3 levels Exhaustion) Mina check Athletics 12 Cultists CON check 8 (2 level Exhaustion) Cultists check Athletics 3 Result Mina 4 gaps away   ROUND 11 Mina Comp 2 (crowd, STR check) Cultists Comp 19 (none) Mina CON check 14 (3 level Exhaustion) Mina check STR 10 Cultists CON check 2 (3 level Exhaustion) Cultists check Athletics 5 Result Mina 5 gaps away   ROUND 12 Mina Comp 2 (crowd, STR check) Cultists Comp 1 (crowd, STR check) Mina CON check 10 (3 level Exhaustion) Mina check STR 16 Cultists CON check 2 (4 level Exhaustion) Cultists check STR 9 Result Mina 6 gaps away, and free
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