Chris O’Regan interviews Jon Ingold and Joe Humfrey of Inkle about the design and development of A Highland Song, an action adventure based on traditional […] The post The Sausage Factory: 500 – A Highland Song by Inkle appeared first on Cane and Rinse.
Chris interviews Anthony Liew of Cognitive Forge about the design and development of Aura of Worlds, an action adventure roguelike which has the player falling […] The post The Sausage Factory: 499 – Aura of Worlds by Cognitive Forge appeared first on Cane and Rinse.
Chris O’Regan interviews Renee Gittins of Stumbling Cat about the design and development of Potions: A Curious Tale, an action adventure with an apothecarial bent. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode498.mp3 […] The post The Sausage Factory: 498 – Potions: A Curious Tale by Stumbling Cat appeared first on Cane and Rinse.
Chris O’Regan interviews Alex Dracott of Ironwood Studios about the design and development of Pacific Drive, a survival horror game featuring a sentient station wagon. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode497.mp3 […] The post The Sausage Factory: 497 – Pacific Drive by Ironwood Studios appeared first on Cane and Rinse.
Chris O’Regan interviews Ant Skilton of Cartographic Interactive about the design and development of Bounties of Babylon, a tactical puzzle game set on the high […] The post The Sausage Factory: 496 – Bounties of Babylon by Cartographic Interactive appeared first on Cane and Rinse.
Chris O’Regan interviews Francine Bridge and Wolfgang Wozniak of Poppy Works, and Alex Lotz from Ziggurat about the design and development of Slave Zero X, a […] The post The Sausage Factory: 495 – Slave Zero X by Poppy Works appeared first on Cane and Rinse.
Chris O’Regan interviews Chris Black and Lee Brimmicombe-Wood of Absolutely Games about the design and development of Classified: France ’44, a turned-based tactical RPG set […] The post The Sausage Factory: 494 – Classified: France ’44 by Absolutely Games appeared first on Cane and Rinse.
Chris interviews Adam Rotondo of AutoExec Games about the design and development of Timemelters, an action adventure game that combines temporal mechanics with tower defence. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode493.mp3 […] The post The Sausage Factory: 493 – Timemelters by Autoexec Games appeared first on Cane and Rinse.
Chris O’Regan interviews Luke Thompson of SIGTRAP Games about the design and development of Under Cover, a VR title that harks back to lightgun games of […] The post The Sausage Factory: 492 – Under Cover by SIGTRAP Games appeared first on Cane and Rinse.
Chris interviews Luca Carbonera of CABO Studio about the design and development of Zero Sievert, a survival adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode491.mp3 Music is by kupfergruen […] The post The Sausage Factory: 491 – Zero Sievert by CABO Studio appeared first on Cane and Rinse.
Chris O’Regan interviews Mariona Valls and Jordi Garcia of Mango Protocol about the design and development of CLeM, a comedy horror adventure game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode490.mp3 Music […] The post The Sausage Factory: 490 – CLeM by Mango Protocol appeared first on Cane and Rinse.
Chris interviews Francesco Mazza and Gabriele Gangemi of Kid Onion Studio about the design and development of River Tails: Stronger Together, a co-op puzzle game. […] The post The Sausage Factory: 489 – River Tails: Stronger Together by Kid Onion Studio appeared first on Cane and Rinse.
Chris interviews Kasson Crooker of Speed of Dark Studios about the design and development of Rocococo – Audiogame Fantastique, an audio-only spatial puzzle game. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode488.mp3 […] The post The Sausage Factory: 488 – Rocococo ~ Audiogame Fantastique by Speed of Dark Studios appeared first on Cane and Rinse.
Chris interviews Vince McDonnell of Orc Chop Games about the design and development of Goblin Stone, a turn-based tactical combat RPG that has the player […] The post The Sausage Factory: 487 – Goblin Stone by Orc Chop Games appeared first on Cane and Rinse.
Chris O’Regan interviews Cameron Reid of Black Kite Games about the design and development of Acolyte of the Altar, a beautifully rendered deck-building, card-battling game. […] The post The Sausage Factory: 486 – Acolyte of the Altar by Black Kite Games appeared first on Cane and Rinse.
Chris O’Regan interviews Matthew Raithel and Brad Austrin of Graphite Lab about the design and development of qomp2, an arcade puzzle game that is controlled […] The post The Sausage Factory: 485 – qomp2 by Graphite Labs. appeared first on Cane and Rinse.
Chris interviews David Sanchez and Joel Roset of NoName Studios about the design and development of Worldless, an action adventure that marries rhythm-action style combat […] The post The Sausage Factory: 484 – Worldless by Noname Studios appeared first on Cane and Rinse.
Chris O’Regan interviews Mike Shistik of Chashu Entertainment about the design and development of Sands of Aura, a hack’n slash adventure game that looks like […] The post The Sausage Factory: 483 – Sands of Aura by Chashu Entertainment appeared first on Cane and Rinse.
Chris interviews Stefan Senior and Corrin Wilson of Fruity Systems and asks them about how they created Space Salvage, a VR space bound game concerning […] The post The Sausage Factory: 482 – Space Salvage by Fruity Systems appeared first on Cane and Rinse.
Chris O’Regan interviews Adam Ferrando of WIZNWAR and asks them about how they created the shmup/pinball crossover game, XENOTILT: HOSTILE PINBALL ACTION. http://media.blubrry.com/caneandrinse/caneandrinse.com/sausage/TSF_Episode481.mp3 Music […] The post The Sausage Factory: 481 – XENOTILT: HOSTILE PINBALL ACTION appeared first on Cane and Rinse.