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Become A Game Composer

Become A Game Composer

Author: Steven Melin

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Welcome to the Become A Game Composer podcast where I help you support your family composing game music online. I'm your host Steven Melin and I release new episodes every Wed @ 10am EST. Topics rotate among Interviews with Industry Pros, Audience Q&A, & Game Music Business Rants.
93 Episodes
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In this recent interview with composer Austin Wintory (Journey, Erica), we discuss how to overcome the fear of rejection and much more! Listen in to our chat...0:00 Let's Go! 0:40 Catching up on current projects 6:33 How has 2020 effected your career? 11:54 What do you predict for the future of the film & TV industries? 20:48 What advice do you have for composers early in their career who want to pursue multiple industries? 28:33 Have a posture of Yes 37:39 How do you brand yourself as someone who writes for multiple industries? 45:14 Misconceptions of the Business Artist 57:11 What have you changed your mind about in the last few years? 1:09:57 John Williams and the Future of Star Wars music 01:13:28 Overcoming the Fear of Rejection and writing Demos
In this recent Audience Q&A chat with Alec Weesner, we discuss how to focus on building a career as a music composer. Topics include growing a YouTube channel, building an audience, creating music products, taking financial risks through investing, approaching AAA composers during this COVID-19 season, becoming a specialist, & working with other composers to grow faster. Listen in to our conversation! ✅ Recommended Reading – "Success Is Not An Accident" by Tommy Newberry: https://amzn.to/2KKB0xE *This Amazon affiliate link supports my channel at no additional cost to you.
In this recent Audience Q&A chat with Matt Everett, we discuss how to take risks in music business, how to use the 80/20 Principle to focus on top priorities, and how to choose business activities that actually earn income.
In this recent Audience Q&A, Daniel Keating asks how to get un-stuck on his first game soundtrack where he's been asked to write in a music genre he's not passionate about. He knows that as a composer early in his career he needs to say Yes to as much as possible, but at what cost? Listen in to our conversation...   TIMECODE: ========= 0:00 Welcome 2:03 Should I put my music on Spotify? 5:57 How should I market my music with social media? 12:46 How do I finish a game soundtrack I'm not passionate about? 22:32 How to hire help to focus on your strengths 23:44 How do I get more film music jobs? 29:42 How to take advantage of this COVID-19 season ✅ New to the show? Come join the Become A Game Composer Discord community: https://discord.com/invite/fdQfrxh
In this recent chat with game composer Jason Graves (Dead Space, Tomb Raider), we discuss how he structures his business schedule to put his family first, how he works on game soundtracks, how he got an agent, his top music book & magazine recommendations, and much more! Listen in to this conversation with a game industry legend. 🔴 TIMESTAMPS:===============0:00 Get a real job 0:14 Welcome! 1:27 What games are you playing? 3:52 You're building a new studio? 6:43 How do you structure your business schedule to put your family first? 16:56 How did rhythm & percussion become your signature sound? 19:39 What $100 or less purchase do you consider essential for composers? 23:50 What limitations do you impose while composing so you can focus & be creative? Z27:11 How did you get an agent and has that provided more work for you? 34:25 Where is the game industry now vs. 20 yrs ago and where is it headed? 41:31 What is your top recommendation for young composers who want to support their families writing game music? 46:17 Jason's top music book recommendations 51:46 Jason's top music magazine recommendations Resource recommendations by Jason in this episode. *These Amazon affiliate links support my business at no additional cost to you: 📚 BOOKS: ========= *A Film Score Guide: https://amzn.to/3mtqau4 *The Secret Language of Film Music: https://amzn.to/2JrZhbh How to Train Your Dragon Score: https://omnimusicpublishing.com/product/john-powells-how-to-train-your-dragon-full-orchestral-score 💻 MAGAZINES: ============== *Computer Music Magazine: https://amzn.to/3mphiWp *Future Music Magazine: https://amzn.to/36kAkYn *Music Tech Magazine: https://amzn.to/3fSUID4 *Sound On Sound: https://amzn.to/2VgxfCp ✅ New to the show? Come join the Become A Game Composer Discord community: https://discord.com/invite/fdQfrxh
