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The Magic Missile
55 Episodes
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The party, along with the famed wizard, Mordenkainen, attempt to stop a ritual
The mind of the Mad Mage continues to throw obstacles in front of our party. Can they make it out alive?
The party heads deep into this magical realm and tries to fight their way out.
A party encounters a new face, and start to make their way through a perilous storm to reach the Mad Mage.Music credits:Sound effects from 99Sounds. "Magic Missile Theme" by Tyler Conlee”Cerberus - Piano Version” by McRoMusic“Memories of Bluetspur” by McRoMusic
A rift forms within the party. Some wounds run deeper than what magic can heal.
The battle at the Festival of the Blazing Sun comes to an end. A compromise is made. The party changes.
The party attends the Festival of the Blazing Sun, and not everything goes according to plan. At least, their plan. Lady Fiona and some other guests had a plan of their own.
An ally meets his demise. The party plans their next move politically. The Baron's parade begins in Vallaki.
The party explores the origins of the ruler of the land, as they dive into the first relic they've retrieved.
Zav and Jeremy reconnect, a doll is found for the Vistani girl, and a kidnapping goes wrong
After the harrowing escape of Castle Ravenloft, the party attempts to find Ireena, and one member runs into an old friend.
After the dinner with Strahd, the party finds themselves unable to simply walk out the front door. They have to go up to go out.
The party arrives at the Bonegrinder Mill, and receives an invitation to attend a dinner party with Strahd von Zarovich himself. What could go wrong?
The party comes face to face with Strahd von Zarovich as well as an old friend.
After suffering the loss of their friends, Del and Gaius help Ireena and Ismark transport the bodies of the fallen to the nearby church.
The Hands of Justice follow a new ally to help his family. A strange visitor arrives at the house. The party hunts for a missing girl. An adventurer makes a fatal decision.
Our adventurers find themselves on the outskirts of a strange Gothic town called Barovia, where nothing is quite as they seem. Segonn attacks her own.
Our adventurers find themselves diving deeper into the Ghost House, tasked with putting the bodies of the children to rest. What horrors will they find waiting for them in the basement? And why is Del so interested in picking up everything?
The Hands of Justice explore a spooky house and find they're not in Blightwood any more.
Join Jaxi, Rackus, Gaius, Deluvarus and Segonn as they enter the world of Faerun and explore the farming town of Daggerford.




