The party heads to Wileforge, just before the Festival of Creation kicks off. After touring the Temple of the Cog, the party plays some festival games, but the day doesn’t end in celebration.
The Chainbreakers find themselves in the study at the bottom of the Bullywug Tower, having just broken a mysterious glowing white orb. They continue into the sewers underneath Wileforge and face off against the evil enchanter, Amalvis Vidal.
The Chainbreakers attend a fancy gala while Voir looks for someone who speaks Draconic. A new enemy is made.
The Chainbreakers find themselves in the seemingly abandoned town of Veritas and begin their search for those that remain.
The Chainbreakers learn about their new friends past. They discover another group of survivors and attempt to lead them out of the city, and put an end to the undead in Veritas once and for all.
Our adventurers make their way through the upper floors of the Eden’s Grasp. After finding a tome of extraplanar travel, they head back to Veritas and meet up with Levantra, who requests that they retrieve a mythical stone from the Feywild. The Chainbreakers become property owners.
The Chainbreakers venture out into the Feywild with their new satyr companion towards the Illegar Spire on the hunt for the Core of Transference. A old foe re-emerges.
Voir impersonates a mayor to cover up a death and protect the name of the Chainbreakers. The party heads north to Swordbreak.
The Chainbreakers make their way to Ravenbell after they stop for supplies in Swordbreak and make a difficult decision with a cursed man. Jean looks for his old mentor and Voir visits his troubled past.
Tal meets someone from his past. Voir revisits his mentor’s study. The Chainbreakers set out to save Placido, a small boy cursed and on the brink of death. Links Tralios on World Anvil
Join Jaxi, Rackus, Gaius, Deluvarus and Segonn as they enter the world of Faerun and explore the farming town of Daggerford
The Hands of Justice explore a spooky house and find they’re not in Blightwood anymore.
Our adventurers find themselves diving deeper into the Ghost House, tasked with putting the bodies of the children to rest. What horrors will they find waiting for them in the basement? And why is Del so interested in picking up everything?