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Uncaring Cosmos

Uncaring Cosmos
Author: Joe Litobarski
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© 2015 Joe Litobarski
Description
Uncaring Cosmos is a fun, spooky podcast featuring audio playthroughs of Lovecraftian horror games, including both video games and tabletop RPGs such as Call of Cthulhu. Do you like scary games but don’t have time to play them? Or maybe you’re interested in classic horror games but can never get past the dated graphics? Well, how about using the most powerful graphics card known to science and / or necromancy… the human braaaaaaain!
19 Episodes
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There was madness in any direction, at any hour. If not across the Bay, then up the Golden Gate or down 101 to Los Altos or La Honda.… You could strike sparks anywhere. There was a fantastic universal sense that whatever we were doing was right, that we were winning.… And that, I think, was … Continue reading Call of Cthulhu: Bad Trip Part 2 – Something Fishy →
Okay, we’re starting to pick up the pace! Here’s the first part of an Actual Play recording of The Ballad of Bass Rock, a scenario by Cubicle 7 for the Call of Cthulhu tabletop RPG set in Scotland in the 1920s! Professor Cuthbert Dodery is a world-renowned naturalist from Australia. On 29 October 1929, he … Continue reading Call of Cthulhu: The Ballad of Bass Rock Part 1 – Sink or Swim →
We can’t stop here, this is Lovecraft Country! I know I’m horrendously slow with my podcast episodes, but please see this as the opening of ‘Season 2’ of Uncaring Cosmos. Hopefully I’ll have a more regular release schedule from now on. I have several completed games waiting to be published, so there’s no shortage of … Continue reading Call of Cthulhu: Bad Trip Part 1 – Road Kill →
Apologies are due! I’ve been off holidaying in the windswept wastes of distant Scandinavia, and have completely neglected Uncaring Cosmos. I promise that, in future, I will at least post a notice if I’m going to disappear for a couple of weeks. That said, welcome to the final part of my Actual Play of Fruiting … Continue reading Call of Cthulhu: Fruiting Bodies Part 4 – Slime Mold →
Hail, my ravenous and many-limbed congregation! Welcome to part the third of my Actual Play of Fruiting Bodies, a scenario by Marcus Bone for the Gaslight-Era of Call of Cthulhu. I’m leading a small crew of sailors aboard The Leviathan, a seemingly plague-infested ship desperately making its way to the Chatham Islands in the Pacific Ocean. Even worse … Continue reading Call of Cthulhu: Fruiting Bodies Part 3 – Mutiny on the Leviathan →
Salutations, my gelatinous cohort! Welcome to the second part of my actual play of Fruiting Bodies, a scenario by Marcus Bone for the Gaslight-Era of Call of Cthulhu. Things don’t look good as I find myself trapped aboard a plague ship floating in the pacific ocean. I’ve got to explore the hold for survivors, patch up … Continue reading Call of Cthulhu: Fruiting Bodies Part 2 – Plague Ship →
Hello there, my squamous critters! Welcome to my actual play of Fruiting Bodies, a scenario by Marcus Bone for the Gaslight-Era of Call of Cthulhu. You may know Marcus as the co-author of the Monophobia set of single-investigator scenarios. I had so much fun playing Monophobia: Robinson Gruesome that I contacted Marcus to see if he would … Continue reading Call of Cthulhu: Fruiting Bodies Part 1 – Dead in the Water →
Greetings, my perfidious cohort of cacodaemoniac terrors! Welcome to part one of my playthrough of The Last Door, a 2D pixel horror adventure game by Spanish indie developers The Game Kitchen. The game is set in gaslight era England, in 1891. In the opening episode, Jeremiah Devitt receives a disturbing letter from his old school friend, Anthony … Continue reading The Last Door Part 1 – A Disturbing Letter →
Hello there, my unrelenting host of non-euclidean angles! Welcome to the final part of my playthrough of Fiend. In this episode, I pick my way through the catacombs deep beneath the Corben mansion. Lost and alone, will I find the way out… before something finds me? For those of you that haven’t been following along, I’m making my … Continue reading Fiend Part 7 – Lost and Alone →