Learn how to create and upload game music packs to sell on Unity, Itch.io, & GameDev Market. These continue to be some of my highest and most consistent music income sources! ✅ Download my free guide 10 Steps to Become a Game Composer ($17 value!): https://www.stevenmelin.com/10steps
In this recent Audience Q&A chat with Phil Fallway, we discuss how to earn sustainable income as a game composer, including specific strategies to earn $4,000+ per month to support his family. ✅ Download my free guide 10 Steps to Become a Game Composer ($17 value!): https://www.stevenmelin.com/10steps
In this recent chat with Grant Kirkhope (legendary composer for Banjo-Kazooie, Goldeneye 007, Donkey Kong 64, Mario + Rabbids: Kingdom Battle, and many more!), we discussed the core differences between being a staff composer & a freelancer. We tackle how to negotiate better game music contracts and how to be flexible with game developers to better serve their games and ultimately build a lifelong career as a game composer.   ✅ Download my free guide 10 Steps to Become a Game Composer ($17 value!): https://www.stevenmelin.com/10steps
Let's explore my 6 computer drives (x2 internal SSD, x4 external HHD) and how I organize them for maximum efficiency as a music composer on a budget PC...all for instantaneous loading times. ⚡ My favorite internal SSD: https://amzn.to/35Bhr1z ⚡ My favorite external HDD, USB 3.0: https://amzn.to/34t5GuL ⚡ My favorite backup HDD with power supply: https://amzn.to/3mlKwF6 *These Amazon Affiliate links support my business at no additional cost to you. Thanks for you support!   MY DRIVE BREAKDOWN: Windows: 1 TB internal SSDSamples: 2TB internal SSD Samples 2: 5TB external HDD Projects: 2TB external HDD Media: 2TB external HDD Backup: 3TB HDD with power supply ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
In this recent chat with viewer Marcus Manderson, he asks how to get more work as a composer and how to focus on one primary income stream when he wants to pursue 7 or 8 possible opportunities. ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
How much does a music composer actually earn each month? Let's take a deep dive into my last 9 income & expense budgets to see what trends we might learn about which of my 15-20 monthly income sources have the best short & long-term returns. ✅ Download my free Budget Template to use for your own music business: https://www.stevenmelin.com/budget
In this recent chat with Adam Gubman (composer for countless Disney, Blizzard, & Zynga projects), we explore how he manages dozens of projects each week and how that has turned into over 800 credits over his short 15-year career...all while putting his family first! ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
In this recent chat with viewer Kyle Mesce, he asks about how to grow a music composition business while working at a full-time job. ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
You might have income that you are sleeping on just sitting on your hard drives! Here's how you can make passive income selling music packs online. ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
In this recent chat with game audio legend Brian Schmidt, we talk about how to find work as a game composer in 2020 and do a deep-dive into the history and impact of GameSoundCon and the annual income survey. ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
In this recent Q&A chat, viewer Johannes von Stryk asks "When is my music ready to be presented to clients or sold for licensing?" We unpack what it means for music to be "marketplace ready" and how to build foundational business pillars to always have passive income, savings, and systems in place to provide true autonomy in your life, even during a global pandemic & recession. ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
I always get asked how to attract game developers to your work. I believe you'll find its simpler than you think!  ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
In this chat with Disasterpeace (Rich Vreeland), we discuss the major projects he's turned down, including Stranger Things. We also chat about how to discover your style as a composer and how to navigate career direction in a world of endless possibilities. ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
Today, I talk with Thomas Minuto about job security as a game composer, full-time jobs, and choosing what you value most in your career. ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
Learn my 3 steps for pricing your game music, growing your business, & supporting your family! ✅ Download my free guide 25 Questions Every Composer Asks ($17 value!): https://www.stevenmelin.com/25questions
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