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The World of Starlost: A Tabletop Adventure
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The World of Starlost: A Tabletop Adventure

Author: Starlost

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Welcome to the World of Starlost, where adventures come in many shapes and sizes. This D&D Liveplay podcast follows the world of Starloss and the players who craft it. Listen and be immersed in intrigue, comedy, romance, and magic. Refugees from tyranny? Criminals in a high stakes heist? Adventurers colonizing the new world? All of it and more lies under these fantastical skies.

So join us every Friday (except the first of each month) and make your way through the World of Starlost!
180 Episodes
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The party's trust in their situation, and each other, begins to crumble.
Freeing Delphi's squad from the cryptic labyrinth of a petty god, the party makes the mistake of believing they can finally rest... but when the sands shift, an ambush is afoot.
A god arises and challenges Squad 13 to a puzzling game. But as they take on the tasks laid before them, the party will have to cope with the trials of their pasts. All the while, the question looms: Why is the god here?
Underneath the beating desert sun, Squad 13 investigates the disappearance of the Drydock residents and begin to question JUST how far they're willing to go for their own interests.
Despite the setback of being ambushed, Squad 13 pushes onward toward Drydock, learning more about their mysterious passenger, and one another... whether they like it or not.
The party's journey to the desert quickly becomes even more complicated as a freak storm closes in on them. But where is it coming from?
Squad 13 sets off with a new plan: Find Selach's estranged brother and bring him back to Cloudbreach so they can leverage his knowledge of magic to help track the Tidestriker. But the party suddenly finds itself one bigger as a mysterious stowaway is found on the ship.
Squad 13 formulates a strategy for what's next. As they align with the EEC and each other, they learn about the burdens their allies hold.
No time to grieve. Squad 13 dusts themselves off and mobilize to do everything they can to prepare for the next time they meet the Tidestriker. She may have won the battle, but the party will not let her win the war.
As the sickening calm looms back over Cloudbreach, Squad 13 begin to look for answers. How did this happen? What do we do now? How do we get EVEN?
The storm may have cleared for now... but the aftermath left behind on Cloudbreach sends ripples through Squad 13 and the EEC as a whole. What are you supposed to do when the heroes lose?💬 Join the Discord Community!https://discord.gg/ED6r5RBxW6☕ Support us on Ko-fi, get early episodes and looks behind the scenes!https://ko-fi.com/starlost
The Tidestriker's Siege unleashes havoc upon Cloudbreach. Squad 13's only goal now is to minimize the number of casualties.
The Tidestriker bears down on Cloudbreach. Bringing with her not only an entire battalion, but the power of the Stormwall itself!
Tensions swell within Squad 13. But as everyone's personal squabbles begin to boil over, the party misses the approaching storm.
Never a dull moment, Squad 13 is called to help Tucker with a job... to... get rid of some bugs?
Finally home after their ventures into the deep, Squad 13 find that even in moments of triumph, turmoil still arises.
As if their adventure into the Lake of Mae couldn't get any worse, Selach and Vayne find themselves trapped in a room with the Ambush Predator of the Lake Floor: The Deadlights.
Squad 13 is surrounded at the bottom of a lake. Not only are they being hunted by ravenous Nothos, but something else lurks in shadows. Now the party must focus their efforts, push their way deeper into the ruins to save William Black, and stay alive.
Deep under the Lake of Mae, Squad 13 march into ancient ruins to save Loremaster Black. But they very quickly discover that in their line of work, the hunters very quickly become the hunted.Starlost Stormridden follows the travels and trials of adventurers in the world of Starloss! Along the way in this D&D live play join us as we encounter strange new creatures, political intrigue, and world threatening crises. With a homebrew world combining the best of Vanilla 5E, D&D 2024, Exandria, and more, the world of Starloss is a growing and engaging setting for stories to come alive!New episode Fridays at 5PM Eastern except for the first Friday of the month! 💬 Join the Discord Community!https://discord.gg/ED6r5RBxW6
Despite their new lockdown, Squad 13 is requested for a VERY important mission: William Black, the head of the Research Guild is missing, and his last known location was half a mile underwater.
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