Greetings, my unwholesome throng of chanting neophytes! Welcome to the final part of the Uncaring Cosmos actual play recording of Robinson Gruesome by Mark Chiddicks and Marcus Bone, one of the Monophobia set of single investigator scenarios for the Call of Cthulhu tabletop roleplaying game. In this episode, the strapping adventurer Alexander Dane finds himself caught in a … Continue reading Call of Cthulhu: Robinson Gruesome Part 3 – Who’s the Real Monster? →
Salutations, my black cloud of charnel pilgrims! In this episode, I creep around the second floor of the abandoned Corben mansion, looking for clues. I learn more about the sad fate of the mansion’s previous occupants, and stumble across an ancient diary crammed full of juicy Lovecraftian references (Cthulhu, R’lyeh, oh my!). For those of … Continue reading Fiend Part 6 – Cthulhu, R’lyeh, Oh My! →
Salutations, my chitinous army of winged beasties! Welcome to the second part of the Uncaring Cosmos actual play recording of Robinson Gruesome by Mark Chiddicks and Marcus Bone, one of the Monophobia set of single investigator scenarios for the Call of Cthulhu tabletop roleplaying game. In this episode, the dashing author-adventurer Alexander Dane finds himself marooned on a … Continue reading Call of Cthulhu: Robinson Gruesome Part 2 – Hunting Fish with Rocks →
Welcome to another episode of Uncaring Cosmos! In this episode, I make my way through the cobwebbed halls of an abandoned mansion. What secrets does its faded splendour mask? Where do the hairy ape-creatures who roam the dusty corridors come from? And why is there brown stuff on those stools? This one’s another short episode … Continue reading Fiend Part 5 – Hairy Ape-Creatures →
Hail, my fearsome swarm of scaly terrors! Welcome to the first part of the Uncaring Cosmos actual play recording of Robinson Gruesome by Mark Chiddicks and Marcus Bone, one of the Monophobia set of single investigator scenarios for the Call of Cthulhu tabletop roleplaying game. We’re mixing things up a little this episode and introducing a tabletop roleplaying … Continue reading Call of Cthulhu: Robinson Gruesome Part 1 – Lovecraftian Castaway →
Welcome to another episode of Uncaring Cosmos! In this episode, I finally escape the basement of the cursed mansion. But, creeping through the shadowed corridors, something stalks me. I’ve had some feedback to my first few episodes, and I’m changing the format slightly in response. Essentially, I will be trying to keep my episodes to around … Continue reading Fiend Part 4 – Through the Shadowed Corridors →
Hello there, my terrifying horde of unctuous broodlings! In this episode, I tool up and kick some buttocks. Making my way into the basement of an abandoned mansion, what unnameable horrors will I unearth? I’m making my way through Fiend, a 2001 top-down survival horror by Thomas Grip, Creative Director at Frictional Games. When you’re … Continue reading Fiend Part 3 – An Abomination in the Basement →
Greetings, my gibbering horrors! In this episode, I interview Tomas Rawlings, designer of the turn-based tactical Lovecraftian horror game Call of Cthulhu: The Wasted Land and, most recently, the video game adaptation of classic Games Workshop boardgame Chainsaw Warrior. More Fiend-y goodness to come next week! Video Like this video? Why not subscribe on YouTube? Show Notes The … Continue reading Interview with Call of Cthulhu: The Wasted Land Dev →
Welcome to episode two of the Uncaring Cosmos! In this episode, I shoot at wolves and get bitten to bits in a basement full of rats. Everybody in the village has disappeared, which at least means there are no dodgy accents this time round. I’m making my way through Fiend, a 2001 top-down survival horror … Continue reading Fiend Part 2 – Bitten to Bits in a Basement of Rats →
Welcome to the very first episode of Uncaring Cosmos! In this episode, I interview Thomas Grip, Creative Director at Frictional Games. Grip is probably most famous for the Penumbra series of first-person horror games, as well as the critically-acclaimed Amnesia: The Dark Descent. I’ve only included some short extracts from a much longer interview, and the … Continue reading Fiend Part 1 – Why are they so THIN? →






